Bartering System

Post » Fri Apr 29, 2011 7:11 pm

I thought Morrowinds bartering system was absolutely amazing.
+ It felt very 'real' and medieval to be accepting items in lieu of money sometimes, and bartering in the way you imagine people did barter before fixed prices and assembly lines.
- By the time you had Grand Soul Gems with Golden Saints in them, the suspension of disbelief did take some damage, when you traded a merchant his entire stock for a stupid trinket.
( Of course that would be fixed if the Oblivion-invented "Soul-ratings" on the gems stay in SKyrim, and the prices stay duly nerfed )

Oblivions bartering system also had some features that were cool, like haggling - which was indirectly there in Morrowind, where you could simply name a price, and then get a "yes" or "no"
But by and large I felt Oblivions bartering system was pretty poor. What ? Oh, you can only pay 1200 for my daedric cuirass ? How about for 5 of them ? Still 1200 ? But if I sell them separately ? Oh, that's much better... It just felt a little dumb.

Ideally I'd love a marriage between the two - where the Haggling options and the investment-thing stays, but with the system otherwise reverted to how it was in Morrowind.

Ideas, general discussion, calling me names, all welcome.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri Apr 29, 2011 10:41 pm

I liked parts of Morrowind's system better (like the trading items for items that you mentioned), however it felt a bit clunky at times. If they streamlined it in Skyrim and made it more user-friendly, it'd be perfect.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Fri Apr 29, 2011 3:58 pm

Like in fallout, one single trade could consist of several different items sold, and bought, and the difference of gold was given to you, or to the trader, depending on the sale. The haggling thing in oblivion is kind of like the offering system in morrowind. You could offer to pay this much, or receive this much for a item, and it would be refused if too high. Just like oblivion, oblivion just used percentages instead of gold
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Fri Apr 29, 2011 11:00 am

Like in fallout, one single trade could consist of several different items sold, and bought, and the difference of gold was given to you, or to the trader, depending on the sale. The haggling thing in oblivion is kind of like the offering system in morrowind. You could offer to pay this much, or receive this much for a item, and it would be refused if too high. Just like oblivion, oblivion just used percentages instead of gold

:facepalm:

I completely forgot about the Fallout system. I'd definitely support that kind of system in Skyrim.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Fri Apr 29, 2011 11:28 am

I prefer Morrowind's system.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri Apr 29, 2011 12:42 pm

Actually, I am hard-pressed to think of a difference between Morrowinds and Fallouts trading systems.
Well, if they are already taking advantage of lessons learned from Fallout, that's probably how they'll make the trading system, I guess.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri Apr 29, 2011 6:13 pm

Actually, I am hard-pressed to think of a difference between Morrowinds and Fallouts trading systems.
Well, if they are already taking advantage of lessons learned from Fallout, that's probably how they'll make the trading system, I guess.


There wasn't, really. The interface was just a bit more streamlined.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Fri Apr 29, 2011 11:33 pm

I prefer Morrowinds bartering it reminded me of medevil times, in Oblivion I just kept moving the bar based on my barter skill and their dispossition towards me and left it it felt rather mundane, I would like to see as system similar to Morrowinds just make it a little more streamlined and fluid to use.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Fri Apr 29, 2011 3:31 pm

:facepalm:

I completely forgot about the Fallout system. I'd definitely support that kind of system in Skyrim.


+1

the Morrowind trading system was a little bit too time consuming.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Fri Apr 29, 2011 10:51 pm

Morrowinds. So when my skill is high enough I can spam, uh that is, buy and sell the same object back and fourth over and over again until I have about a billion Septums.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri Apr 29, 2011 3:54 pm

On a completely different note ( Which I just remembered because of that thing with soul-ratings );

God, I hope they make it so I can see which souls are in which soul-gems again. Instead of just knowing that it was a "grand" soul, I liked being able to see the specific soul.
I had the entire Lava-pit room of my Telvanni Tower covered in nicely laid-out patterns of soul-gems containing the 'surviving' members of House Dagoth. I would go down to check on them every now and then... Dagoth Vaner, Gareth, Gires, Goral, Rather so many... Each and every one a reminder of a past victory. I gave them a few ash-statues and stuff to make it cozy for them, of course.

Aah. Laughing at defeated enemies like the arrogant Altmer mage I pretend to be in my computer games. Good times.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri Apr 29, 2011 11:13 pm

Could this be yet another victory in favor of III over IV ?

Damn you all !!!
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Fri Apr 29, 2011 3:03 pm

I never actually got the hang of Oblivion's haggle system, so I just didn't use it. I prefer Morrowind's. Though I really don't truly care all that much.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri Apr 29, 2011 8:09 pm

I liked Morrowinds system more then Oblivions. Then again its "persuasion" mechanism was easier to use then Oblivions so haggling for prices didn't seem as difficult in Morrowind.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sat Apr 30, 2011 1:29 am

On a completely different note ( Which I just remembered because of that thing with soul-ratings );

God, I hope they make it so I can see which souls are in which soul-gems again. Instead of just knowing that it was a "grand" soul, I liked being able to see the specific soul.
I had the entire Lava-pit room of my Telvanni Tower covered in nicely laid-out patterns of soul-gems containing the 'surviving' members of House Dagoth. I would go down to check on them every now and then... Dagoth Vaner, Gareth, Gires, Goral, Rather so many... Each and every one a reminder of a past victory. I gave them a few ash-statues and stuff to make it cozy for them, of course.

Aah. Laughing at defeated enemies like the arrogant Altmer mage I pretend to be in my computer games. Good times.

Well by chance I play as an Altmer and I did this too: I had one soul of every creature in Morrowind, I kept several sould of Golden Saints and Winged Twilights and I had the souls of House Dagoth it was great!
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Sat Apr 30, 2011 2:26 am

On a completely different note ( Which I just remembered because of that thing with soul-ratings );

God, I hope they make it so I can see which souls are in which soul-gems again. Instead of just knowing that it was a "grand" soul, I liked being able to see the specific soul.
I had the entire Lava-pit room of my Telvanni Tower covered in nicely laid-out patterns of soul-gems containing the 'surviving' members of House Dagoth. I would go down to check on them every now and then... Dagoth Vaner, Gareth, Gires, Goral, Rather so many... Each and every one a reminder of a past victory. I gave them a few ash-statues and stuff to make it cozy for them, of course.

Aah. Laughing at defeated enemies like the arrogant Altmer mage I pretend to be in my computer games. Good times.

Agree, bring back named soul gems. Combined with black soulgems it would be awesome and give nice roleplaying options.
I would also prefer to have different sizes of souls for different enemies so you want to track down and soultrap boss monsters.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat Apr 30, 2011 2:28 am

Definately Morrowinds bartering, how it was in oblivion really annoyed me.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri Apr 29, 2011 9:17 pm

I prefer Morrowind's system.

User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Apr 29, 2011 1:58 pm

Neither system really worked well. Traders need more character for it to work; a trader should not only be limited by type of goods and money s/he has, but also by how much s/he wants to spend, how high his/her chances to sell an item are etc.

Very expensive items should not be easy to sell to your average trader, although some might be stupid enough to be talked into it (given a high enough skill level of course), and some might be intelligent enough to actually be able to find use for the item and gladly pay everything they have for something they'll sell for twice that money elsewhere.

But as long as every trader is the same and none has common sense, I'd favor Morrowinds system over Oblivions in general, given some changes and fixes of exploits.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri Apr 29, 2011 4:49 pm

I don't think beth is going to use either of those, so I'm not going to vote until poll is updated with "A brand new idea, explain"-alternative.

But comparing morrowind and oblivions system.. Both had major epic fails in them. I really do believe fallouts system, with and enchanted version of bartering would be cool, but really, does it have to be a mini game? In fallout 3 it's not, and it works beautifully.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri Apr 29, 2011 4:49 pm

Barter: to trade by exchanging one commodity for another

In Oblivion, it isn't possible because you're changing item for gold. If I cannot trade potato for a carrot - it isn't barter and therefore isn't good. Voted Morrowind.
:)
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sat Apr 30, 2011 1:58 am

..., calling me names, all welcome.

Careful what you wish for... :)
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri Apr 29, 2011 2:22 pm

Of the two, I definitely favor Morrowind's system, in spite of its problems. Being able to barter for items, and being able to "unload" valuable artifacts after some negotiation, was far more realistic, at least until the same merchant bought the 3rd or 4th (or 200th) of them at the same price without ever being able to sell the first, or when your Mercantile skill hit the point where you could buy items and then sell them right back for more money.

In Oblivion, having every merchant with an unlimited amount of cash, but never willing to spend more than a few hundred Septims on a single purchase, was awful. Essentially, it was a way to fix the exploit "bruise" by amputating the limb. The concept of arranging a transaction "balance" was interesting, but it needed a bit more development.

In both cases, the lack of gradual inventory turnover, and the lack of price change according to supply, left a lot of room for improvement.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat Apr 30, 2011 3:40 am

I sort of want them to find a way to make it so that shops don't automatically want to buy everything you have for sale. In fact, they should make it so shop keepers don't even want to buy things except under certain conditions. It's just that, I have never gone to a CVS and then sold them everything I possess but don't want.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri Apr 29, 2011 7:11 pm

I am ok with the Oblivion system if the traiders have enough gold to get a propper value out of high priced loot but I would prefer to go back to the Morrowind system (especially if they bring back the Scamp - he was awesome)
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Next

Return to V - Skyrim