I see bards as reliant on their speechcraft/mercantile scores, or whatever skills have replaced them. Here's a few bard-y quests off the top of my head:
Quest 1: The College has been commissioned to play at a party for Lord Blahblahblah. However, Lord Herpderp has also commissioned the College to find intelligence on Lord Blahblahblah. You are sent to do both. Upon arriving, the Lord is very tight-lipped, but there are a number of drunk party-goers. You talk to them, and the quest can go a few directions from here:
a) After a few speechcraft checks, partygoers tell you that his Lordship is fond of a very particular type of wine -- bring it to him, and he gets drunk and tells you what you need to know.
B) If you failed your speechcraft checks, you might have to sneak into someone's private quarters and read their diaries/letters for the information.
c) If you fail your speechcraft checks very very badly, a partygoer might challenge you to a duel -- if you win, he agrees to tell you the information, in return for keeping his defeat a secret.
Quest 2: A young man is desperately in love with a young woman, and has commissioned the College for a bard to a play romantic ballad he wrote for her. Talking to him, he's very very shy, and wishes to remain an anonymous admirer. Upon playing the requested ballad, the young woman is struck by the sincerity of the ballad, and expresses her desire to find out her admirer's identity. The young man, having eavesdropped on this interaction, is overjoyed and asks you to help him woo her. There are a number of tasks you can do to help him, and if you complete most of them, the young lady is won over. If you complete all of them, the young lady become completely infatuated with the young man, and the young man rewards you with an additional item.
Tasks may include finding out what her favorite flower is and gathering a bouquet, arranging a new ballad for her, coaching the young man on how to act more confidently, etc.
I absolutely love both of these ideas :clap:
I'm wondering what the 12-20 perks for Speechcraft will look like, and whether any might be helpful for this sort of quest.
Enough? So there were any at all?
Your criticism is justified, of course. However, it seems that there must have been at least a few, no?
In my current playthrough, a couple of days ago, for the first time, I resolved the quest regarding the high fines in Cheydinhal. I think there were optional ways to do this with combat, but I used non-violent dialog options. Also, I think there is a way to complete Glarthir's PARANOIA quest in a non-violent manner. Paranoia is one of my all time favorite quests in any game I have ever played.