Barbada Island Mod (BETA)

Post » Thu Sep 02, 2010 2:20 am

Barbada Island.
The island of lust and pleasure!

Version 4 beta
By Awia & Rebel


1. Install

2. Content

3. What's New

4. Info

5. Known Bugs

6. Credits

7. Contact



http://www.youtube.com/watch?v=B_DazKhClpw
http://sites.google.com/site/awiaoblivion/pictures/barbada-island
http://sites.google.com/site/awiaoblivion/pictures/barbada-island/islands/volcano-crater



Download At

http://www.tesnexus.com/downloads/file.php?id=25971
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5569&comment_page=1



================== 1. Install ==================


- Read the Readme in the zip file to view instructions on how to install

VERY IMPORTANT
If you previously downloaded "Barbada Island" Please delete all old files of the mod includes meshes and Textures


Requirements:

Latest Oblivion Patch
Shivering Isle
Latest Shivering Isle Patch


================== 2. Content ==================


Barbada Island.
The island of lust and pleasure!

In this Beta version, you are able to, for the first time experience Black Bottle Bay as a living, breathing city.

For all you new players of Barbada Island, you can first hand see a crude and harsh pirate city, where the term "every man for himself" applies.

The Black Bottle Bay team does not wish ruin your experience of this mod, therefore we will not spoil
your gameplay, by enlightening you about our ideas and the mods content. though we decided to give you a little
"Sneak-peak" to keep you thirsty (since drinking is a very big part of this mod, so cheers and
chug down that bottle o' rum matey!)

Barbada includes:

A rich living island with lots of features
A complete working world-map of the island.
Loading screens
New meshes and textures
A big amount of custom original dialoug
Most of the dialog is with voice-acting.
Lip-sync.

We are currently working full-shift on creating a Mainquestline



To get there, you have to go to anvil.
A new harbor is placed a little the north of the Anvil harbor
Speak to Captain Thomas Roughnight and he will tell you more

Known compatible with:
Unique Landscapes : Lost Coast.
Any hunger mods
Any Sleep Mods

Known compatible problems:
Better Cities (gives visual problems with the new dock i placed in Anvil)


So hoist the sails and set course for Barbada Island!



================== 3. What's new ==================


In this new version of Barbada Island, you will be given the possibility to go to 3 entirely new islands which no one has ever seen before.

Seawings isle, Anglia Island, and Jungle Island, will all be included in this 4. version of Barbada Island.
All of the islands is still under 'construction' and is not done yet, but there is already at this time so much work in the three of them so we think we will show it to you.

Seawings isle:

Seawings isle is a neighbor island to Barbada Island and it houses the city "Port Rock". Port rock serves as a Merchant city where a lot of the goods from the seas are created and sold.
Besides from the city, the island is a rough cliff island and the giant rocks is majestic and shows the strength of the nature.


Anglia Island:

Is a small but yet interesting island. from the foggy swamp to the high grounds, the island is very detailed.


Jungle Island:

Jungle Island is by far the biggest of the 4 existing islands, if you ever have wished to see a jungle in Oblivion, then this is our try to create one



================== 4. Info ==================


Travel Sequence

We've added a possibility to skip the travel sequence. Do only use this if one of the following problems is one of yours

You have a Hunger or sleep mod Installed
You're game crashes when you try to watch the sequence
You're Travel Sequence takes a year or so to pass ;P

The AI will bug a little, untill it gets updated, if you choose to skip, but for those with one or more of these problems it should do okay (at least you get to see the island ;))


================== 5. Known Bugs ==================


1. If your game crashes when you activate the ship lever, then wait a couple of hours in game and try again ( wait to around 4 pm)
Its not known if this bug appears in the 4 Beta version, but the solution above should still be able to fix the problem

2. Because of the Eula law, we can not redistribute the Jungle Roots that we have created, so the big "?" on Jungle island is created because of mising meshes.
We will as quickly as possible upload a fix to this problem.

3. We have included some non low mesh _far models of stones to improve the visuality of the islands, if you use TES4LODGen then remove these (unless you want lag) before you generate LOD for bigger worldspaces like Tamriel.
Barbada Island will as a mod become a lot more beautifull if you use TES4LODGen to create lod data, but remember to untick all other mods



================== 6. Credit ==================


Awia
Axelerator
Rebel

and a bottle o?Jack Daniel's fine sour-mash, triple distilled, Tennessee whiskey.
^_^
Making the induscrutable AAR.

Special thanks to:

the Bethesda Oblivion game forum

cs.elderscrolls. Const wiki

S3nten for his Mayan houses

Jannix Quinn for his excellent "Modders Resource Potion Bottles"

Disturbed for Palm trees fix
Originally "Dark Eternal and the DUNE team."

Steven Savage

www.seventhsanctum.com

The Ghouls

JDFan

================== 7. Contact ==================


Contact Awia on this mail


Awia00@gmail.com


If you find bugs, either mail them to my mail or leave a comment on either Planeteldersrolls.com, Tesnexus.com or the Barbada Island Forum thread




See ye in Black Bottle Bay
User avatar
Amber Hubbard
 
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Post » Wed Sep 01, 2010 9:09 pm

Saved for news
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Stefanny Cardona
 
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Post » Thu Sep 02, 2010 3:15 am

Saved for update log
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Lew.p
 
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Post » Wed Sep 01, 2010 5:03 pm

It looks good! Nice work! :goodjob:
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Maya Maya
 
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Post » Wed Sep 01, 2010 9:17 pm

Thanks Washington :D

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jesse villaneda
 
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Post » Wed Sep 01, 2010 12:19 pm

Wow, nice job! Keep it up!
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Kelly Upshall
 
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Post » Wed Sep 01, 2010 8:54 pm

Wow! This looks really nice. As much work as you're doing on it, it's probably going to be fantastic.

Any chance you'll consider making a version without Knights of the Nine dependency when you get done with it? *crosses fingers*
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Philip Lyon
 
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Post » Wed Sep 01, 2010 7:25 pm

Thanks for the positive comments!

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Kristian Perez
 
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Post » Wed Sep 01, 2010 9:57 pm

-Removed
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nath
 
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Post » Wed Sep 01, 2010 5:33 pm

Yay! I'll download it & try it out at your next update. So happy that it doesn't require KOTN. :D
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liz barnes
 
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Post » Wed Sep 01, 2010 8:16 pm

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RAww DInsaww
 
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Post » Wed Sep 01, 2010 7:11 pm

Wow thank you for the PM! Will download right away!
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Oceavision
 
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Post » Wed Sep 01, 2010 11:41 am

Wow thank you for the PM! Will download right away!

Yeah, what he said! Going to download & try it. Thanks for letting me know!
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Alan Cutler
 
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Post » Wed Sep 01, 2010 8:11 pm

Good work! Don't let that lack of comments discourages you! I have downloaded the mod and will try it when I get time! :goodjob:
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priscillaaa
 
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Post » Thu Sep 02, 2010 1:22 am

Go to top for newest information
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JD bernal
 
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Post » Wed Sep 01, 2010 4:21 pm

Congratulations on update! You might want to make it more clear on PES which file do we have to download. Or if both, specify that.
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CArla HOlbert
 
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Post » Wed Sep 01, 2010 11:49 pm

Is this compatible with Unique Landscapes? Specifiably Unique Landscapes : Lost Coast.
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K J S
 
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Post » Wed Sep 01, 2010 8:12 pm

Yes it is Almost Perfectly compatible with Unique Landscapes : Lost Coast.
the only thing it changes is the that it removes the small path to the new harbor, but you are still able to go to Black Bottle Bay :D
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Alan Whiston
 
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Post » Wed Sep 01, 2010 7:32 pm

I have finally tried it!

I like that it has voice acting, but Tuffed Alesswell could be a bit louder. He also has mismatched lip sync. But, it's no biggie.
Voice acting is a big plus in my book. :)

The journey to Barbada island is interesting concept. At first moment I thought it was a glitch, but when I figured it out I thought that it's a nice and original idea.
I have very bad performance in Black Bottle Bay town, very bad lag. When I look in other direction, it's good. What could be the cause?

The island itself is nice. Several interesting places on small area. I particularly like the path to the lighthouse and to the reef that goes between boulders.

I found a floating tree somewhere just behind town.
Local map on the island was messed up. I don't know if the 'local map bug' (where editing cell 3,3 messes up the local map) applies to custom world spaces too.

Edit:
Oh, and about the fort... Not finished yet, huh? the door took me on some small islands with some scene prepared, but no actors there. Also some land textures seem weird. Purple tint? is that intentional?
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Antonio Gigliotta
 
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Post » Wed Sep 01, 2010 10:54 am

Waaaaaiiit a second! From Denmark? Cool we need more danes around here! :lol:
Also :goodjob:
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Aliish Sheldonn
 
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Post » Thu Sep 02, 2010 1:01 am

Thanks for the Comment Washington!

some answer to your reply

Tofed Alesgood is the black sheep in Black Bottle Bay :P We made him a long time ago, and now we really don't like the voice acting and the quest has it's bugs, But on the other side, The quest gives you something to do on the island in the lag of no Mainquest, so we keep him for now, but in the next release we redo the entire quest :D hehe

Glad that you like our traveling concept! I thought it was a good idea to symbolise a travel for 7 days :D (in the quest 5 and 2 days)

The lag bug in town is mainly because of the amount of npc's walking the market and all the apple's, tomatoes and pear's. Right now we are thinking of what items we need to delete so the Framrate can raise again, but thats something we are work on.

I'm really glad that you liked the island! and I too like the little path to the Lighthouse really liked that idea :)

And about the fort :D Fort Island (name at the moment) was actully just an area i made which i thought was cool for a scene, but i haven't made a quest for it yet so i just placed the door so people could see the island. In the next release the door will be removed untill a prober quest can use the island :D

Last thing the map, by the local map then you mean the one up close right? because i know theres a bug there. No player arrow and the map move around all wrong. I have no idea why that does'ent work, i've asked around the forum but they have no answer.
There's a little bug on the World-map on the top part of the island, i've tried to fix it and its alright for the mods current state.


Really Thanks again for the reply and hope you enjoyed the mod!

And thanks to you to Nic-V, your thorak Island mod looks great to!
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Anna Watts
 
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Post » Wed Sep 01, 2010 5:37 pm

Mhh... why are all the links and screenshots gone?
The mod sounds interesting and I'd really like to try it out...
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Latino HeaT
 
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Post » Wed Sep 01, 2010 7:26 pm

Thanks for the Comment Washington!

Last thing the map, by the local map then you mean the one up close right? because i know theres a bug there. No player arrow and the map move around all wrong. I have no idea why that does'ent work, i've asked around the forum but they have no answer.
There's a little bug on the World-map on the top part of the island, i've tried to fix it and its alright for the mods current state.


Here's your answer:
Markers Missing from Local Map
The cell 3,3. If a mod alters ANYTHING at all in the cell 3,3 in any worldspace, the player's local map will stop showing the player marker and other markers on the local map. However, this local map error can also happen randomly when going through certain cells without any mods at all, but in this case it's only temporary. No fix is known for the latter bug.
This bug will also happen with cell 4,4 if uGridsToLoad is set higher than 5 in Oblivion.ini. However, since increasing uGridsToLoad causes other bugs as well, cell 4,4 should be considered safe to edit.


I hope that you'll solve the lag issue in the town. For me, it's practically impossible to play when facing the town.
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Kill Bill
 
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Post » Wed Sep 01, 2010 7:31 pm

To Fearabbit

I am very glad that you want to try it!
All the screenshots is still on Planet Elder Scrolls? I still se them, and so is the Barbada Island Mod, here is a link:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5569
if you still don't see them, please write again :D


To Wasingthon
I dont think i changed anything in the 3,3 cell but its close to the island, so i dont know if its possible to fix but i try :D
And i will make sure that the lag in town is decreased a lot in the next update :D
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mimi_lys
 
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Post » Wed Sep 01, 2010 3:17 pm

I have just had a quick check in TES4Edit and you should clean the file before releasing new version.
http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide
http://cs.elderscrolls.com/constwiki/index.php/TES4Edit/Mod_cleaning_tutorial_with_TES4Edit

Here are two tutorials.

At least undelete and disable, but I think that you should remove all those accidental edits that you can find. For example some edit in the IC market district.

Good luck! :)
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Stephanie Kemp
 
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