[Relz] Bananasplit's Better Cities - Thread 41

Post » Wed Mar 30, 2011 8:36 am

http://www.gamesas.com/index.php?/topic/1170603-relz-bananasplits-better-cities-thread-40/

"This is a translation of Bananasplit's awesome Better Cities mod, which aims at making all the cities in the game more beautiful.
All credit goes to Bananasplit for the creation of his mod, I merely translated some names and the new Guide to Skingrad."
SATU


As you know we took over the job started by Satu with Skingrad and Bravil. The following cities from Bananasplit's Better Cities were also translated:
- Imperial City Market
- Chorrol
- Anvil
- Leyawiin
Then we added Reckless' Better City Cheydinhal, Wolfslady's Better City Bruma & Better Arboretum, SilentResident's ImpeREAL, jf2ln Anvil Bay and Bravil Dock and finally OnWard Softworks (aka TheXanadu & TheLastVoice) 's Leyawiin Port.

All these files are in the same pack in http://www.tesnexus.com/downloads/file.php?id=16513.
Expect new Patches/Fixes/Enhancements every Now and Then

Find the http://www.scharesoft.de/joomla/forum/showthread.php?t=18464.
Find the http://www.4shared.com/dir/RjhXQDmA/Oblivion_Japanese_Translation_.html (from version 4.6.1c), with http://www.4shared.com/file/ouD6qoOE/BBC461c__v08.html

_______________________________________________________
Technical Features:
Unique range of formID for each City/district:
Allow the merging of the esp while using TES4Gecko to never change any formID and thus banishing forever the need of clean saves between different version (started on version 4.3.0). This step was needed because of the Modularity of the mod. [Tool used: TES4Edit]
Modularity:
Each city and each IC District is offered in two ways: as a separate ESP on its own, or as part of two merged Full ESPs. This allows users to pick and choose which cities/Districts to use, so if they don't like one they can choose not to use it, or if a city or District conflicts with another mod they use, they can choose not to use it. Yet if you do want to use all cities, there's a single ESP for all, and if you want all IC Districts, there's a single ESP for all, which helps reduce the number of active ESPs in your load order if you do want every city and every District. We expand this concept into the FPS patch ESPs as well! [Tool used: Brains!!!]
Unique worldspace in the Imperial City:
Allow to have a separate Map for the Imperial City and also to banish any conflict with any mod dealing with the Imperial Isle (Unique Landscape Imperial Isle and others) as the districts do not share their landscape edition with the Imperial Isle anymore. The drawback is that the Better Imperial City needs to be loaded last (or so) in your load order to ensure that no mod is resetting the IC to its initial worldspace. You also can't fast travel outside the city (Speed is Limited!) but you need to get out of the IC to be able to fast travel to other places outside the IC. [Tool used: TES4Edit]
Way of dealing with Doors:
We replace the doors by BC version of the same doors when we have to move them from their vanilla position. The vanilla doors are disabled and made non persistent so that their state wont be kept in your saved game and if you remove Better Cities, the vanilla doors will automatically be back at their right place without any issue. [Tool used: Brains!!!]
Customization:
Nearly each city/district has its own customization based on the users preferences on gore, FPS issue and compatibility with other mods. The customization comes in 2 different way: In Game Menu for those who use OBSE (which is recommended also to use Streamline and lower the FPS hit of Better Cities) and Manual where the user needs to enter some console commands to achieve the customization desired. [Tool used: OBSE and Brains]
BAIN & Scripted Installation:
The installation which comes in 3 archives (Mains files with the esp/esm, Main resources with the bsa archives and Update to the Resources if and when needed) is all scripted to facilitate an omod installation with Oblivion Mod Manager. In the same way, the archives are packaged to allow an easy BAIN Installation when Using Wrye Bash. [Tool Used: OBMM and Wrye Bash]
Cleaned ESP:
All our plugins are cleaned with TES4Edit to limit the conflicts with Oblivion Vanilla and Other mods. Of course this doesn't mean that others mods wont conflict with Better Cities but just that we took extreme precautions to limit those conflict as much as we could. Before reporting any conflict, make sure that Better Cities is loaded after the mod you think is conflicting. [Tool used: TES4Edit]
PiFFYed Meshes:
All our meshes are PyFFIed and further stripped of useless data to ensure an optimum performance in game. [Tool used: PyFFI]
BSA Archives:
All the main resources are then packaged into BSA archives (when this is possible) to allow an easy install/uninstall. The BSA are separated into different categories for customization purposes (B&M or vanilla Bravil textures for instance) and translation purposes (English Names on Textures and English Dialogs which can be replaced by their translated version for any other language). [OBMM BSA Creator]
An ESM (A Master):
Early on we found that some new resources were being used by more than one city. Without an ESM, this means duplication of base objects in each ESP - not very tidy! So we adopted a single ESM to contain base records for all cities and Districts to reference as needed. Dialogue also goes into the ESM, as some of our dialogue is voiced, but voice files are stored in the Data folder based upon the ESM or ESP they are used by - since BC is modular, this gets messy as the same dialogue used by Better Cities - Chorrol.esp is needed by Better Cities Full.esp. So to avoid duplication of MP3s, the dialogue was moved into the ESM, allowing the MP3s to be stored once for use by the ESM only. Also (!) we store ALL interiors in the ESM instead of in each city or District ESP which makes creation of AI packages simpler as they can safely reference interiors from multiple cities or Districts. At the same time, this allows for the possibility of other ESPs to use the BC interiors without needing to be dependent on the BC ESPs. This means more to modders than mod users of course! [Tools used: TES4Edit and Brains!!!]
Built-in compatibility with other popular mods:
(Where possible)
Better Cities is specially tweaked in some locations to enable compatibility with other conflicting mods, without the need for patches. Examples include Bravil for Lost Spires, Bruma for Heart of the Dead, and the Arboretum for Let the People Drink. Lost Spires moved the city walls and raised some land up beside the Chapel to place a new building. Better Cities also moves the city walls to match Lost Spires, and raises the land height, so that Lost Spires' new building fits in perfectly. Yet this area is NOT left empty if you don't use Lost Spires. Without Lost Spires, you'll find a burnt out house ruin on the same spot, so you won't realize the area is reserved for Lost Spires. We do this for other mods as well! [Tool used: Brains!!!]

_______________________________________________________
Requirements
Official Oblivion Patched with http://static.gamesas.com/Oblivion/Oblivion_v1.2.0416English.exe (or whichever version you need for your language.

_______________________________________________________
Video Preview
http://www.youtube.com/watch?v=A9Iu5Mu22sQ by mrcrusty. Thanks!!!
You can also http://www.tesnexus.com/downloads/file.php?id=14584 to get a better quality.

http://www.youtube.com/watch?v=4Ajw0xdSCOg
http://www.youtube.com/watch?v=bdz3nwPw7S8
http://www.youtube.com/watch?v=MSz3WoNrYTw
http://www.youtube.com/watch?v=Qh4wwpDXVjM
http://www.youtube.com/watch?v=0Q8DQkT2TPQ
http://www.youtube.com/watch?v=-zBpGMyIEnw
http://www.youtube.com/watch?v=41ryK572TkY
http://www.youtube.com/watch?v=zMarn0-gblQ
http://www.youtube.com/watch?v=7FlqGNQbsIw
http://www.youtube.com/watch?v=cGGmbXUbwIM
http://www.youtube.com/watch?v=GzCHYT1tR7E
http://www.youtube.com/watch?v=bNlqwF41bX4
http://www.youtube.com/watch?v=usNORqG7V-I
http://www.youtube.com/watch?v=WrFgnwf7ems

_______________________________________________________
Compatibility Patches & Fixes
Textures mods: No textures is altered by these mods so any mod changing the textures is compatible.
Unofficial Oblivion Patch: This mod is recommended with Better Cities because it fixes many things like for instance the giant scrying balls being handled as static without havoc which comes handy around Bruma, plus many other things that should have been addressed by Bethesda.

Integrated
http://www.tesnexus.com/downloads/file.php?id=13303: Integrated in Better Cities IC Market and Temple Districts.
http://www.tesnexus.com/downloads/file.php?id=19589.
http://www.tesnexus.com/downloads/file.php?id=10256: Integrated in Better Cities IC.
http://www.tesnexus.com/downloads/file.php?id=14957: Integrated into Better Cities IC Market District.
http://www.tesnexus.com/downloads/file.php?id=3868: Integrated into Better Cities IC Talos Plaza.
http://www.tesnexus.com/downloads/file.php?id=3771: Integrated into Better Cities IC Palace.
http://www.tesnexus.com/downloads/file.php?id=4620: Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4650: Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4651: Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=3172.
http://www.tesnexus.com/downloads/file.php?id=33191.

Already Compatible
http://www.tesnexus.com/downloads/file.php?id=11495 OK (Arrival at Leyawiin Harbour possible by Robert Evrae. This requires OBSE v14+)
http://www.tesnexus.com/downloads/file.php?id=19039 OK (created compatible by RGM)
http://www.tesnexus.com/downloads/file.php?id=12016: OK (special version of Bravil)
http://www.tesnexus.com/downloads/file.php?id=9858: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=12249 (aka MMM, OOO, Fran & Warcry): OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7825: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9724: OK (source Lyre)
http://www.tesnexus.com/downloads/file.php?id=13692: OK (version 1.3+)
http://www.tesnexus.com/downloads/file.php?id=15617: OK (source Greenwarden & IceMan80)
http://www.tesnexus.com/downloads/file.php?id=14829: OK (source SheerShaw)
http://www.tesnexus.com/downloads/file.php?id=7902: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=11249: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=6895 OK (Compatible esp created by Geniel)
http://www.tesnexus.com/downloads/file.php?id=17201 OK (Compatible esp created by Lametrie)
http://www.tesnexus.com/downloads/file.php?id=14425: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=17644 OK (created compatible via quest by AlexKnight1978)
http://www.tesnexus.com/downloads/file.php?id=16316 OK (created compatible by Ervvyn with OBSE v0014a+ detection)
http://www.tesnexus.com/downloads/file.php?id=6846: OK (source Bluepie)
http://www.lostspires.com: OK
http://www.tesnexus.com/downloads/file.php?id=9655: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19628 OK (by Ismelda)
http://kvatch.net/forum/viewtopic.php?t=887: OK (Source BBC Team)
http://www.tesnexus.com/downloads/file.php?id=22226: OK (Source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=6779: OK (Source Vorians)
http://www.tesnexus.com/downloads/file.php?id=11999: OK (Source Vorians)
http://theelderscrolls.info/?go=dlfile&fileid=349: OK (BG2408)
http://www.tesnexus.com/downloads/file.php?id=10223 OK since version 2.4
http://www.tesnexus.com/downloads/file.php?id=22155 OK since version 1.5.2

Minor Issues
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=991: OK except for few floating signs (source Whitestrake)
http://www.tesnexus.com/downloads/file.php?id=14853: OK need to disable a wine barrel with the console (source Vorians)

Incompatible
http://www.tesnexus.com/downloads/file.php?id=14442: NO but Better Cities have their own City Defenses now.
http://www.tesnexus.com/downloads/file.php?id=11333: NO with IC Market only (source 2Cold Scorpio-RGc1)
http://www.leiawen.net/ceedee/BabSite/html/addons.html: NO with IC Market only (source wmj)
Artifacts of the Ancestors with Blood & Mud and thus with Blood & Mud Editions of Better Cities.

Users Fixes and Patches
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4513 http://www.tesnexus.com/downloads/file.php?id=17454: OK (Patch by Roxas116)

Patches & Replacers included
http://www.tesnexus.com/downloads/file.php?id=18203 OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=14601: OK (BBC must be loaded after VHB to ensure highest compatibility) (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11778 OK (Replacer by Vorians & Arthmoor)
http://www.tesnexus.com/downloads/file.php?id=14939 OK (patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19228 OK (patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=19058 OK (made compatible by Ismelda)
http://www.stephanewuttunee.net/tnr_tie.html: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=3027: OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7155: OK (Replacer by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11598: OK (Patch by BluePie)
http://www.tesnexus.com/downloads/file.php?id=7663: OK (Replacer by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=8714: OK (Patch by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9357: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11189: OK (Patches by Vorians).
http://www.tesnexus.com/downloads/file.php?id=5156: OK (Patch by Vorians) Load Better Cities after Thievery in the Imperial City and the patch after Better Cities.
http://www.tesnexus.com/downloads/file.php?id=3849: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=9324: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=25839: OK (Patch by Chaky)
http://www.tesnexus.com/downloads/file.php?id=24453: OK (Patch by Ismelda)

_______________________________________________________
FPS Tips:
Use http://www.gamesas.com/bgsforums/index.php?showtopic=795779
You can alter your Oblivion.ini file (After a Backup) to change these settings (http://www.gamesas.com/bgsforums/index.php?showtopic=794126&st=129#)
fLODFadeOutActorMultCity: Default value is 1. Change it to lower the distance you see NPCs in the city. Suggestion 0.4 - 0.8
fLODFadeOutItemMultCity: Default value is 1. Change it to lower the distance you see items in the city. Suggestion 0.4 - 0.8
fLODFadeOutObjectMultCity: Default value is 1. Change it to lower the distance you see objects in the city. Suggestion 0.4 - 0.8
(I use it at 0.8 for the 3 of them).
_______________________________________________________
Possible Issues & FAQ
You might encounter some items that are really out of place when you update your Better Cities.
I don't have any explanantion on why this happens but the only way to fix it is:
- Uncheck the Better Cities plugins (cities, fixes, patchs at additions).
- Save your game.
- Re-enable the better cities plugins and load the game.
All should be back to normal. If you do not want to loose any quest progress (there are some small quests in now), do not uncheck the master (Better Cities Resources.esm) as it holds all the quests.

Also check our http://thenexusforums.com/index.php?showtopic=220413 for instant answers to most commonly asked questions.
_______________________________________________________
Bug Reports
Read the http://www.gamesas.com/bgsforums/index.php?showtopic=449239 pinned in this forum.
- Try to make Beta Comments (Tracking Down Problems With Specific Mods in the Oblivion Mods FAQ)
- Post a picture of the issue if possible (we spent more time modding than actually playing. We test the stuff we just created but we are humans and still can't miss things).
- When taking a screenshot, open your console and type in
  • SDT 33 (then enter)
  • TDT (then enter and close the console)

This will bring to the screen coordinates, cell name and so on which helps to locate where you are and where your bug was found.
Open the console and type TDT again to remove all the info from your screen.
_______________________________________________________
Projects of Interest about Cities:
http://www.gamesas.com/bgsforums/index.php?showtopic=796509
http://www.gamesas.com/bgsforums/index.php?showtopic=817511

_______________________________________________________
Alternative Mods:
http://www.tesnexus.com/downloads/file.php?id=19589 by SilentResident

_______________________________________________________
Free Doors and Used Free Doors:

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketWestMap.jpg

Door 3 is reserved for the http://www.tesnexus.com/downloads/file.php?id=19058.
Door 4 is reserved for the http://www.tesnexus.com/downloads/file.php?id=3172.
Door 5 has an interior included in the ICMarket.
Door 6 is reserved for http://www.tesnexus.com/downloads/file.php?id=8714.
Doors 1 & 2 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketEastMap.jpg

Door 10 is reserved for the http://www.tesnexus.com/downloads/file.php?id=14957.
Door 11 is reserved for the http://www.tesnexus.com/downloads/file.php?id=7155.
Door 13 is reserved for the http://tesnexus.com/downloads/file.php?id=13692.
Door 14 is reserved for the http://tesnexus.com/downloads/file.php?id=13303.
Doors 7, 8, 9 & 15 are free.

http://bettercities.free.fr/2009/02/BBCMarketUpperLevelMap.jpg

Doors 16 & 19 are free.

http://bettercities.free.fr/Maps/Labelled/Anvil.jpg

Doors with ??? are free.

http://bettercities.free.fr/Maps/Labelled/Bravil_BnM.jpg

No Free Doors

http://bettercities.free.fr/Maps/Labelled/Bravil.jpg

No Free Doors

http://bettercities.free.fr/Maps/Labelled/Leyawiin.jpg

No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_LeyawiinDockMap.jpg

Doors with ??? are free.

http://bettercities.free.fr/Maps/Labelled/Bruma.jpg

No Free Doors

http://bettercities.free.fr/Maps/Labelled/Cheydinhal.jpg

No Free Doors.

http://bettercities.free.fr/Maps/Labelled/Chorrol.jpg

No Free Doors

http://bettercities.free.fr/Maps/Labelled/Skingrad.jpg

2 doors are free.


_______________________________________________________
Injected Records
Bananasplit's Better Cities Team will use a range of Injected ID into Oblivion.ESM which is from
0000FB00 to 0000FBFF
It is a range of 256 records which are free in Oblivion.ESM that we will use for toggle items to ensure compatibility with other mods without having to make patches or dependent files.
Please do not use any ID from this range in your own mods.

_______________________________________________________
For Translators:
My psd files of the shop signs are http://www.megaupload.com/?d=LCL06VKL
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Wed Mar 30, 2011 6:11 am

I notice there's no mention of Delivery Job / Gold Horse Courier in the list of integrated mods
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed Mar 30, 2011 2:56 am

Yes there is, it's the last thing in the list called "integrated".
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Wed Mar 30, 2011 10:52 am

Don't blame him. I added it after he mentioned it was missing.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Wed Mar 30, 2011 12:16 am

Link is wrong though. I used Zaldiir's http://www.tesnexus.com/downloads/file.php?id=33191, which is actually named "Gold Horse Courier Service" though I continue to think of it as Delivery Job myself. And the Gold Horse Courier is receiving a major overhaul for our next release. If you're not using OBSE v19 or higher, I suggest you get it before BC's next release (no clue when that release will be), as without OBSE v19+ the quest line simply won't start.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Wed Mar 30, 2011 4:27 pm

I guess it's a good thing I'm using obse 20. Now, if I can just stop the download of the permanent resource pack from stopping in the middle...
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Mar 30, 2011 1:05 pm

looking forward to the next release :)
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Wed Mar 30, 2011 2:08 am

Any1 else have missing textures for the bruma cathedral and some window shutters? Kinda bugging me. Updated to the latest version yet the missing textures are persistant.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Mar 30, 2011 3:54 am

Any1 else have missing textures for the bruma cathedral and some window shutters? Kinda bugging me. Updated to the latest version yet the missing textures are persistant.


Install the mod completely; read the installation instructions as you've obviously not installed all the resources.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Wed Mar 30, 2011 1:43 pm

So, I'm trying to update to ver 4.9.7 (from ver. 4.7.something) and the permanent resources says "cannot extract anything from the archive" when I try to build the OMOD for it. (The other two things are fine) I've downloaded it like 5 times from Nexus. Is there another site I can try?

Also, am I supposed to disable/delete/uninstall the 4.7 OMODS or just install these over them?

Thanks
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Wed Mar 30, 2011 1:53 am

I am currently doing a Thieves Guild quest called "Lost Histories of Tamriel". Spoilers follow for those who haven't played it.

Spoiler
Amusei tells me that the book is behind Nerastarel's house in Skingrad, under a bush near a well. With Better Cities, there is no well behind the house, and I can't find the book. Maybe it's because BC replaced the bush etc.?

Any suggestions on resolving this? I am thinking player.additem, but would be better if this was accomplished by in-game means (the well, bush and the book should be placed where they were supposed to be).
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Wed Mar 30, 2011 1:42 pm

So, I'm trying to update to ver 4.9.7 (from ver. 4.7.something) and the permanent resources says "cannot extract anything from the archive" when I try to build the OMOD for it. (The other two things are fine) I've downloaded it like 5 times from Nexus. Is there another site I can try?

Also, am I supposed to disable/delete/uninstall the 4.7 OMODS or just install these over them?

Thanks


Disable the old OMODs before activating the new ones.

I am currently doing a Thieves Guild quest called "Lost Histories of Tamriel". Spoilers follow for those who haven't played it.

Spoiler
Amusei tells me that the book is behind Nerastarel's house in Skingrad, under a bush near a well. With Better Cities, there is no well behind the house, and I can't find the book. Maybe it's because BC replaced the bush etc.?

Any suggestions on resolving this? I am thinking player.additem, but would be better if this was accomplished by in-game means (the well, bush and the book should be placed where they were supposed to be).


The book is in almost exactly the same place as in the vanilla game, except it is slightly further forward from the city walls (due to the rocks between walls and where the book is now). It is still beneath a bush, close to the rocks, behind one of the stone benches.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Mar 30, 2011 2:51 am

I encountered 2 issues inside Auriel's bookshop in the IC Market district.
1) On the bookshelf opposite the entrance is a book call Mist and Mysticism book 2. When I click it to read it Oblivion consistently crashes. This happens even if I purchase the book, go out the shop, and read the book from my inventory. Other books in the store can be read without any crash
2) On the same bookshelf, I can't read the books on the lowest shelf. They look normally placed, but I can't read them by hovering my mouse over them. It's as if these books, and the tan pitcher on the same shelf, are displaced from their image.
Anyone else encountered these problems?
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Wed Mar 30, 2011 2:37 pm

1) On the bookshelf opposite the entrance is a book call Mist and Mysticism book 2. When I click it to read it Oblivion consistently crashes. This happens even if I purchase the book, go out the shop, and read the book from my inventory. Other books in the store can be read without any crash
2) On the same bookshelf, I can't read the books on the lowest shelf. They look normally placed, but I can't read them by hovering my mouse over them. It's as if these books, and the tan pitcher on the same shelf, are displaced from their image.
Anyone else encountered these problems?

Same here for issue 1, CTD when trying to read Mist and Mysticism, Book 2. Faulting module is apparently OBSE_Kyoma_MenuQue.dll, removing it stops the CTD. No clue why. Issue 2, that whole bunch of books is just a static mesh, not individual, readable books.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Wed Mar 30, 2011 2:39 am

Books are part of the menus in the game, and that specific book is 84 pages long in-game. It looks like omeletted may have found the problem, that DLL's name includes the word "Menu" so presumably does something related to menus. My guess is that the book is so large, whatever that DLL does gets overloaded, causing the game to crash. It's also possible that the DLL is totally unrelated, merely a coincidence (it does things with Menus, so it was running when the book was opened and the game crashed - the DLL wasn't necessarily the cause, merely happened to be there at the time). Please read the final note on the "Book" page of the http://cs.elderscrolls.com/constwiki/index.php/Book. Perhaps the Mist and Mysticism books need splitting into shorter books.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed Mar 30, 2011 12:16 pm

Hello!

First of all, I want to praise Better Cities, without it, I could never enjoy so much of the game. Thank you also for keeping the upgrades, it gets better and better everytime. I wish that you consider adding, if possible, Arena Alive 24/7 in the futures. After installing Better Cities with Bain, I visited this hardware and the vendor, a khajit, was there to sell and buy. I later revisited the store on various occasions and times but the vendor was no where to be seen. If there is a solution for this can you please let me know? Thanks in advance for whatever help given.

Best Regards,

Arrayao53


If she was killed by anyone, she's gone forever.

From 7am to 8am she eats upstairs in the private part of the shop.
From 8am to 6pm she stays in the shop and offers her merchant services.
From 6pm to 9pm she eats at Montfort's Bakery.
From 9pm to 11pm she wanders around in the shop, but does not offer her merchant services.
From 11pm to 7am she sleeps upstairs in the private part of the shop.
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FITTAS
 
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Post » Wed Mar 30, 2011 1:47 pm

Is there a way to run BBC without adding the "Waterfront Market" as it is referred to in the tesnexus description?
I seems that's where I encounter the most CTDs. And I don't want to give up BBC.
TiA.

Note: The link to "Wrye Bash and BAIN" on the tesnexus page under Tools is dead now.
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Steve Smith
 
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Post » Wed Mar 30, 2011 2:30 am

Is there a way to run BBC without adding the "Waterfront Market" as it is referred to in the tesnexus description?
I seems that's where I encounter the most CTDs. And I don't want to give up BBC.
TiA.

Note: The link to "Wrye Bash and BAIN" on the tesnexus page under Tools is dead now.


Better Cities is still modular... you can just use Gecko to merge up the IC plugins minus the Waterfront if you don't want the BC Waterfront. Keep the tunnel if you still want the GHC quests, though, obviously.
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sw1ss
 
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Post » Wed Mar 30, 2011 3:24 pm

Better Cities is still modular... you can just use Gecko to merge up the IC plugins minus the Waterfront if you don't want the BC Waterfront. Keep the tunnel if you still want the GHC quests, though, obviously.
I thought the originals were modified during intergration to allow them to work together seamlessly?
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Charity Hughes
 
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Post » Wed Mar 30, 2011 2:28 pm

Is there a way to run BBC without adding the "Waterfront Market" as it is referred to in the tesnexus description?
I seems that's where I encounter the most CTDs. And I don't want to give up BBC.
TiA.

Note: The link to "Wrye Bash and BAIN" on the tesnexus page under Tools is dead now.


Waterfront Market is a mod by Nernie which was integrated into Better Cities. It is part of the BC IC Waterfront. If you don't want to use the BC IC Waterfront, then use the individual IC ESP files, excluding the one for the Waterfront.

Better Cities is still modular... you can just use Gecko to merge up the IC plugins minus the Waterfront if you don't want the BC Waterfront. Keep the tunnel if you still want the GHC quests, though, obviously.


The Tunnel is accessible only if you use one or both of BC IC Temple District and/or BC IC Market District - there is no separate ESP for the tunnel.

I thought the originals were modified during intergration to allow them to work together seamlessly?


No, that would be crazy! Far too much work. The merged ESPs are identical to the separate ESPs, they're just all merged together.
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krystal sowten
 
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Post » Wed Mar 30, 2011 3:21 am

I truly want to try this mod out, but I can't even begin to install it, waaaaaaaaaay too complicated for me. :(
I install mods manually and this is just lol..too much. The files/file names don't even make sense to me. Why are there 883347 files in the downloaded folders? What could possibly require that many separate folders?
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Sammi Jones
 
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Post » Wed Mar 30, 2011 10:42 am

And you still install mods manually why?

Seriously, at least give OBMM a chance, it will save you a load of hassle to use an installer.

All those folders and files are the all the compatibility bits for Better Cities and almost everything else that conflicts with it, if you want to know.
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louise hamilton
 
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Post » Wed Mar 30, 2011 6:48 am

I truly want to try this mod out, but I can't even begin to install it, waaaaaaaaaay too complicated for me. :(
I install mods manually and this is just lol..too much. The files/file names don't even make sense to me. Why are there 883347 files in the downloaded folders? What could possibly require that many separate folders?


What on earth did you download to get that many files? Certainly not Better Cities. Anyway, there's a reason we wrote the readme, try reading it, it clearly lists manual installation instructions. Or step into the modern world and follow the BAIN or OMOD installation instructions instead.
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Robert Jr
 
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Post » Wed Mar 30, 2011 3:40 am

Obviously the number I gave was an exaggeration..?
Obviously?
And I tried to install it with OBMM. Still too confusing with that optional files.
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Kelsey Anna Farley
 
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Post » Wed Mar 30, 2011 4:55 am

Waterfront Market is a mod by Nernie which was integrated into Better Cities. It is part of the BC IC Waterfront. If you don't want to use the BC IC Waterfront, then use the individual IC ESP files, excluding the one for the Waterfront.
No, that would be crazy! Far too much work. The merged ESPs are identical to the separate ESPs, they're just all merged together.
So, Thomas was right. Great. Thanks!
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Valerie Marie
 
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Joined: Wed Aug 15, 2007 10:29 am

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