You scoot closer to the old coger, he reeks of booze and sand (who knew sand had a smell?), and looks like sand blasted (censored)
"You've been coming here for some time lad, never really said much. Now i respect a man's privacy, particularly when he's got a blaster like that, but hey, let me tell you a story son, about my old bar, in a town called Innsmouth. It's a good story i swear."
You protest, it's getting late and you really have had enough. Besides, you were never much for stories, anyway you need an hour to sober up before you venture into the wastelands, after all it's a dangerous enough place in the daytime. But he pours you another glass of moonshine, and it is awfully good moonshine.........
"It was years ago, my goodness it was years, I had a bar like i said in Innsmouth. Now Innsmouth was a trading town in Louisianna"
Louisianna? You ask, unfamiliar with the term
"Oh, thats what they called it in the old days, 'fore the war, it was one of the states"
He pulls out a map, the text is nigh entirely worn, you cant quite read any of the words and the borderlines of these "states" but you can see where he points
"Anyway, i was tending bar one night.............."
FADE OUT
War... war never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from it's lust for gold, and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes.
In the 21st Century, war still raged over the resources which could be acquired. Only this time, the spoils of war were also it's weapons: petroleum, and uranium. For these resources China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states bent on controlling the last remaining resources on Earth.
In 2077 the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilisation would struggle to arise.
Welcome, one and all to another Fallout forum roleplay. If you've never joined a roleplay before, I would suggest you had a quick look at IllusionaryNothing's guide, although bearing in mind that it was written for Elder Scrolls roleplay. For general information on Fallout, one might consider looking at Fallout PnP or the Fallout wiki.
RULES
1: No ubering. This includes starting out with power armour and a turbo plasma rifle.
2: No god-mode. If people are shooting at you, expect to be hurt.
3: Romance is okay, but six will be treated the Fallout way: screen blackout and cut to post-coitus cigarette.
4: Profanity is fine, as long as it fits the situation.
5: The will of the host is law.
6: No flaming or insulting other players.
7: Remember, you're human. You have to eat, drink, sleep, and go to the bathroom.
8:Remember, its just a game. So relax, and have fun!
For story purposes there are two Vaults. Their numbers are not known. One was a vault filled with nothing but children and a host of machines designed to feed and provide "care" for the children. They grew up in a Lord of the Flies ish environment but never self destructed. The other is a mystery. Surrounding towns and factions will develop as the story progresses.
This will be done somewhat as a tabletop RPG would be done. Introduce your characters in the bar and after 3 or 4 people join an event will propel the story. Where that story goes is, for the most part, up to you.