Barter vs Survival

Post » Tue May 10, 2011 10:15 pm

I've been playing since beta and even still have my mini-Diablo pet. I found a good group of people to hop onto mumble with and we just have a blast. 3 of them I have been hanging with since the beginning :)


My character had the zergling pet. I play starcraft 2 now, I'm in the diamond league which constitutes the top 5 percentile of players.
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Rach B
 
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Post » Wed May 11, 2011 12:42 am

Like I said, only useless if you don't play the game as an RPG.

Role playing and playing a RPG is not the same thing. When i play a RPG i always try to optimize my characters current build, survival isn't optimizing. The role playing part for me, is more how you handle different situation, evil or good etc.
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luis ortiz
 
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Post » Tue May 10, 2011 11:04 pm

Role playing and playing a RPG is not the same thing. When i play a RPG i always try to optimize my characters current build, survival isn't optimizing. The role playing part for me, is more how you handle different situation, evil or good etc.


I see, a twink or mini-maxer. Ok, I understand now.
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Chris BEvan
 
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Post » Wed May 11, 2011 3:17 am

I get high ( 70 or something ) survival in my first ( vh/hc ) game , it was ok I think . You know , living off the land (desert sallads , gecko kabobs ...) instead of using those poisonous stimpacks . But I guess for more in your face playstyle , stims might be necessary .

Besides , real men always sneak with backpack full of stolen pressure pots. Never drink dirty water.
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CORY
 
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Post » Tue May 10, 2011 10:12 pm

i have about 13 barter points and i've never wanted for caps. there is money abound out there, and the only thing to spend your caps on is weaponry - and i've got plenty of guns. survival opens up a new branch of gameplay, keep your eyes open for that important loot and then craft some handy items. much more fun than having mountains of caps and nothing to spend them on.
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Raymond J. Ramirez
 
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Post » Tue May 10, 2011 5:45 pm

And they COULD have added a Trap skill.... but no... Combining 3 chems worth 20 caps apiece and seeing them come out as a single 20 cap "Super-Chem" brought up enough rage for me to restart my level 19 survivalist... My new melee specialist doesn't waste anytime with roasting weenies at those lonely campfires.
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Silvia Gil
 
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Post » Tue May 10, 2011 3:29 pm

This "RPG Purist" argument for Survival holds no weight with me.


The New Vegas area is possibly the most populated, wealthiest, best preserved territory in all of the Fallouts. The skill might be called Survival, but it's cooking weenies over a campfire, tanning useless and worthless hides, and playing My First Meth Lab. In Fallout, survival is a matter of - wait for it - surviving. You survive however you can, be it as a prospector, taking out roving gangs and selling off their gear, or pretending you're better than other people because you can mix a 7lb Deathclaw egg in a tin can and make an omelet over a campfire.


The skill is underdeveloped, overbalanced, too sparsely provided for in ingredients, with recipes that demand too many of those ingredients, require a lot of skill points to create, and yield a lot of things that aren't so much worth the trouble of making due to low cap values or lack of further applications.


Making food is cool and all, don't get me wrong, but that's almost all that the skill is doing. The most useful foods are the most convenient to make, and they're things like steaks - gecko, dog, coyote, brahmin, big horner - simple recipes that aren't a hassle to keep some ingredients handy to make. Higher-end food doesn't tend to have an appreciably longer effect duration. Tanned hides are useless and sell for a poor return (and they desperately need further crafting applications, like in armor modification). Poisons are understandably melee weapon/spears only, but the recipe yields only a few doses, and the weakest of the poisons requires cazador glands and good luck getting a hold of those by level 10. Outside of that, sure, a few old Fallout 3 skills were retooled very slightly to require Survival skill points, but it didn't bring anything new or must-have to the table.

I'm not saying Survival isn't a good idea - it's a damned great idea - but it's still in its infancy and mechanically pales in comparison to other skills. If the name of the game is survival, then Survival as a skill isn't the best thing to bet your life on.
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Rob
 
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Post » Wed May 11, 2011 1:17 am

I tagged guns, repair, and survival on my first character. I spent about 15 hours on that character before I scrapped it and started a new one. Survival is completely useless, even on hard core. I haven't put a single point into survival on my current playthrough and I'm doing just fine.
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JR Cash
 
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Post » Tue May 10, 2011 3:24 pm

FYI: There is one speech check on the Survival skill that's needs 60. The reward you get for passing it is pretty damn good.

Spoiler
The reward is .44 Magnum SWC ammo schematics. It's a hybrid between AP and HP ammo and nice stuff to load in a Trail Carbine.

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JUDY FIGHTS
 
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Post » Tue May 10, 2011 12:22 pm

I'd gladly sacrifice any shot at that ammo for all the skill points I sank into Survival.

Sure, making some chems is nice, but screw this skill. It is the lackest of lackluster.
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natalie mccormick
 
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Post » Tue May 10, 2011 5:47 pm

Sacrificing important SPECIAL stats (mostly STR and END) for minor regeneration simply isnt worth it no matter the level. The further you go into rad poisoning the worse the exchange becomes. The healing just simply isnt worth it. In hardcoe Super Stimpacks will keep you safe against groups of Deathclaws.

The cost of healing is irrelevant considering how Stimpacks are cheap (25 base value), common and weightless. Walking around irradiated to regenerate overtime will only save you an extremely minor amount of caps in a game where caps are hardly an issue.


Minor regeneration with high DT = no damage taken in majority of combats. Strength only comes in at 3 levels of Rad poisoning. For End, the difference in lower max hitpoints is made up in a handful of seconds, so I'm not sure how END can be important and regeneration irrelevant.

Cost matters for this thread. It's not, "how can I get more caps", but comparing Barter vs Survival.
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Vickey Martinez
 
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Post » Wed May 11, 2011 12:51 am

Neither.

I survive with my gun

I barter with my gun.
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Lisa
 
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Post » Tue May 10, 2011 6:29 pm

I like survival but I agree the crafting was a bit of a let down, they needed more recipes for science, explosives(I know but what ever), and survival. Go all along the world to find some junk items to make some not so junk items. Its really all about luck when you find these items and craft them when the planets align on the very campsite your cooking from.

Survival does have one thing going for it- food health and readily available makes it a cut above the rare stimpack for the med skill. And of course giving hydration and eating bonuses to food.

Bartering- only thing you really get is speech checks and when your later in the game you have plenty of caps.
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Tracy Byworth
 
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Post » Wed May 11, 2011 1:13 am

Well, if you get the perk Pack Rat with 70 Barter, that halves the weight of anything 2lbs or less. That's a lot of (make that Most) items in the game.

Combined with the notoriously useful Strong Back, you'll be prepared for anything, or, in hardcoe, able to carry enough ammo to take out the entire Legion.

That largely boils down to convenience and preparation. When I play my next game and go Legion (and Cannibal Sandman) I'm making a bee-line for it and stocking up on dynamite and Explosives skill points.
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Celestine Stardust
 
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Post » Tue May 10, 2011 1:19 pm

Well, if you get the perk Pack Rat with 70 Barter, that halves the weight of anything 2lbs or less. That's a lot of (make that Most) items in the game.

Combined with the notoriously useful Strong Back, you'll be prepared for anything, or, in hardcoe, able to carry enough ammo to take out the entire Legion.

That largely boils down to convenience and preparation. When I play my next game and go Legion (and Cannibal Sandman) I'm making a bee-line for it and stocking up on dynamite and Explosives skill points.


I'm doing the same thing! Sneak, melee, and unarmed, and not really focusing on crafty words. I'm more just out to stealing everything I can and killing anyone I want :laugh:
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Soku Nyorah
 
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Post » Wed May 11, 2011 1:59 am

lock pick 100
speech 80
guns 80
science 52

repair i think i might need to boost but not as valuable as in fo3
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Chris BEvan
 
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Post » Tue May 10, 2011 2:47 pm

I actually feel like Repair is where it should be, now. It's a much more forgiving mechanic in New Vegas, trading the preexisting version's skill requirements for supply requirements.

Now you can walk around with gear in good repair with less repair skill, but you'll be throwing more materials into that maintenance. I think it's a good trade-off.
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LADONA
 
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Post » Tue May 10, 2011 10:58 pm

Not to mention that half the speech challenges in the game are for barter.
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Russell Davies
 
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Post » Tue May 10, 2011 6:45 pm

I don't know if it's actually HALF, but a LOT of the challenges hang on Barter skill.


I know this Barter vs Survival is a false dichotomy of sorts, but they largely fill a similar niche, but one comes out way ahead and the other lags far behind.
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Lance Vannortwick
 
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Post » Tue May 10, 2011 12:01 pm

I took Survival all the way up to 100 on my first play-thru.
My character was unarmed/melee beast, I didnt take rad child but I was punching deathclaws limbs off fairly easily.
My barter ended up around 40.

One thing with survival that seems to be undervalued, the higher it goes the better foods get. Desert salads rock with high survival skills, I had them providing 21hp per second over 15 seconds at 100 survival. Thats 315hp in 15 seconds, without Arcade, and without stimpack sickness.
Also, high survival boosts the +stat effects several items of food and alchol ( eg. +3 strength from steaks, +3 str/+3cha/-3int beer, +75 energy/fire resistance on the atomic mixer).

Yes, it takes time to collect the components to make stuff like desert salad, trailmix or caravan lunches, but the return is better than stimpacks (I rarely used stims) and the high tier foods + rad child could make for a very potent tank.


I have low survival and still rarely use stims now. Sunset Sass and healing powder usually gets me through, at least since I got that speacial implant from the med clinic. I think I needed stims a little more prior to that if I'm being honest.
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josh evans
 
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Post » Tue May 10, 2011 9:00 pm

lock pick 100
speech 80
guns 80
science 52

repair i think i might need to boost but not as valuable as in fo3


Two words. Jury Rig.
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Jamie Lee
 
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Post » Tue May 10, 2011 10:17 pm

This "RPG Purist" argument for Survival holds no weight with me.


Of course it doesn't. it only makes sense to RPG purists.
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[Bounty][Ben]
 
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Post » Tue May 10, 2011 5:24 pm

I still find barter useless. The two associated perks are rather pointless. Anyone who thinks they are essential to hardcoe mode hasn't played hardcoe mode. I was never over encumbered once on my HC play through. Jury rigging gets me all the caps I need and speech is superior to barter when it comes to dialogue checks. I could only see barter beneficial to a pack rat, or someone role playing an OCD kleptomaniac.
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Natalie Taylor
 
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Post » Tue May 10, 2011 4:16 pm

Minor regeneration with high DT = no damage taken in majority of combats. Strength only comes in at 3 levels of Rad poisoning. For End, the difference in lower max hitpoints is made up in a handful of seconds, so I'm not sure how END can be important and regeneration irrelevant.

Cost matters for this thread. It's not, "how can I get more caps", but comparing Barter vs Survival.


Walking around irradiated to regenerate health you will be saving very few caps in the long run. Even with a low barter skill Stimpacks are extremely cheap and everywhere. High DT + endless Stimpacks = no damage taken in the majority of encounters. The regeneration isnt important to being "invincible" but moreso due to the high DT. In any kind of Power Armor the only things that are even a threat are high end enemies like Deathclaws and Cazadors with or without regeneration. Barter will save you much more than Rad Child in the long run.

What im getting at is you are trying to back Survival due to the Rad Child perk when it simply isnt that great and certainly not worth dumping 70 points into Survival purely to unlock it. END is important because, unlike healing over time (or regeneration), +hit points (or +END) isnt everywhere. If you want to regenerate then quaff some water, food, Stimpacks or all three. Its more than enough healing over time to tank any threat in the game. Because its possible to stack healing from different kinds of food and drink healing isnt really a problem. If I use a Dirty Water, Purified Water, Brahmin Steak, Gecko Steak and a Dog Steak ill be healing about 30 health per second without a Stimpack.
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Elizabeth Falvey
 
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Post » Tue May 10, 2011 8:26 pm

I like the concept of survival but it needs to be cleaned up and some serious balancing done.
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Nymph
 
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