Banks!

Post » Wed Sep 22, 2010 11:27 pm

Banks were necessary in Daggerfall, because coin had actual weight. If you wanted to buy an expensive house, you had to load up a cart with gold coin so you could haul it over for purchase. Or you could go to the bank for a letter of credit. It wasn't really feasible to haul around a million gold coins. That's where banks came into play.

As someone who enjoys the concept of way too much realism, I would welcome banks, and weighted coin, and letters of credit for that matter.


I agree with this guy. Weighted coin, banks, letters of credit, and loadable carts would be nice.
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Aaron Clark
 
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Post » Wed Sep 22, 2010 2:08 pm

Hell yeah, banks are awesome in most games even if they only play a minor role.
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Avril Churchill
 
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Post » Wed Sep 22, 2010 5:58 pm

Imagine if you had to buy that $450 item in one dollar bills because there are no larger denominations, which is more accurately what this is. Having pennies and hundred dollar bills is generally more convenient than dealing with everything using one dollar bills. Note that this is only coming up in reference to banks; if the economy is extremely simple, then no, there's not much need to fancy up the cash. In the context of banks and bartering and gold having weight and a more active economy and, in general, a lot more "money handling" going on, using denominations can make things much easier.



Much simpler solution: Gold, and letters of credit that convey a value in gold. That way if you need to buy something expensive or whatever you put the gold in the bank, get the LoC and give it to the merchant. Problem solved.
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dav
 
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Post » Wed Sep 22, 2010 7:41 pm

Banks seem slightly unrealistic given the populace and relative time period of the game. Made more sense in Daggerfall due to the epic scope and number of people, I think. Banks need customers to make money and I can't imagine any given Skyrim city having a large enough population to warrant the inclusion of them. That said, I can see 1 centralized bank that aids in commerce and such, and MAYBE a branch or two that has VERY limited functions.
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Beth Belcher
 
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Post » Thu Sep 23, 2010 5:20 am

Banks seem slightly unrealistic given the populace and relative time period of the game. Made more sense in Daggerfall due to the epic scope and number of people, I think. Banks need customers to make money and I can't imagine any given Skyrim city having a large enough population to warrant the inclusion of them. That said, I can see 1 centralized bank that aids in commerce and such, and MAYBE a branch or two that has VERY limited functions.



I think that this response has come up about 4-5 times now. Skyrim is not a barbaric wasteland. It is an old and powerful civilization with considerable wealth (see the link in my signature). Why shouldn't they have banks?
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Miguel
 
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Post » Wed Sep 22, 2010 3:06 pm

I think that this response has come up about 4-5 times now. Skyrim is not a barbaric wasteland. It is an old and powerful civilization with considerable wealth (see the link in my signature). Why shouldn't they have banks?


Never said they were barbaric, nor did I say they didn't have wealth. I stated that banks thrive on customers, and given the population of the games released since Daggerfall I can't see a bank making enough money to survive. A better idea? A Nord-type mafia. You need loan, they can get you one...but you will pay it back with great interest.
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Emzy Baby!
 
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Post » Wed Sep 22, 2010 8:14 pm

Never said they were barbaric, nor did I say they didn't have wealth. I stated that banks thrive on customers, and given the population of the games released since Daggerfall I can't see a bank making enough money to survive. A better idea? A Nord-type mafia. You need loan, they can get you one...but you will pay it back with great interest.



Well, stores thrive on customers too, but player characters are the only ones that buy things, so I fail to see why this would be an argument against banks.

Side note: love the mafia idea. It should be a whole faction.
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loste juliana
 
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Post » Thu Sep 23, 2010 5:39 am

Never said they were barbaric, nor did I say they didn't have wealth. I stated that banks thrive on customers, and given the population of the games released since Daggerfall I can't see a bank making enough money to survive. A better idea? A Nord-type mafia. You need loan, they can get you one...but you will pay it back with great interest.


If you judge the absolute population of Tamriel on the limited amount of NPC's then much of the lore is totally impossible anyhow. Just consider the huge wars and battles for starters. Let alone that a whole empire could be maintained with forts all over the provinces with just a hundred or so participating citizens, or building up a whole civilization with those few people. Or even maintaining a healthy diverse gene pool with a race that totals much less then 1.000.


To make a more believable assessment of the total population from the NPC's, you should multiply at least by 10.000.
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A Lo RIkIton'ton
 
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Post » Wed Sep 22, 2010 7:51 pm

I think so. It's optional and could potentially add a lot of realism. And it would be hilarious to see a half naked Conan-type nord walk into a bankand be completely confused by it. As previously noted, they're not the type to use banks. The noble mage and knight-type characters would be, and the banks would be there for their use mostly.
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Jerry Cox
 
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Post » Thu Sep 23, 2010 1:49 am

Except that, no matter what, the smallest value is still one coin. So, really, all you are saying is that the coin would be exactly the same with different colors. See, if an apple costs one and a magic helmet costs 20,000 apples then the ratio will be the same regardless of what intervening coins the items are priced in. In a one currency system all you have to do is look and see, "Ok that helmet is 20,000 and the apple is one" whereas under your system it would be more like "Ok, the apple is one and the helmet is worth two of a more valuable coin". The value ratio is the same, but much less obvious. Imagine if stores in real life started pricing things that cost 100+ euros or dollars or whatever as costing, for example, 4.5 "big dollars" instead of 450 dollars. What would be the point, other than to confuse people.

They can change that in two ways. One having a barter system, two in having local scrips with gold as a leveling universal factor. Most transactions at a low level would be handled by the local currency, with gold as a more valuable currency that applies everywhere. The bank can change your money to local currency for a small fee. Other than that, every quest should have the option of being paid in gold, or the local currency, with you getting more of the local currency because they know you can only spend it in their town.
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Amy Gibson
 
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Post » Thu Sep 23, 2010 12:03 am

I vote "Hell Yes!". This would be great for houses. You could receive a loan and pay it off as you go through quests, that way you can already have a house to relax and store stuff in at the beginning of the game.
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Theodore Walling
 
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Post » Wed Sep 22, 2010 4:09 pm

They can change that in two ways. One having a barter system, two in having local scrips with gold as a leveling universal factor. Most transactions at a low level would be handled by the local currency, with gold as a more valuable currency that applies everywhere. The bank can change your money to local currency for a small fee. Other than that, every quest should have the option of being paid in gold, or the local currency, with you getting more of the local currency because they know you can only spend it in their town.



That would be more realistic, sure, but this is a situation where realism, I think, detracts from fun, rather than enhancing it.
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k a t e
 
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Post » Thu Sep 23, 2010 4:37 am

Honestly, I never played daggerfall so I do not know about the bank. But read the description, it sounds interesting, so I say yes.
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Elizabeth Lysons
 
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Post » Thu Sep 23, 2010 5:46 am

That would be more realistic, sure, but this is a situation where realism, I think, detracts from fun, rather than enhancing it.

On the contrary, it divides the people, and keeps them from uniting. The kingdoms in Skyrim should count themselves as autonomous, and the currency is a factor of that. Just a trip to the bank when you come into a town is a small price to pay for a more realistic society.
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helliehexx
 
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Post » Thu Sep 23, 2010 5:26 am

Wasnt sure at first, read your post, instant Hell yeah.
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Emily Jones
 
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Post » Thu Sep 23, 2010 5:12 am

No not at all, i just want many options to sell my items that i find on the quests or when i steal (as an original khajiit) but if they will add them, i will defenitly rob them all
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JERMAINE VIDAURRI
 
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Post » Wed Sep 22, 2010 10:18 pm

If they have banks will I be able to rob them?
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Lil Miss
 
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Post » Thu Sep 23, 2010 2:57 am

If they have banks will I be able to rob them?
Yeah.
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Jason King
 
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Post » Wed Sep 22, 2010 7:42 pm

of course you have to clarify when you say a bank, you mean like the bank as we know it today? then definitly not, they cant exist on a game like that, but surely they can add some characters that do the same job
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Skivs
 
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Post » Wed Sep 22, 2010 6:50 pm

Yeah.

Well in that case I'd love them. :biggrin:
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Danielle Brown
 
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Post » Wed Sep 22, 2010 5:31 pm

of course you have to clarify when you say a bank, you mean like the bank as we know it today? then definitly not, they cant exist on a game like that, but surely they can add some characters that do the same job
I mean a bank as we know it from Daggerfall. Not like a Goldman Sachs.

Well in that case I'd love them. :biggrin:
Rock on.
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Horror- Puppe
 
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Post » Wed Sep 22, 2010 5:21 pm

[quote name='Shades' timestamp='1293343023' post='16873863']
I mean a bank as we know it from Daggerfall. Not like a Goldman Sachs.

Thanks you helped me a lot, i never played Daggerfall
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+++CAZZY
 
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Post » Thu Sep 23, 2010 4:14 am

I feel that a bank would be out of place in Skyrim. It just doesn't make sense to me that Nords or any other race for that matter would have constructed a banking system with the exception of maybe imperials, but even then I don't think it would stretch beyond Cyrodiil.
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 22, 2010 6:21 pm

I feel that a bank would be out of place in Skyrim. It just doesn't make sense to me that Nords or any other race for that matter would have constructed a banking system with the exception of maybe imperials, but even then I don't think it would stretch beyond Cyrodiil.
To me though, saying they wouldn't have banks is the same as saying they wouldn't have money. Is there money in Tamriel? Do people conduct commerce?
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TOYA toys
 
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Post » Thu Sep 23, 2010 7:00 am

I dunno i think that bethesda should implemient a hardcoe mode for that where money had weight and one could apply for a loan. This obviously includes other realistic limitations such as sleep, hunger, hydration. So that in when this mode is used it allows players to utilize banks to their fullest and for the non-hardcoe players they could still withdraw and deposit money at banks ( for realism purposes) the only gameplay affecting services that a bank would offer them is real estate
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Sarah Unwin
 
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