Barter vs Survival

Post » Tue May 10, 2011 6:19 pm

I just tested it via the console and yes its per second. Its still questionable to be running around with -3END (-60 health), -2AGL and -2STR to regenerate 8 health per second. If you need regeneration you can just use one of your near infinite Stimpacks, Super or regular.



Barter is better, but only because Obsidian added SO MANY barter dialog checks. If it weren't for that, they'd both be useless. Here's why.

Any character with 6 Luck or higher can earn about 60,000 caps in the strip just by playing Blackjack like a high school kid would program a computer to play it.

Namely:
16 or lower, hit
17 or higher, stay

Do this in every casino, and continually make the max bet. Play it safe for a while to build up enough chips so you can afford to lose 200 caps a couple of times in the beginning if you get unlucky.

With 8 luck, it took me one hour to make 35,000 caps. At one point I got dealt (always with only two cards)
20
20
21
21
21
21
20

Seriously. P.S. I'm on hardcoe, very hard.
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Enny Labinjo
 
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Post » Tue May 10, 2011 1:38 pm

Survival is pretty much useless unless you're in hardcoe mode. Even then, a score of 40-50 is sufficient. The only survival related speech checks are for 30, and there's only like 2.

The best way to make quick cash, though, is not with barter or luck; but just by playing caravan. If you know what you're doing, you can win every single time and make bank off svcker NPCs.
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Crystal Clear
 
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Post » Tue May 10, 2011 3:49 pm

To be honest I find both VERY useless on any setting + hardcoe.

1. Barter - caps are WAY too easy to get in this game. The only reason i'd use Barter it is for special speech options, and those are rare for barter.

2. Survival - it's just easier to get Medicine and stack up on 100's of stimpacks which are weightless/radiationless unlike food. Carry a few food just for Hunger.
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Lynette Wilson
 
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Post » Wed May 11, 2011 2:26 am

I just tested it via the console and yes its per second. Its still questionable to be running around with -3END (-60 health), -2AGL and -2STR to regenerate 8 health per second. If you need regeneration you can just use one of your near infinite Stimpacks, Super or regular.


I agree, that's questionable, but it's also you cherry picking an extreme example to try to make your point.

How about -1 Endurance for permanent 2hp/sec regeneration, or -2 End -1 Agi for 4 hp/sec? In the right build (I used S 8 P 4 E 9 C 1 A 9 I 6 L 3, IIRC) you don't miss the Endurance or Agility, and having it as a permanent ability allows it to be a part of your tactics in every single battle without cutting into your resources (unlike Stimpacks). With the aforementioned DT perks/implant/good armor, it stops a huge amount of the damage you take in the game, which is especially valuable for characters who have to weather ranged weapons fire to get into melee range with their enemies. It also allows you to save your Stimpacks for spamming super-regeneration on hardcoe, if you choose to do that - and if you're doing that, you're going to cut into the numbers of your stimpacks pretty quick, much more quickly than you would simply healing up damage taken on Normal Mode.

It's a great perk for hardcoe. And it goes to the point of this thread; unlimited, relatively fast healing will save you a lot of caps, and that should be weighed in any assessment of Survival vs Barter.
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Stacey Mason
 
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Post » Tue May 10, 2011 10:03 pm

Survival is a great skill to have on hardcoe.

It keeps you from having to chug water and food every 5 minutes of playtime.

When i first started playing the game i thought it was stupid just how insanely fast my thirst and hunger meter went up,and then as i put points into the skill i noticed i got more from my food and drink and they also took longer to rise.

I stll think it could be scaled back a tad,sleeping for 8 hours shouldn't make your character hungrier and thirstier then running around fighting for half a day, but i haven't got the skill above 50 yet either.
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Greg Swan
 
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Post » Tue May 10, 2011 8:53 pm

amazingly enough survival and barter are ROLEPLAYING skills with some rollplay benfits. survival is good to generate alot of free mini stimpacks that granted weigh 1 lb each.. still nothing says YEAH!!! like going into battle with a sunset sass and 4 gecko steaks netting you 10 hp a second for the thickest parts of the battle...

And yes the little bits of radiation are amazingly easy to deal with with one radaway every once in a great while.

but the main reason I like barter and survival is I can make characters that arnt the norm and they will do well.. a none medicine character works if you have survival and know what to hunt and where to forage.

And a high barter charismatic char is great for making money from what they can get thier lackies to kill.. Not to mention I do like to make thief characters and looting and selling is FUN for a sneaky type like that.

Its an OPTION and im glad its there.
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OnlyDumazzapplyhere
 
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Post » Tue May 10, 2011 4:10 pm

I agree with you man, I am going to take Barter over Survival anyday.
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le GraiN
 
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Post » Wed May 11, 2011 2:08 am

I agree. If someone is trying for a somewhat "ultimate" build, barter wins over survival. Surprisingly, barter is used for a lot of conversation options also. Plus, like TC mentioned, the Pack Rat perk requires 70 barter. I don't know if I'd go higher than 70 though..
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Soph
 
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Post » Wed May 11, 2011 3:21 am

[quote name='Kor'Ah' date='29 October 2010 - 04:19 PM' timestamp='1288387145' post='16595729']
Cazadors and radscorpions. The entomologist perk does wonders against them. That requires 45 survival skill, but going higher is somewhat iffy even with hardcoe mode.
[/quote}

The hunter perk is pretty good providing you do a fair amount of criticals. I agree, 45-50 is as high as I can really justify.

Why make food? You can scav so much.

The poison aspect is really the most unique thing survival does and it seems a bit impractical.

A bit disappointed in the skill myself. :sadvaultboy: Thought there would be a bit more to it.

Seems like science can replace much of what survival does with the benefits of way more skill checks and the hacking aspect.

Still, I'll try a melee survivalist soon. Seems like fun for roleplaying value.
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Crystal Birch
 
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Post » Tue May 10, 2011 9:22 pm

I agree, that's questionable, but it's also you cherry picking an extreme example to try to make your point.

How about -1 Endurance for permanent 2hp/sec regeneration, or -2 End -1 Agi for 4 hp/sec? In the right build (I used S 8 P 4 E 9 C 1 A 9 I 6 L 3, IIRC) you don't miss the Endurance or Agility, and having it as a permanent ability allows it to be a part of your tactics in every single battle without cutting into your resources (unlike Stimpacks). With the aforementioned DT perks/implant/good armor, it stops a huge amount of the damage you take in the game, which is especially valuable for characters who have to weather ranged weapons fire to get into melee range with their enemies. It also allows you to save your Stimpacks for spamming super-regeneration on hardcoe, if you choose to do that - and if you're doing that, you're going to cut into the numbers of your stimpacks pretty quick, much more quickly than you would simply healing up damage taken on Normal Mode.

It's a great perk for hardcoe. And it goes to the point of this thread; unlimited, relatively fast healing will save you a lot of caps, and that should be weighed in any assessment of Survival vs Barter.


Sacrificing important SPECIAL stats (mostly STR and END) for minor regeneration simply isnt worth it no matter the level. The further you go into rad poisoning the worse the exchange becomes. The healing just simply isnt worth it. In hardcoe Super Stimpacks will keep you safe against groups of Deathclaws.

The cost of healing is irrelevant considering how Stimpacks are cheap (25 base value), common and weightless. Walking around irradiated to regenerate overtime will only save you an extremely minor amount of caps in a game where caps are hardly an issue.
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Cagla Cali
 
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Post » Tue May 10, 2011 6:05 pm

Gah, you guys are depressing me! The idea of a rugged cowgirl living off the land and having little interest in gambling appealed to me. Now I'm at level 10 with a very modest amount of caps..........I could have been living the high life in Vegas if I had placed more points in Barter. I still have 20 more levels to go atleast.
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Louise
 
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Post » Tue May 10, 2011 7:04 pm

I've enjoyed my moderately high Survival (55? 60?).

The better foods heal for a great deal (Desert Salad gives me 210hp), and I've run into several speech checks (I think there was one at 60 that got me a .44 handload ammo recipe.)


Yeah, I could just be slamming stimpacks, but.... /shrug
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Emma Copeland
 
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Post » Tue May 10, 2011 5:32 pm

i havent added anything to survival or barter to be honest and im doing fine. the game gives you a minimum return of 50% on the lowest level. i wont even bother adding point util i get to the level where combat armors start appearing in the vendor lists cause they are expensive to repair. but until then i find enough weapons and armor to keep my stuff repaired. weapons dont degrade on companions as far as i can tell so i dont have to worry about them.

the one thing that survival does help with is that alot of the foods and stuff add bonuses to strenght and even charisma and those bonuses increase with the survival skill. my first character had survival at 40 or 50 and instead of 1 charisma from alcohol it gave me 2 charisma. i figure that it woudl give you a max of 4 charisma if you had it maxed out or close to it. outside of that though i found plenty of food to keep me well fed.
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Alan Cutler
 
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Post » Tue May 10, 2011 3:04 pm

I'm pretty far into the game now and I'm developing some pretty strong opinions on these two skills.


Initially, I was like "Psh, I played Fallout 3 and I was in nooo short supply of caps, I don't think I'm going to need Barter again."

It also helped that there was a brand spanking new skill in New Vegas, Survival, which let you live off the fat of the land.

Or so I thought.

After funneling a lot of my skill points and scavenging efforts into Survival and totally neglecting Barter, I feel like I have come to a conclusion.


I have made a massive mistake.


Allow me to elaborate on the situation with some basic Pros and Cons.


On the Survival side of the fence, the basic mechanics are using campfires to cook your own food, tan hides, make poisons, and be self-reliant. The reality is that the campfires are very inconveniently located (particularly bothersome is that none of them are near official Player Housing assets), the recipes require a lot of skill points put into the Survival skill to make even the most apparently simple things, scrounging up ingredients for these recipes is tedious as a whole plant will usually yield only one or two ingredient items, and the recipes then demand a lot of the ingredients (and even some insane ingredients - a tin can to make an omelet?) to make an item that is essentially kinda like a StimPak that, if you're in hardcoe mode, also mitigates your hunger.

The Pros? I'm struggling to find them. This skill is laden with Cons. Making poisons seems pretty cool until you find out it's a single dose, single strike sort of mechanic, and they're only applicable to melee weapons and spears (no duh, right?). I thought tanning hides was going to be a step into all sorts of cool armor modifications or other crafting, but it's essentially throwing a lot of these hard to obtain ingredients into a gecko hide that's worth a hundred or so caps. Nevermind, there's no profit to be found in Survival crafting in the first place - the ingredients are often worth more than the resulting product.


Barter. Let me tell you a little bit about Barter and why it's the better choice, and the choice I wish I had made. Number 1, Caps. Pure, simple caps. You save money and make a little more, and all this money you would see with Barter can supplement your diet and hydration with caps to spare on other actually useful things like guns, ammunition, and other supplies. Number 2, the Barter skill unlocks a highly desirable perk that halves the weight of anything in your inventory that weighs two pounds or less - take a look at your inventory some time and get a good feel for how many items would benefit from that. If you're in hardcoe mode, that means all the food and water and ammo you're lugging around weighs half as less. Further, unlike in Fallout 3, there are plenty of things to command the attention of your bottle cap collection - things like high-end medical procedures (you know the ones), gambling, item repairs, and weapon modifications.

The Cons? The only real Con is that you don't get to play with the shiny new Survival skill. I promise you you're not missing out on it, though. The bulk of its utility is in cooking dog, coyote, and gecko meat into steaks. That's just about it. It's the only reasonable recipe with a positive return - throwing meat on a fire and cooking it.

My bottom line is that Survival needs a lot of work, from recipe tweaks to ingredient yields and weights, more recipes that yield actual equipment and items (like non-addictive chem anologues!), to better campfire placement, and even making ovens/stovetops useable like a campfire (at least the ones in Player Housing and some popular shacks).

If you are playing hardcoe, I think Barter is the way you should go. It's the hardcoe golden skill. Drop 70 points in it and never look back.


I think both are rather useless skills really, the only real uses for them are "speech" challenges. Survival crafting is a total waste of time and the other "benefit" to adding points to the skill is that food/water will give you more health and in hardcoe mode, food/water give more "food/water points"... that's about it. Considering the sheer amount of food and water available, I think those points could be better spent.

Barter is also majorly useless if you ask me. I've logged like 98+ hours of game time and I've bought a handful of things, sold a TON, but didn't buy much. Off the top of my head I bought my first sniper rifle, some weapon modifications, some specialty ammunition, and a riot shotgun... that's it. Everything else I've found "prospecting" or off the corpse's of anyone dumb enough to oppose me... I think my barter skill has been 7 since level one. Somehow I easily managed to afford 32,000 caps worth of implants (AGI, PER, INT, DT, Regen)... and I've only played Blackjack at the Wrangler for like an hour and converted it to NCR cash anyway. I don't really ever have to buy "repair weapons" since I have Jury Rigging, which is probably the most epic perk available, lol.

All in all, this debate/thread seems silly to me considering how easy it is to make caps or find food/water/medical supplies... I think I have 200+ stimpacks on my character, never really needed to use'em... used food mostly, lol. :icecream:
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Marine Arrègle
 
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Post » Tue May 10, 2011 9:33 pm

I took Survival all the way up to 100 on my first play-thru.
My character was unarmed/melee beast, I didnt take rad child but I was punching deathclaws limbs off fairly easily.
My barter ended up around 40.

One thing with survival that seems to be undervalued, the higher it goes the better foods get. Desert salads rock with high survival skills, I had them providing 21hp per second over 15 seconds at 100 survival. Thats 315hp in 15 seconds, without Arcade, and without stimpack sickness.
Also, high survival boosts the +stat effects several items of food and alchol ( eg. +3 strength from steaks, +3 str/+3cha/-3int beer, +75 energy/fire resistance on the atomic mixer).

Yes, it takes time to collect the components to make stuff like desert salad, trailmix or caravan lunches, but the return is better than stimpacks (I rarely used stims) and the high tier foods + rad child could make for a very potent tank.
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Breautiful
 
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Post » Tue May 10, 2011 9:53 pm

I took Survival all the way up to 100 on my first play-thru.
My character was unarmed/melee beast, I didnt take rad child but I was punching deathclaws limbs off fairly easily.
My barter ended up around 40.

One thing with survival that seems to be undervalued, the higher it goes the better foods get. Desert salads rock with high survival skills, I had them providing 21hp per second over 15 seconds at 100 survival. Thats 315hp in 15 seconds, without Arcade, and without stimpack sickness.
Also, high survival boosts the +stat effects several items of food and alchol ( eg. +3 strength from steaks, +3 str/+3cha/-3int beer, +75 energy/fire resistance on the atomic mixer).

Yes, it takes time to collect the components to make stuff like desert salad, trailmix or caravan lunches, but the return is better than stimpacks (I rarely used stims) and the high tier foods + rad child could make for a very potent tank.


Yeah, people seem to neglect the fact that food and water heal more and restore more H20/FOD with higher Survival skill. I also made a decent amount of caps tanning Gecko hides, all of those recipes are profitable (there is no way to sell the components for more than the tanned hide contrary to what the OP states).
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Terry
 
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Post » Wed May 11, 2011 1:58 am

Sure, barter "might" be better but then, are you roleplaying or rollplaying? My gunslingers tend to be guns, repair, survival because as a homeless wanderer, to me that just fits the bill more. As for the gentleman that said with the dumbed down VATS guns are not worth it, I can bulls-eye a womp rat in my T-16. Seriously though, with the center-cam more zoom out mod, and my perception skill, I am almost never surprised and have become quite skilled at crouched long range kills with my varmint rifle with scope, extended mag, and silencer attachments. I also put together a home-brewed mod that extends my repair possibilities. What's the use for a tanned hide? Armor repair of course. Need to fix them guns up in a hurry? A wrench, hammer, duct tape, some scrap metal here and there. Sure, ole Bess ain't as purty as some o' them citified huntin' rifles but she gets the job done.
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vanuza
 
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Post » Tue May 10, 2011 6:41 pm

Alright let me put my two cents in. My first character started with guns/lockpick/medicine and I finished the game about 80 hours in. Towards the end I also had 100 speech/barter/repair. My second and current character with 30 hours in is level 21 with 100 melee/unarmed/survival/science with nothing invested into barter or medicine. None of my characters have ever gambled in this game; scratch that, have never won anything because I think I dropped 200 chips on roulette and walked away.

My first character's most recent save he has about 70k caps and almost 200 stimpacks, not to mention an ungodly amount of ammunitions and weapons stored up in the hideout.

My second character started off slow and broke, but I started picking up momentum at around level 20. I have all the implants I need and a fridge full of about 200 cooked geckos/dogs/bighournes. And the safe has about 10k worth of explosives I never sold to vendors because I plan on getting explosives to 100 before level 30 so that I can get the 10k damage achievement. I also never sold(and bought out) special ammunition such as 25mm high explosive grenades, 12.7mm ammo, 50cal incindieary. All so my companions can use top teir ammunition in the event I need to take a companion out for their quests. If I were to sell all the ammo/explosives I have right now I could easily have 50k caps.



What I can tell, from my experience and opinion is that going the route of my first character is the easy, newbie way of doing it. From the start of the game I started getting richer and stronger. My second character started out slower but is now outdamaging my first at level 21, by level 30 I expect to be twice as efficient/successful. If anyone wants a copy of both character saves, feel free to PM me so you can see for yourself.



Another thing I didn't see mentioned on here is the benefit of having 100 survival versus 30ish survival. You gain way more hitpoints per food item at 100 survival( a bottle of purified water gives 30 health over 5 seconds) I also have the a ton of slashers, which are made from psycho, stimpack, and 2 banana yucas. Slasher gives +25% damage/resistance and stacks with psycho/med X for a total of +50%/+50%

I'm playing the game on maximum difficulty and just breezing through it. I was slaughtering giant rad scorpions at level 10ish. Eating a combination of foods literally makes you invulnerable, more so than radchild.




The only downside I see to my second character is that it requires a considerable amount more micromanagement versus my guns character. With my first guy I would just shoot, loot, and move on. My second character I have to be ready to TAB and know what foods regenerates what amount and to balance my health so that heals aren't wasted. Not to mention medicine is in the low 20s so I wanted to emergency stim pack I would literally need to consume 10 of them just to get out of a sticky situation.
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Kate Norris
 
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Post » Wed May 11, 2011 2:36 am

My second character I have to be ready to TAB and know what foods regenerates what amount and to balance my health so that heals aren't wasted.


You sound like one of the healers in my WoW guild. His motto, no heals wasted.
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James Wilson
 
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Post » Tue May 10, 2011 5:57 pm

You sound like one of the healers in my WoW guild. His motto, no heals wasted.


I had a level 52 undead priest before BETA ended. Quit the game when I hit 60 and realized I had to gather 40 idiots to farm molten core for months just to get a less then 1% increase in my character's statistics. That game is the biggest carebear game I have had the misfortune of wasting 3 months of my life into.
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Chica Cheve
 
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Post » Tue May 10, 2011 7:17 pm

I've been playing since beta and even still have my mini-Diablo pet. I found a good group of people to hop onto mumble with and we just have a blast. 3 of them I have been hanging with since the beginning :)
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gemma
 
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Post » Tue May 10, 2011 3:31 pm

Survival is useful only for perks, even if you play on hardcoe its next to useless except for perks, if you play on non hc mode and not planning on picking up any of the perks its useless. Barter, is useful for some speech challenges but my character can level up barter by 42 points by using chems + magazines so its not very useful either, 20 from magazine (compensation), 10 from clothes, 10 from party ments and the other 2 from alcohol, so again not very useful, the money part is worthless since i'm currently on 45k caps with all implants bough. Repair is the best skill for making money, jury rigging alone can make you money from just buying poor condition high profile weapons and armor, repair them and resell.

My character, left barter on 30, leveled up the rest from books and the charisma implant (48 atm) and used the combo mentioned above when needed, never missed a barter challenge, also survival is on 36 which is only from SPECIAL and books, i have not put a single skill into it.
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Melis Hristina
 
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Post » Tue May 10, 2011 4:32 pm

It's only useless if you don't play this game as an RPG.
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Marcus Jordan
 
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Post » Tue May 10, 2011 11:54 pm

^ It is useless since the only useful things you can make on campfires requires science. On HC it can be used for food. But you can buy most food and it can not be used for drinks for some reason. Also even my character that has not put single point into survival can make gecko steak.
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Karine laverre
 
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Post » Tue May 10, 2011 2:10 pm

Like I said, only useless if you don't play the game as an RPG.
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Christie Mitchell
 
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