[Relz]Bananasplit's Better Cities - Thread 30

Post » Tue Nov 10, 2009 2:22 am

Hello!

Amazing mod, have been playing it since last week and now I cant imagine Oblivion without it anymore. For a thief like my character, those narrow IC Market dark streets are the perfect environment : ) Can I use it together with Magic Guild Teleporters? I ask because I noticed some books floating over the teleporter on Bruma, and a tresure chest got tossed "into" the cabinet on the left. Btw BOSS puts Mage Guild Teleportes way before BC on my load list.

Thanks!

Better Cities tries to not change any vanilla interior except when forced to. I do believe that we do not touch any Mages Guild interior and as the Magic Guild Teleporters (if you speak of the one I uploaded on http://www.tesnexus.com/downloads/file.php?id=14712) only affect Mages Guild Interior. So yes, you can use it with Better Cities and anything flying is neither Better Cities nor The Mages Guild Teleporter as I made it.
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Ellie English
 
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Post » Tue Nov 10, 2009 5:32 pm

Hi!
I have this awsome mod!! now I want to install blood and mud, what mut I do? I have downloaded bloodandmud v 1.07. Thanks in advance
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IM NOT EASY
 
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Post » Tue Nov 10, 2009 5:13 am

Don't know if this has been corrected or even mentioned, but it seems that even if they have the correct dialogue, none of the BC added residents of the Waterfront had the "curfew" AI Package that the vanilla ones have when the City watch comes looking for the Grey Fox. I think the curfew is part of the Misdirection Thieves Guild quest,


Thanks I think I forgot to add that package to the new Waterfront NPCs. I made sure to add it to all NPCs inside the City walls! (I hope)

AI packages added to all BC Waterfront NPCs, now they will abide by the curfew during the Thieves Guild quest and will accept martial law during the main quest.

This is my personal patch and you may try it if you wish, but I will not be maintaining this release. If a new version of Better Cities is released and you find a bug in the Marketplace, you should uninstall this patch and verify that the bug happens with Better Cities. link

Edit:
I modified one of the Oblivion dungeon stairs to make a new big steps mesh for the city. It uses 3 pieces now instead of 8. You can use it if you wish


We'll take a look.

-pk- has agreed to allow us to make use of his patches. The IC Market entrance steps have been replaced (I didn't actually use the ones -pk- used, I found an alternative mesh) and the misaligned items -pk- mentioned have been adjusted.
-pk-'s IC Market FPS patch has been merged with our existing Market FPS patch, while his Waterfront FPS patch does not in fact touch the Waterfront at all, it affects the Tunnel between the Waterfront and the Temple District (and the Market District through the side tunnel). This one has been renamed as a Tunnel FPS patch. So currently there is still no FPS patch for the Waterfront itself.

Haven't had any problems which I'm not certain are coming from elsewhere/my own idiocy ("missing" textures), except having to lockpick my way out of the Black Tavern's (Anvil Harbor) rented room in the morning, and being surprised by a standing corpse who goes by the name, Leper, in the Bruma slum (Quite the artist, for a dead guy).... Hardly problems, really.... Apologies if these have been mentioned elsewhere. I've only read this thread.

Cheers,
Scott


We will investigate the tavern door. Was the standing corpse standing with his arms stuck out straight at his sides? If so this is a game engine bug, occasionally happens. Will poke him to see what happens.

The Anvil tavern door uses exactly the same script as every vanilla rentable room's door, so there is nothing we can do about this, it's a mistake by the game :)
Bruma NPC Leper hadn't been given any health points for some reason. This has been corrected so that he is alive again.

This may have been mentioned elsewhere, but it looks like IC Waterfront is missing these textures:
textures\architecture\imperialcity\ictunnelwallnotecleanerwanted01.dds


...can be found in "Better Cities - Textures EV.bsa" so you haven't installed the entirety of Better Cities. Re-read the installation instructions and ensure you're not missing any other BSA files.

As discovered by -pk- already, we got the name wrong for this texture. It has been corrected.

Hi!
I have this awsome mod!! now I want to install blood and mud, what mut I do? I have downloaded bloodandmud v 1.07. Thanks in advance


Install Blood & Mud (it is recommended that you use TES4Edit to clean the file). Then reinstall Better Cities. Ensure you follow the installation instructions, and pay attention to the sections relating to Blood & Mud.




I believe this covers all recent queries and reports! :hehe:
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Scarlet Devil
 
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Post » Tue Nov 10, 2009 4:55 pm

Scott C. please list every file in your Data folder whose name begins "Better Cities"


Sure thing, dude....

BSA:
BC Bravil Docks
BC Complement
BC Meshes
BC Shipyard
BC Sounds EV
BC Textures
BC Textures EV

ESM:
BC Resources

ESP:
BC
BC Cities Full
BC Full City Def.
BC Thievery
Better Imperial City

**Cool beans on the door, and the leper =)
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no_excuse
 
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Post » Tue Nov 10, 2009 12:34 pm

AI packages added to all BC Waterfront NPCs, now they will abide by the curfew during the Thieves Guild quest and will accept martial law during the main quest.


Good show! :tops:
I'll finally update BC when the next version is released.
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Romy Welsch
 
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Post » Tue Nov 10, 2009 10:24 am

Hey, I am having a problem with the better imperial city and also meshes but I cant figure out why. There is the main download and then 2 resource file downloads right? I downloaded all three and used bain install to install them but there are missing meshes everywhere, cant figure out why. Also, the imperial city is all messed up with walls missing etc. I read that this means something is interfering with it but I put it the lowest on my load list as in right before the bashed patch so i dont know what else I can do? I am going to try making it into an omod and installing it that way to see if it works right.
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Kayla Bee
 
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Post » Tue Nov 10, 2009 3:40 am

Hey, I am having a problem with the better imperial city and also meshes but I cant figure out why. There is the main download and then 2 resource file downloads right? I downloaded all three and used bain install to install them but there are missing meshes everywhere, cant figure out why. Also, the imperial city is all messed up with walls missing etc. I read that this means something is interfering with it but I put it the lowest on my load list as in right before the bashed patch so i dont know what else I can do? I am going to try making it into an omod and installing it that way to see if it works right.


Make sure you have the latest official patch installed.
Ensure that "Better Cities .esp" is active in your load order.
Ensure that there are seven BSA files in your Data folder whose name begins "Better Cities - "
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Sarah Edmunds
 
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Post » Tue Nov 10, 2009 10:33 am

Ah I see, I wasnt loading the better cities dummy esp, blah. That is something new to when the last time I used better cities, my mistake. I will try that now and hopefully it will work.
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Micah Judaeah
 
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Post » Tue Nov 10, 2009 7:39 am

-pk-'s IC Market FPS patch has been merged with our existing Market FPS patch, while his Waterfront FPS patch does not in fact touch the Waterfront at all, it affects the Tunnel between the Waterfront and the Temple District (and the Market District through the side tunnel). This one has been renamed as a Tunnel FPS patch. So currently there is still no FPS patch for the Waterfront itself.

Yeah, I assumed the tunnel was where people were having fps problems with the waterfront because I've been having decent fps outside. If people are having fps problems out there, then they would see the largest improvement by using more of the fps patches to disable more Visible When Distant objects. I could probably go through and clean up 10% of the clutter, but the difference would probably be about 1 fps.

Edit: Well I looked at it and I think the best thing you could do for performance on the Waterfront would be replacing the lights with street lamps and bubble lights as Ismelda Lasombra said. All of the lights except the 4 at the tunnel enterance are already dim, and I think the two right at the gate look good the way they are. So I could only find 3 light sources that could be removed, not worth making a patch just for those.
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Breautiful
 
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Post » Tue Nov 10, 2009 1:09 pm

I'd like to report some minor issues. The ratlines mesh (i.e. 7F0600F2) on the new galleon docked at Leyawiin is only textured on one side. There is also a line over the fore topsail yard that is also only textured on one side. The lantern at the end of the bowsprit is not attached to anything.

Thanks for your consideration and keep up the good work.
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Brandon Bernardi
 
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Post » Tue Nov 10, 2009 3:40 am

Hi all,

Great mod! I was going to install slof's goth shop as BC is compatible but I get an error during the install so I read through the thread(s) and found that it is only compatible with the latest version of goth shop.

I'm using the latest version on tesnexus v1.5 and I cant find a newer version anywhere. Can someone link me the latest goth shop that is compatible with BC?

Thanks!
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hannah sillery
 
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Post » Tue Nov 10, 2009 2:05 pm

Is BC: Imperial city compatible with bank of cyrodil?

http://www.tesnexus.com/downloads/file.php?id=3172
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Shannon Marie Jones
 
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Post » Tue Nov 10, 2009 4:16 am

I'd like to report some minor issues. The ratlines mesh (i.e. 7F0600F2) on the new galleon docked at Leyawiin is only textured on one side. There is also a line over the fore topsail yard that is also only textured on one side. The lantern at the end of the bowsprit is not attached to anything.

Thanks for your consideration and keep up the good work.


We add four new ships docked in Leyawiin. What's a ratline? If it's pink on one side then we're missing a texture (which would make it the ship made by mr_siika). If it's not visible at all then this isn't something we can do anything about. It's either a vanilla mesh (contact Bethesda about this), or again it's the ship made by mr_siika, in which case you should contact him if there is a problem with the mesh.

Hi all,

Great mod! I was going to install slof's goth shop as BC is compatible but I get an error during the install so I read through the thread(s) and found that it is only compatible with the latest version of goth shop.

I'm using the latest version on tesnexus v1.5 and I cant find a newer version anywhere. Can someone link me the latest goth shop that is compatible with BC?

Thanks!


If you're installing using OBMM then there is an error in the OMOD install script causing the Goth Shop ESP to fail to install. You'll need to manually install this ESP after installing the rest of the mod.
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Sam Parker
 
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Post » Tue Nov 10, 2009 9:08 am

Is BC: Imperial city compatible with bank of cyrodil?

http://www.tesnexus.com/downloads/file.php?id=3172


This is already covered in the opening post of this thread.
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lucile davignon
 
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Post » Tue Nov 10, 2009 5:15 am

What's a ratline?

http://www.merriam-webster.com/art/dict/ratline.gif :D
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IM NOT EASY
 
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Post » Tue Nov 10, 2009 10:50 am

Having trouble finding the rotten apples for the Bravil Quest, I can only find 4 of the required 15. Any suggestions?
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Alexis Estrada
 
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Post » Tue Nov 10, 2009 7:08 pm

Hello,

Just wondering, I added Imperial City Expanded to my Better Citties installation. Can I make this fix mentioned by IC Expanded author on Nexus or would it cause some kind on incompatibility?

With reguards to these crashes could someone who's experiencing them chanege ICEXPAffair02 & 03 to "Travel" instead of "Find" and see if that solves the problem. If it dosn't I'll remove it from the next release. Which is coming.


Thanks!
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Louise Lowe
 
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Post » Tue Nov 10, 2009 3:00 pm

What an awesome experience it was, stepping into the new Chorrol. I'm brand new to Better Cities and have been checking things out to see how my system can handle it. Chorrol was fine but Bruma brought me to a staggering 10 fps and my system gets 50 fps on average outside in the wilderness which is pretty good considering I'm using QTP3 and many other graphics enhancing mods. I've got a spanking 2.83ghz quad-core with ATI Radeon (Sapphire) 4870x2. Why I've mentioned this is because I'm if that's normal for even very powerful computers to be brought to 10, even 8 fps when wandering around Bruma. I can't even imagine anyone actually playing Bruma with a mildly lesser computer, which is why I'm thinking there's something wrong here with my game. Otherwise, there would be a wide majority of people who aren't able to play this mod....
Is this actually as designed or am I having a strange and extreme issue? In Bruma without this mod, I get 40-50 fps on average. It drops a tiny bit here and there as Oblivion tends to do, but that's all.

This brings me to my next question: I have read through the documentation and I notice that there are patches for fps, which is great (though I don't *think* I should need them if all is running correctly).
My understanding is that for the complete version with all cities merged, you have only the choice to use the complete FPS fixes version. This means that you cannot use patches with the complete version, and would have to split them all up so that you could use one or two of the fps fixes. Is that correct?
If that's the case, are there plans to allow for those patches to be used with the complete version of BC?

Thanks a lot for any information. :)
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Kaley X
 
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Post » Tue Nov 10, 2009 8:23 am

Yes, the fps drop is normal in those places you're experiencing it. Anvil Bay will be much the same way, and it's unavoidable unless you're going to use the fps patches.
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Robert Jackson
 
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Post » Tue Nov 10, 2009 5:29 pm

Yes, the fps drop is normal in those places you're experiencing it. Anvil Bay will be much the same way, and it's unavoidable unless you're going to use the fps patches.

I think the drop to 10 FPS in Bruma seems way too much though, and cannot remember to have such experience there myself (with a 3ghs dual-core and a 4870) - but then I have sacrificed QTP3® alltogether, as I consider RAEVWD much more important than QTP3 for my game experience, and both seems to make my PC struggle.
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Jeff Tingler
 
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Post » Tue Nov 10, 2009 6:53 pm

You could also try Oblivion Stutter Remover. In my case it kicked the performance up considerably.

BC is very heavy but worth it.
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Avril Louise
 
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Post » Tue Nov 10, 2009 2:06 pm

it smashes the cpu, having a hd4870x2 is great and all, but you'll find you get the same framerate in those BC places whether or not you use 8xAA or no AA...suggests it's not GPU load.

That said, the FPS patches REALLY help.
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Brentleah Jeffs
 
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Post » Tue Nov 10, 2009 1:05 pm

Having trouble finding the rotten apples for the Bravil Quest, I can only find 4 of the required 15. Any suggestions?


Explore some more interiors in the Docks.

Hello,

Just wondering, I added Imperial City Expanded to my Better Citties installation. Can I make this fix mentioned by IC Expanded author on Nexus or would it cause some kind on incompatibility?
Thanks!


Why are you asking us? If it's a fix for another mod, ask that mod's author :)

What an awesome experience it was, stepping into the new Chorrol. I'm brand new to Better Cities and have been checking things out to see how my system can handle it. Chorrol was fine but Bruma brought me to a staggering 10 fps and my system gets 50 fps on average outside in the wilderness which is pretty good considering I'm using QTP3 and many other graphics enhancing mods. I've got a spanking 2.83ghz quad-core with ATI Radeon (Sapphire) 4870x2. Why I've mentioned this is because I'm if that's normal for even very powerful computers to be brought to 10, even 8 fps when wandering around Bruma. I can't even imagine anyone actually playing Bruma with a mildly lesser computer, which is why I'm thinking there's something wrong here with my game. Otherwise, there would be a wide majority of people who aren't able to play this mod....
Is this actually as designed or am I having a strange and extreme issue? In Bruma without this mod, I get 40-50 fps on average. It drops a tiny bit here and there as Oblivion tends to do, but that's all.

This brings me to my next question: I have read through the documentation and I notice that there are patches for fps, which is great (though I don't *think* I should need them if all is running correctly).
My understanding is that for the complete version with all cities merged, you have only the choice to use the complete FPS fixes version. This means that you cannot use patches with the complete version, and would have to split them all up so that you could use one or two of the fps fixes. Is that correct?
If that's the case, are there plans to allow for those patches to be used with the complete version of BC?

Thanks a lot for any information. :)


If you're suffering from low FPS, then it sounds like you need the FPS patches. You should be able to use the Bruma FPS patch if you redirect its master to the BC Full ESP using Wrye Bash.
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Kari Depp
 
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Post » Tue Nov 10, 2009 5:22 pm

We add four new ships docked in Leyawiin. What's a ratline? If it's pink on one side then we're missing a texture (which would make it the ship made by mr_siika). If it's not visible at all then this isn't something we can do anything about. It's either a vanilla mesh (contact Bethesda about this), or again it's the ship made by mr_siika, in which case you should contact him if there is a problem with the mesh.

I believe the problem is in mr_siika's ship. The file is in "Better Cities - Meshes.bsa". It's called cogrigging01.nif and is located in the "Meshes\Architecture\bettercitiesresources\ships\cog" directory. The NiTriShape blocks are Plane.041, Plane.044, Plane.045, and Plane.052. They just need NiStencilProperty blocks inserted.

I've already fixed my copy. I thought you might want to fix this for everyone else.

BTW I found another small problem in Bravil. The mesh for a set of steps (6B02007C) on the docks appear to be missing collision detection. The player and NPCs will fall through the mesh when walking over the water.

I have to say, this is one of my favorite mods. It makes the cities a hundred times better than vanilla.
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kiss my weasel
 
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Post » Tue Nov 10, 2009 8:11 pm

I believe the problem is in mr_siika's ship. The file is in "Better Cities - Meshes.bsa". It's called cogrigging01.nif and is located in the "Meshes\Architecture\bettercitiesresources\ships\cog" directory. The NiTriShape blocks are Plane.041, Plane.044, Plane.045, and Plane.052. They just need NiStencilProperty blocks inserted.

I've already fixed my copy. I thought you might want to fix this for everyone else.

BTW I found another small problem in Bravil. The mesh for a set of steps (6B02007C) on the docks appear to be missing collision detection. The player and NPCs will fall through the mesh when walking over the water.

I have to say, this is one of my favorite mods. It makes the cities a hundred times better than vanilla.

Could you send us the fixed cogrigging01.nif because I have no clue where to put that NiStencilProperty block and what to put in the block.

I think the steps from bravil have been fixed in the update.
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Leanne Molloy
 
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