Bard - multiple play spots.

Post » Sun Jun 01, 2014 11:27 am

I feel as if this is an age old question, I've searched this forum without a hint. I want a Bard to play at x exterior location, say at lunch tine then move about, maybe to another town or just a "walkabout" package when he Is doing nothing else. Now I haven't made multiple locations yet because past experience tells me that the Bard is linked to his play spot (I don't use persist location) so he'll never move from it. That's it really, anybody made a "moveabled" bard and would be nice if he went to bed too.

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Auguste Bartholdi
 
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Joined: Tue Jun 13, 2006 11:20 am

Post » Sun Jun 01, 2014 10:24 am

Do you want to do this with a custom bard, or alter vanilla bards?

If the former, in the new scenes for your own custom bard to play, just place several packages with appropriate conditions.

If the latter, just change/add the conditions to the existing bard scenes. Bards simply sing through scenes, thus they follow the packages defined in said scenes. If you alter those, you can get them to do whatever you want. Stand still, walk on a patrol, etc.

One thing to note is that they probably can't do the 'play lute' animation and walk/move at the same time.

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Syaza Ramali
 
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Joined: Wed Jan 24, 2007 10:46 am

Post » Sun Jun 01, 2014 4:31 am

It's a custom bard. Can just making Ai Packages with schedules move him/her around? Or should I duplicate the "BardSongInstrumental" (not keen on the singing) quest and manipulate it to my needs?

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JUan Martinez
 
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