@ RevanIRL: Yes. I'm sure Ismelda will fix it ASAP.
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I have a question for users of Better Cities... I know, below is a wall of text, please bear with me
We add a lot of new NPCs to the cities (especially in Bravil), but almost none of them have anything to say. They exist purely to be looked at, they are occupants to the new buildings, but nothing more.
What could we do (assuming we do anything, I make no promises) to make it actually worthwhile going to visit these NPCs?
We could give them some meaningless dialogue, similar to rumours (e.g. "I haven't left Skingrad in over six months! The Legion isn't what it used to be, the roads just aren't safe anymore", "Did you know that scrib jelly works wonders when rubbed into aching joints? My grandad swears by it!", "How long do I have to wait for the Topal Trading Company to deliver my package? I ordered it weeks ago" etc.). Occasionally you might learn something vaguely interesting, such as where the TT Company's offices are, but ultimately it would just be pvssyr.
Some could offer meaningless quests (e.g. "Bring me 5 Ayleid coins", "Take these books to my brother in Chorrol", "Steal my neighbour's bottles of wine for me", "Kill the ruffian who lives in the gutters". "Hide this in the old storm drains before the guards come for me!" etc.) resulting in either no reward (just do it for the feel-good factor, perhaps) or some petty compensation like a few gold coins (nothing of value).
Some of you will already have come across a ~quest~ I added over a year ago relating to an abandoned building in Cheydinhal, a locked building in Skingrad, and something lurking beneath (with bypassing reference to a shop added in the Market District). This ~quest~ doesn't appear in the player's quest log, it's all picked up from notes, and there is no real purpose to it - it's just something to do! And then a few months ago I added a quest to the apothecary in Bravil (well, just outside Bravil) asking you to fetch some things for her (I think this uses the player quest log, I cannot recall now). Again there's no real purpose to it. But for players who want more from Oblivion than hack and slash, make loads of cash, own five hundred player houses, beat the baddy at the end, I hope such minor quests and tasks might appeal.
Assume there would not be any voice acting for the dialogue, it would be expected that people are using Elys' http://www.tesnexus.com/downloads/file.php?id=16622 mod to keep the text at a readable speed, rather than supplying loads of silent MP3 files.
So, what do you think? Complete or near-complete lack of response will be taken to mean it's not worth the effort of even considering this, so if the idea appeals to you, please speak up!If you like the idea of meaningless dialogue but not quests, say so.
If you like the idea of quests but not the meaningless dialogue, say so.
If you like the idea but only if voiced, don't say so, this is not open to discussion for the time being.
If you have suggestions for some meaningless dialogue (similar to rumours, though we won't be flooding the Rumors list, we'd use new topic options), feel free to suggest them. If you also happen to have a specific Better Cities-created NPC in mind to speak it, then say so. We would not be interested in anything that blatantly contradicts the TES lore, but references to other popular mods might be okay (for example mentioning the Archaeology Guild from Lost Spires - there's already a notice in the Market District which mentions the Guild). Humourous comments would be acceptable, as long as not over the top, immature or insulting.
And again I point out that I make no promises that any of this will actually make it into the mod, but it's a possibility if it's popular.