I'm planning on putting together some mods based on The Adventures of Barterman [http://www.gamesas.com/bgsforums/index.php?showtopic=913655] http://www.gamesas.com/bgsforums/index.php?showtopic=928849].
I'm still very much in the thinking-it-out-and-poking-around-in-GECK phase, so don't expect anything soon, except maybe a teaser mini-mod. I wanted to create this thread now so I can invite cult members to get their 2 cents in if they want to join in on the fun.
Very loosely, my plan is something like this: BarterMan World will be modular so you can choose what bits of it you want to include, and how much you want his world to effect your character.
BarterMan World - The Man Himself
This will contain BarterMan the Potomac Trader.
The setting is after he has completed his ongoing exploration of the Potomac, and he has decided to settle into the life of a wandering trader, while remaining consumed with his chosen purpose in life of killing all raider scum he encounters.
He will carry some juicy thingumabobs that he has repaired with the finest of parts and they're a bit special - Wee Bertha will be available, for example.
He will of course follow his standard procedure of refusing to trade goods for caps. All trades are barter only.
But he will accept caps for repair - and he's a master of repair. He has also created a collection of special maildrops over time, where he leaves Journal entries relevant to the surrounding area (as a guide to the bewildered). He leaves the odd few supplies in these as well, which he's happy to share with friends. You'll have to meet him and be nice to get the key... unless you're an expert lockpick and don't mind stealing. In which case he will kill you on sight. Choose your alignment carefully.
... Plus other things as they occur to me or you, so long as they don't place any particular restrictions on the player or clash with other mods. Just Barterman added to your world as a wandering trader on the Potomac.
... With lots of little easter-eggy rewards and jokes prompted by the Adventures threads, like a poster for the legendary Feral Undergound gig in Moriarty's last saturday, and That Feckin' Tin Can will certainly make an appearance... the Common Cold might show up... Hot Toddies will definitely be available. Perhaps even compulsory! :celebration:
If you're gonna suggest an easter egg/reward/funny trade item, feel free to PM me instead of posting here if you don't want to spoil the surprise for the others. :whisper:
The idea is that over time, The Adventures of Barterman Journal threads will converge with the Mods to fill in the backstory for how he finishes exploring the Potomac and becomes a trader. And I'll be updating the mod(s) to add appropriate items we come up with along the way, plus new guides to areas as he explores them over on the Journal threads. That'll give the Journal a goal and finish-point for the exploration, which would otherwise go on forever and drive us all mad in the end.
[Edit:] In essence, The Adventures Of BarterMan will migrate into your game. Be afraid...
BarterMan World - Wolfie Baby's Apartment
Add this module, and you do not own the apartment in Megaton - that's Wolfie Baby's and you can't have it. There'll be frugal alternative accomodation available in Megaton.
As compensation for not getting the Apt from Simms when you do his 'favour' - he'll let you use a bed & a locker in his gaff instead, and the locker will have a suitable bonus reward.
If you already own the apt in megaton, you will be unceremoniously evicted and your stuff thrown in a chest outside Wolfie's Apartment.
I have two thoughts then - might even be two alternative modules.
1: Want to get the apartment? Talk to BarterMan, and get ready for some serious travel and head-scratching. He gives you a quest that will eventually earn you the right to take over Wolfie's apartment. You will of course have to follow a ridiculous breadcrumb trail to get the deeds and key. Believe me - you'll earn that apartment in BarterMan World!
2: You can never own the apartment. It's Wolfie's and he's not gonna give it up. However, if you're good enough and smart enough and tough enough, you can gain access to it and rob him blind. Watch out though if you hang around to use the place, he's bound to show up some night extremely pissed-off, and make you suffer.
Barterman World - The NetZone Cafe
There are lots of Moriarty's mods that could clash, so this would be an optional module as well, if I do it.
This would add the "NetZone Cafe" to Moriarty's Pub. Not sure what I can use it for yet, so unless I come up with something interesting/funny/useful I might not do this module at all. I'm still just groping for ideas on this one.
As I said - still in the thinking phase.
Any thoughts?