Don't know if this has been corrected or even mentioned, but it seems that even if they have the correct dialogue, none of the BC added residents of the Waterfront had the "curfew" AI Package that the vanilla ones have when the City watch comes looking for the Grey Fox. I think the curfew is part of the Misdirection Thieves Guild quest,
Thanks I think I forgot to add that package to the new Waterfront NPCs. I made sure to add it to all NPCs inside the City walls! (I hope)
AI packages added to all BC Waterfront NPCs, now they will abide by the curfew during the Thieves Guild quest and will accept martial law during the main quest.
This is my personal patch and you may try it if you wish, but I will not be maintaining this release. If a new version of Better Cities is released and you find a bug in the Marketplace, you should uninstall this patch and verify that the bug happens with Better Cities. link
Edit:
I modified one of the Oblivion dungeon stairs to make a new big steps mesh for the city. It uses 3 pieces now instead of 8. You can use it if you wish
We'll take a look.
-pk- has agreed to allow us to make use of his patches. The IC Market entrance steps have been replaced (I didn't actually use the ones -pk- used, I found an alternative mesh) and the misaligned items -pk- mentioned have been adjusted.
-pk-'s IC Market FPS patch has been merged with our existing Market FPS patch, while his Waterfront FPS patch does not in fact touch the Waterfront at all, it affects the Tunnel between the Waterfront and the Temple District (and the Market District through the side tunnel). This one has been renamed as a Tunnel FPS patch. So currently there is still no FPS patch for the Waterfront itself.
Haven't had any problems which I'm not certain are coming from elsewhere/my own idiocy ("missing" textures), except having to lockpick my way out of the Black Tavern's (Anvil Harbor) rented room in the morning, and being surprised by a standing corpse who goes by the name, Leper, in the Bruma slum (Quite the artist, for a dead guy).... Hardly problems, really.... Apologies if these have been mentioned elsewhere. I've only read this thread.
Cheers,
Scott
We will investigate the tavern door. Was the standing corpse standing with his arms stuck out straight at his sides? If so this is a game engine bug, occasionally happens. Will poke him to see what happens.
The Anvil tavern door uses exactly the same script as every vanilla rentable room's door, so there is nothing we can do about this, it's a mistake by the game
Bruma NPC Leper hadn't been given any health points for some reason. This has been corrected so that he is alive again.
This may have been mentioned elsewhere, but it looks like IC Waterfront is missing these textures:
textures\architecture\imperialcity\ictunnelwallnotecleanerwanted01.dds
...can be found in "Better Cities - Textures EV.bsa" so you haven't installed the entirety of Better Cities. Re-read the installation instructions and ensure you're not missing any other BSA files.
As discovered by -pk- already, we got the name wrong for this texture. It has been corrected.
Hi!
I have this awsome mod!! now I want to install blood and mud, what mut I do? I have downloaded bloodandmud v 1.07. Thanks in advance
Install Blood & Mud (it is recommended that you use TES4Edit to clean the file). Then reinstall Better Cities. Ensure you follow the installation instructions, and pay attention to the sections relating to Blood & Mud.
I believe this covers all recent queries and reports! :hehe: