It looked very nice before the disaster.
It looked very nice before the disaster.
Your only constant food source was fish for a few dozen people. I usually put a gatherer and hunting building in the middle of the woods and try to move them back (and add more) as my town expands.
Does anyone know what is best for trading. I wanted some seeds, then the scumbag trader wanted 2500 resources worth of stuff. I had 80 leather coats which got me to 1200, but could barely get passed 1800 with other things.
A doctor is not important to build early. Afaik he only quarantines the sick, and that's not generally an issue before you start taking in nomads.
If you want to keep your citizen's health up you only need a herbalist. Food variety apparently helps too.
Tools, herbs and firewood seem among the easiest trade goods.
This game looks fun. I take it everyone here recommends it so far?
I certainly do. I've been having a lot of fun with it. It can be frustrating at times but it's worth it.
Watching videos of this game almost make me want to play Black & White 2. I wonder why they didn't make a B&W3.
I feel like steel tools are a little under valued. You get 10 for a steel tool, but you get 8 for an iron tool, and an iron tool costs a lot less resources.
Alright so how does everyone else maintain food once they get 150+ people? I got there and everything just steadily declined. I was able to delay it by building a bunch of fishing docks, gatherer huts, and hunting cabin, but everything still declined. I am assuming it is that when I transitioned to farm more I neglected fishing and hunting/gathering altogether and was not able to have a steady source of food.
Also how many foresters is good around that population size? I had 12 workers and in the winter my legion of farmers would destroy an entire forest somewhere, but that eventually stopped working too...
In positive news, I am pretty proud that I asixually reproduced a sheep. Had it for 3 years and then a second one popped out of nowhere.
Actually, the layout was quite terrible. The woodcutter guy had to walk all the way down to the stockpile to drop the firewood off. Then I had another stockpile to the right and he had to walk all the way over there. I think tonight I'm going to start over and make a designated area for the "working" side of the town and then have a residential side.
Is it better however to have all of your plots lined up for construction and pause the building of them and have the builders build one building at a time or should I just have all the buildings worked on at the same time? It was taking my people forever to build things because there were very few people. I'm going to assume it's better to get a bunch of houses up so I can get more people quicker.
One thing I do is that I try not to centralize my town too much. I usually have satellite resource production villages around a manufacturing core. This reduces the distance people have to walk to get to their jobs, and means that a disaster can't wipe out everything in one go.
I think part of the problem with my town is that it's a little too spread out and people are having to walk too far to really accomplish much. My foresters are pulling in less than a hundred logs a season. It's just not doable.
Hilarious video review from Leo of Kotaku
http://kotaku.com/first-they-were-banished-now-theyre-dying-thanks-to-1527981215?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
Yeah, that's why I often build some houses near my forester/fishing/gathering buildings, or at least sort of in the middle between main hubs and outlying production spots. The game tends to auto-adjust who lives where as much as possible, over time, so a good portion of workers often end up living close to their workplaces before long. The better clothing helps a bit too, so they'll walk farther before getting cold and turning back to sit in their house to get warm, the wussy gits.
Edit: that video is hilarious
It was all going so well, until they decided to stop reproducing. I didn't have enough labourers to evenly spread around each task easily, leading to me neglecting the woodcutter and now they all just froze to death
I still can't quite grasp the having enough people doing jobs thing. I get too ambitious and try to have too many things going on at once. I'm going to restart tonight after work and only concentrate on food and firewood for the first few seasons before moving on to new stuff. I'll slowly build new houses each season. Maybe one per season or something until I have enough people.
VillaDeTallest is no more. I decided to see where the village went. Alas, they made it 7 seasons and everyone died but one. A fisherman, he doesn't realize he's alone. He just keeps on fishing and fishing and fishing. He's moderately happy. I feel bad for him.
http://steamcommunity.com/sharedfiles/filedetails/?id=231052339
I just tried a third one for today. I'm just not smart enough for this game. This last time I got into early the 2nd season. Everyone died. I just cannot seem to keep enough food. I had a chicken farm and a fishery and I had a market. I had five houses and no one was fed. No one was doing anything at all. I even tried to stop everything for a season to collect food. Nothing helps.
Tallest, your lone fisherman reminds me of the video I posted above.
I always have a die off during the second or third winter from starvation whatever town I've started. Those hunters and gatherers really seem to be the key to fighting that off. They pull in the most food in the beginning. I had big problems with food hoarders. I watched these farmers bringing harvest in from the fields. They would put it in the barn and then immediately take it out of the barn and back to their own houses. There was one house and that couldn't get food at all. I called it The House of Death because every one who lived in it died one by one from starvation. It seems kind of terrible to watch these people starving while I have my hand buried in a bag of cheetos.
My latest town is at 16 years and I have just over 50 residents. I've been letting them have children very slowly. I've not let the number of children surpass ten at any given time. I still have never built a town hall. Are those things useful? Also, I've tried something different to combat my log/firewood issue. I have three foresters and one of those forests I sent the laborers in to clear cut and set the forester to plant only. Then when the forest is dense, I'll do it all over again. Maybe that'll help.
Yeah, I just found the Banished wiki and it says that housing should be close to where the people work. Every town I build I try and keep the two separate. I think that is one of my biggest hurdles. I also notice that a lot of people just stand around doing nothing too.
I tried it one last time last night before giving up. I got around 7 or 8 seasons in and had about 20 or so people. I had a lot of food and wood and firewood. But everyone ran out of tools so I made two mines but they don't produce enough iron. So I set up a trading post and put on order tools and a few other things. But every merchant that came through had nothing that I needed/wanted. That game I had only three deaths. None from starvation. One was a mine collapse, one was a death from child birth and the third was a log cutter who had a tree fall on him. But now there is no food.
I'm going to try again now and use the tips from the wiki. Maybe I can get more than a few seasons.