Barter vs Survival

Post » Tue May 10, 2011 11:09 pm

45 survival is not bad, for that 10% run speed perk.
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Sabrina Steige
 
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Post » Wed May 11, 2011 1:57 am

Given the eventual release of difficulty mods, for instance, FWE, I'm sure survival and barter will be made into much more useful skills, perhaps even less roleplayer-esque and more necessary, like a combat skill. Personally, I'd love to see the ability to create poisons expanded, also I think survival should also encompass new crafting recipes as well.

As it stands now, both skills are fairly pointless from a non-roleplaying perspective. The game just isn't difficult enough to warrant investing in survival, and caps just aren't hard enough to amass to warrant investment in barter. I really hope the skills are revamped in future difficulty-enhancing mods.
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ILy- Forver
 
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Post » Tue May 10, 2011 10:05 pm

Neither.

I survive with my gun

I barter with my gun.


You are missing alot of XP and good writing by failing skill checks then.

I missed getting laid because of a low Barter skill. Never again!
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noa zarfati
 
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Post » Tue May 10, 2011 1:06 pm

45 survival is not bad, for that 10% run speed perk.


For real. I can't stand playing without Travel Light.
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Adam Porter
 
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Post » Wed May 11, 2011 1:35 am

You show me a guy who plays hardcoe and says he's never been encumbered, and I'll show you a liar.


:P
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sarah simon-rogaume
 
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Post » Wed May 11, 2011 3:44 am

I agreed with this thread a week ago...but now I realize how powerful the convienience of Survival really is. I chose Hunter as my first perk for my Tribal, and wow.....the meat I aquired, then turned into Steaks, was ridiculous. This seems to also affect Cazadore glands and the frequency of Eggs found, which can be sold for good caps.


Anyway....check out my "Chemical Triad of Epic Might" thread and you'll see my keen enthusiasm for Survival. Poisons + Drug making(which takes science for most but not Hydra, the addictive 0 weight Doctors Bag).


Best way to play imo, is with a focus on the Survival Skill. Very refreshing, but is lacking Spear making....which should be a somewhat basic Survival ability.
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Elea Rossi
 
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Post » Tue May 10, 2011 12:48 pm

They certainly can build on survival as it stands, adding uses for tanned hides (armor mods) and more recipies, tying it to some more perks like lifegiver, cowboy, lead-belly would be within its flavor too.
I still like the skill. It works quite well on a melee character.

Quench your thirst with some whisky +3Str/+3Cha/-3Int for some sixy brainless thumpin power.
Scarf your hearty meal of Desert Salad +21hp(15s) and Trail Mix +15hp(15s) +15ap. If your still in a flap cause that silly nest of cazadors have just eaten through your power armor then you can top it off with a Brahmin Wellington +15(10s).

I regularly have fun sploding deathclaws and cazdores in da face without touching bland steaks or stimpacks. With my high survival skill and a prepared meal they're easy. No problem harvesting poison glands for Bleak Venom -15hp(10s) incase I feel like pulling out my bumper sword.
Combine this with some nice perks like entomologist for +50% damage to cazadors and travel light.

Is it necisary... probably not, but it sure is fun.
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Elena Alina
 
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Post » Tue May 10, 2011 3:40 pm

You show me a guy who plays hardcoe and says he's never been encumbered, and I'll show you a liar.


:P

this. x100
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Ruben Bernal
 
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Post » Tue May 10, 2011 12:55 pm

I'm pretty far into the game now and I'm developing some pretty strong opinions on these two skills.


Initially, I was like "Psh, I played Fallout 3 and I was in nooo short supply of caps, I don't think I'm going to need Barter again."

It also helped that there was a brand spanking new skill in New Vegas, Survival, which let you live off the fat of the land.

Or so I thought.

After funneling a lot of my skill points and scavenging efforts into Survival and totally neglecting Barter, I feel like I have come to a conclusion.


I have made a massive mistake.


Allow me to elaborate on the situation with some basic Pros and Cons.


On the Survival side of the fence, the basic mechanics are using campfires to cook your own food, tan hides, make poisons, and be self-reliant. The reality is that the campfires are very inconveniently located (particularly bothersome is that none of them are near official Player Housing assets), the recipes require a lot of skill points put into the Survival skill to make even the most apparently simple things, scrounging up ingredients for these recipes is tedious as a whole plant will usually yield only one or two ingredient items, and the recipes then demand a lot of the ingredients (and even some insane ingredients - a tin can to make an omelet?) to make an item that is essentially kinda like a StimPak that, if you're in hardcoe mode, also mitigates your hunger.

The Pros? I'm struggling to find them. This skill is laden with Cons. Making poisons seems pretty cool until you find out it's a single dose, single strike sort of mechanic, and they're only applicable to melee weapons and spears (no duh, right?). I thought tanning hides was going to be a step into all sorts of cool armor modifications or other crafting, but it's essentially throwing a lot of these hard to obtain ingredients into a gecko hide that's worth a hundred or so caps. Nevermind, there's no profit to be found in Survival crafting in the first place - the ingredients are often worth more than the resulting product.


Barter. Let me tell you a little bit about Barter and why it's the better choice, and the choice I wish I had made. Number 1, Caps. Pure, simple caps. You save money and make a little more, and all this money you would see with Barter can supplement your diet and hydration with caps to spare on other actually useful things like guns, ammunition, and other supplies. Number 2, the Barter skill unlocks a highly desirable perk that halves the weight of anything in your inventory that weighs two pounds or less - take a look at your inventory some time and get a good feel for how many items would benefit from that. If you're in hardcoe mode, that means all the food and water and ammo you're lugging around weighs half as less. Further, unlike in Fallout 3, there are plenty of things to command the attention of your bottle cap collection - things like high-end medical procedures (you know the ones), gambling, item repairs, and weapon modifications.

The Cons? The only real Con is that you don't get to play with the shiny new Survival skill. I promise you you're not missing out on it, though. The bulk of its utility is in cooking dog, coyote, and gecko meat into steaks. That's just about it. It's the only reasonable recipe with a positive return - throwing meat on a fire and cooking it.

My bottom line is that Survival needs a lot of work, from recipe tweaks to ingredient yields and weights, more recipes that yield actual equipment and items (like non-addictive chem anologues!), to better campfire placement, and even making ovens/stovetops useable like a campfire (at least the ones in Player Housing and some popular shacks).

If you are playing hardcoe, I think Barter is the way you should go. It's the hardcoe golden skill. Drop 70 points in it and never look back.

I play on hardcoe and I don't think you're using the skill right.

The simple fact of the matter is: if you have a house why are you going out into the sticks to make food? If you have a house you should be able to resupply from a merchant in your town. If you're keeping a bunch of ingredients either on you or in your house waiting to find a campsite to make x, y and/or z then...

I think the Survival skill is intended for players who actually want to play as a survivalist, someone who doesn't want to live in a city, someone who would rather make their own medicines, etc instead of trusting a Wastelander.
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meghan lock
 
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Post » Tue May 10, 2011 10:45 pm

Then why would a survivalist go on unnecessary quests that could compromise his survival?

Why would a survivalist even approach another human being outside of giving it a go to promote the species?


Survival in one of the most civilized places remaining in North America in that manner is pretty ridiculous.


Unless you're a "Roleplay Purist" (guffaw) and your character finds a place to camp out and never leaves except to hunt with spears he didn't make himself and take what he's hunted back to the campfire he didn't even build himself, then Survival is just not well-integrated or realized in New Vegas. It's only pointing in the right direction.

Barter is King.
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naome duncan
 
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Post » Tue May 10, 2011 9:45 pm

I can't say that survival has been particularly great for me but it does appear that higher points in it help me need less water/food/sleep in hardcoe mode? I'm on my first play through and haven't tried not having Survival yet but I haven't run into situations where I was needing Barter either… As was said before and also applies to myself… I haven’t seen a need to barter much …most equipment I’m actually using comes from loot and there seems to be plenty of loot to sell to easily offset the benefits of the Barter skill in transactions… It was suggested that Barter has enough challenges to make it useful. I can’t say for sure since I haven’t completed the game (hardcoe) but for sure, I haven’t seen it come up THAT much. If anything I’m going to be pumping points into Speech, Lockpicking, and Science.
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P PoLlo
 
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Post » Wed May 11, 2011 4:08 am

Yeah, FONV buggers you fiercely if you don't have Barter points or haven't found the 4 copies of TOAJTJV for 16 Barter points with Comprehension. Nothing like raiding Vault 3, taking all the restored Fiend outfits, weapons, and high-value miscellania to the Gun Runners or Alexander on the 188 Trading Post and getting a lousy 5000 caps for 12000 caps of sh@t. Then I expediently bought up all his .308 and .50 BMG ammo variants and walked away with 500 lousy caps... >:) So much easier to kill Martinez the Gun Runner plant in McCarren and take his 10000+ caps. Bought me 2 implants with that score! >:)
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x a million...
 
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Post » Tue May 10, 2011 6:28 pm

You show me a guy who plays hardcoe and says he's never been encumbered, and I'll show you a liar.


:P


Heh.. I play on hardcoe only.. and I've been 'encumbered' a few times... Then I turn to Ed-E and give him 90% of the crap i don't actively need.. and I'm fine.

The only time I go encumbered, 'intentionally' you could say. Is when I'm at the novac-room. I take EVERYTHING from Ed-E (and any other follower) and from my safe.. to see what I can repair-up, choose for crafting (if I choose to bother, which usually I don't), and then put 95% back in the safe, getting my weight back down to 100lbs or less

I carry maybe 1 melee weapon. 2 guns (1 long range, 1 short range), the ammo for those two (usually all the 'optional' varieties, and about 100 each of 'regular'. with Ed-E carrying another 2-400 of regular each just in case)
Armor, some food, and other basic stuff that's just useful to have.
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Bedford White
 
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Post » Wed May 11, 2011 3:39 am

I don't know why anyone other than full on "role play" would bother with Barter. Pack Rat simply doesn't stand any chance against Strong Back. Higher survival also means less supply need.
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Lovingly
 
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Post » Tue May 10, 2011 3:35 pm

I've only played hardcoe, and Survival is better. Barter is much better than Fallout 3, but where Survival shines is not in the campfire menus, but in the fact the food and drink helps you more as your survival goes up. When my whiskey went from giving one point of strength to two, that's what got my attention.
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ruCkii
 
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Post » Tue May 10, 2011 5:09 pm

I've only played on hardcoe and Survival left me wanting.

I hunted down a crap load of skill books to barely squeeze into the 70 Barter I needed for Pack Rat for when I hit level 30.

That's "pretty much done with the game and Barter is still that much more attractive" Level 30.


Also, Strong Back + Pack Rat = a warm sweater that hugs you on a brisk autumn evening.
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Benjamin Holz
 
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Post » Wed May 11, 2011 1:35 am

I've only played on hardcoe and Survival left me wanting.

I hunted down a crap load of skill books to barely squeeze into the 70 Barter I needed for Pack Rat for when I hit level 30.

That's "pretty much done with the game and Barter is still that much more attractive" Level 30.


Also, Strong Back + Pack Rat = a warm sweater that hugs you on a brisk autumn evening.


I tend to agree with you. So much so that I scrapped my 1st playthrough yesterday (67 hours Level 25), to restart with a different build to do pretty much what you say to get the same perks.

Going with Something like:

S 5
P 4
E 9 (can you say implant shopping spree?)
C 2
I 6
A 6
L 8

Hunter Rapid Reload Educated Travel Light The Professional Shotgun Surgeon Cowboy Pack Rat Strong Back Nerd Rage Silent Running Jury Rig Purifier Weapon handling Ninja

Also going with "hardcoe" this time. So far (level 5) much more satisfying (damn limb damage is annoying :D )
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Honey Suckle
 
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Post » Wed May 11, 2011 1:48 am

I played around with that one bug in Vault 11 (I think it was?) setting up a character to jump from level 10 to 30, just to screw around with skills. Foregoing Survivalist skill points put me in a position to do ... incredible things, lemme tell ya. :D

Plenty of attention was spent on Speech, weapon skills, and Barter than pretty much made each test skill set beastly, so I feel pretty 'confirmed' in that Survival is a largely garbage skill.

And by garbage I want to say I am thoroughly exaggerating and I really mean something more along the lines of "severely underdeveloped" or "lackluster" or "skill point sink" - I'm not a min/max gamer, just finding it to not be worth any investment.


One of the best things the Survival skill could do is have lower component costs on recipes at higher skill levels. The costs to make poisons are ridiculous as is, but if the component investment was reduced by a unit every 20 points or so, such that you could eventually make a 3-dose batch of poison with only 1 of each component poison, you'd have something more worthwhile. Even then, they need to have basic poisons made of just a single component (think like 1 Bark Scorpion Gland = 2 doses Bark Scorpion Poison, or 1 Cazador Poison Gland = 1 Concentrated Cazador Poison).

And probably some equipment crafting would be a great thing to do. All these hides and other things and you can't make, embellish, or enhance armors.
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Stryke Force
 
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Post » Wed May 11, 2011 3:39 am

Ditto.
I think speech, barter and science are your best friends in NV they seem to come into play more than others, apart from maybe repair?

i agree. in my outings, i have found speech more useful than barter, so far i haven't found survival to be be of much use. if one is into melee or hand to hand then survival is more useful because if poison.
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Marion Geneste
 
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Post » Tue May 10, 2011 4:04 pm

I have a melee/survival character that is still like under 10 and I already have food that gives 160 FOD/H2O + 75 hp over x sec.... and it weighs 0.25 lb each.... I pop one of those atomic thingers for like 200 something SLP once in a while and with under 10 lbs of stuff I can go for days without restocking food and water + do some healing when I need it. I really do not see any downside to survival. I actually carry a lot less weight than I normally would and find I have plenty of room to pack whatever I junk I find around. If I were a gunner I would probably be encumbered due to lower STR and all that ammo. I did my first complete game as Guns, Repair, Science, Lockpick, then rest in misc. stuff and I had weight issues, but other than that no problems. I have never gambled and I do not pick up every piece of armor/weapon that I find to sell and I think I had like 75k caps at the end. I never had to buy out ammo from vendors for my AMR or 12.7mm smg, but that may be because I am good shot without VATS (never used it except to get a sneak 1 shot kill on ceaser). I only play on Very Hard/hardcoe.

I guess what I mean to say is...... Survival is A-OK and do not feel perturbed for taking it. Barter is handy too, but most barter dialogue checks also have other skill options to get the same result.

EDIT: I never used incendiary ammo or the pyromaniac perk.... I guess it has a use, but it is completely unnecessary.
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Matt Bee
 
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Post » Tue May 10, 2011 5:36 pm

Considering that the Mojave Wasteland dont have too much of the post apocalyptic feeling since that most of the "civilization" is nearly reconstructed, Barter, Speech, and Science are you best choices,
Survival suits more in the Capital Wasteland (if they aren t reconstructed their lifes yet)
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Sanctum
 
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