This game has the feel of various games that have previously included player plants. Meaning, a guild recruits a player who unbeknownst to that guild has affiliations with another guild. That player will work his way into the new guild hierarchy and at somce point, this player may relieve the bank of all its stored items, and what not. I bring this up as I would like to see some banking work done to make it easier to control the flow of items inside the bank.
Atm:
1) The bank does not autostack. ie: When 30 players deposit 1 iron ore, then someone has to go in and withdraw those 30 iron ore and combine them individually to get one stack of 30.
**I would like to see autostacking be included and since it IS for guildies, perhaps the stacks can contain more than the amounts already stated, including enchantements.
2) The guild settings for the bank will allow any amount of items to be withdrawn based on the rank inside the guild.
**I would like to see that another setting be placed there by the guild leader that can set the amount withdrawn equal to x or x-xx allowing stacks to be wtihdrawn but not the whole bank.
3) When you initially connect to the banker, it shows Bank, Guild Bank, Guild Store, and Goodbye.
**I would like to suggest that where it shows the bank, to auto populate the actual guild names so you can go directly to that bank from the initial menu choice. This ofcourse only applies to a player who is part of multiple guilds.
4) All of the above will be expecially important for Alliance resources, and should be applied globally. If it were a choice that is.
These are just suggestions and I know everyone has an opinion about the topic. But this will happen at some point, probably sooner than later as it usually is a one shot deal. Just my 2 cents. I do hope some thought goes into this for launch or soon after.
Thanks for your time reading this.
Skjoldr