So this game like many others, this is ideal location, it NEVER respawns. One must be careful where radiant quest send you and reload if it is here. I've never had a problem though.
Today I went into game I had a half hour to kill. I heard people talking, I thought at first I had not got all the Orcs. But no, these were white guys, two wearing full steel armor. I'm level 11. Nord female melee character, sort of battlemage.. Anyhow, I stood up and walked out with axe drawn and summon spell at the ready.
All three that I fought were named "Bandit Chief ". I dispatched them surprisingly easy, considering when I looked down I had not put my armor back on and was wearing my dress!
The fourth ran away like a little girl screaming "We are routed! Fall back!" I did hear when he left, a door sound that does not happen in that keep. All doors that were locked have remained locked. Pretty sure NPC's can't work lockpicks.
At first I thought it was because I liberated some ingredients from the dead Calcemo, after having done that quest. He is bugged and you will sometimes get those guys "visiting " you, even if Calcemo is dead when you theft.
However none of the three remaining had any note on them. Also one of the chiefs had on hide armor.
-scratching head-
Any thoughts on this?
I have never had anything like this happen here. This keep does not respawn. I've used it as a beginning home many times.
Edit: Will these bandits come if I am in a different cell?
Travel to Markarth for instance, does the game carry on elsewhere? Is Faendal still chopping and carrying wood in Riverwood?