[Rel] Bartholm 7.0

Post » Tue May 17, 2011 3:18 pm

Here's a new and improved version of Bartholm & the Isle of Slart.

I've added the following quests:
-"Buried Buccaneer Booty" quest (Started by picking up a torn map from the captains cabin of the pirate ship in "Pirate Hunters" from Major gro-Hammer in Slartholm)
-"Return of the Maormer" repeatable quest available from Major gro-Hammer after completing the "Siege of Slartholm"
-"Grog for Blackdog" quest from Captain Blackdog McGee (Bartholm Docks - available after you've completed the "Rockville Rum" quest from Loranil at Bartholm Manor)
-"Here Today Yarn Tomorrow" quest from Helene Jacinth at Barthlom Manor.
-"Ogre Dentistry" quest from Rita Moreno in Slartholm.

Suggestons & bugs welcome. Thanks again for the wonderful support & feedback from this community. You are great!
-J.Sera

http://worlds.fortinbras.net/maps/bartholm70.zip
http://worlds.fortinbras.net/maps/bartholm70_patch.zip

Website
http://worlds.fortinbras.net
Screenshots
http://worlds.fortinbras.net/images/bartholm_pirates.jpg
http://worlds.fortinbras.net/images/bartholm_legion_oblivion01.jpg
http://worlds.fortinbras.net/images/bartholm_legion_oblivion02.jpg
http://worlds.fortinbras.net/images/bartholm_legion_bruma01.jpg
http://worlds.fortinbras.net/images/bartholm_docks.jpg
http://worlds.fortinbras.net/images/bartholm_legionnaire_v_maormer.jpg
Videos
http://movies.fortinbras.net/bartholm_promo_hi.wmv
http://movies.fortinbras.net/bartholm_promo_lo.wmv

_________________________________________________

The Town of Bartholm 7.0

02/26/10
_________________________________________________

Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses.

Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart. Slartholm consists of an Inn, General Store, Blacksmith, Barracks, Alchemist Tent & 3 houses.

The Narcissa's Captain Blackdog McGee offers passage from Bartholm to the Isle of Slart and back.

You can:
-Uncover a plot against the Count for Primo Victrix. (Bartholm)
-Igor offers Dark Brotherhood member's a contract. (Bartholm)
-Save the Town of Bartholm from an Oblivion Crisis for Grok gro-Hammer (Bartholm)
-Join the Bartholm Foreign Legion & defend the village of Slartholm from a Moarmer attack (Slartholm)
-Help the Bartholm Foreign Legion defend the shipping lanes against
pirates. (Slartholm)
-Help the Bartholm Foreign Legion defend the Isle of Slart from additional waves of Maormer troops. (Slartholm)
-Solve a mystery for Tyrantus Rex (Slartholm)
-Fight in the Arena and become Bartholm's Grand Champ (Bartholm)
-Fight in daily free for all matches and defend your title once a week as Bartholm's Grand Champ. (Bartholm)
-Take official paperwork to the Governor of Slartholm for Count Victrix (Bartholm)
-Take random Dark Brotherhood contracts on citizens all over Cyrodiil. (Bartholm)
-Collect books for Bartholm & Slartholm's literate citizens. (3 in Bartholm / 2 in Slartholm)
-Assist Eranyon with Bartholm's ghost citizenry. (Bartholm)
-Help Helene Jacinth find her lost knitting supplies. (Bartholm)
-Help Helene Jacinth find her lost dog. (Bartholm)
-Assist Jean Luc in guarding a sacred scroll. (Bartholm)
-Anton Chance offers Thieves Guild members pickpocket jobs. (Bartholm)
-Help Grok gro-Hammer solve Bartholm's skooma problem. (Bartholm)
-Hunt escaped prisoners for Grok gro-Hammer. (Bartholm)
-Go hunting with Filthy Fargus in Bartholm. (Bartholm)
-Go hunting with Filthy Fahad in Slartholm. (Slartholm)
-Deliver meat for Fargus & Fahad. (Bartholm / Slartholm)
-Find a bottle of Rockville Rum for Loranil. (Bartholm)
-Resolve Ayne Drehl's unwanted house guest issue. (Bartholm)
-Help Brutus Minimus find his lost sheep (Slartholm)
-Help Rita Romano find a minotaur horn (Slartholm)
-Help Rita Romano find ogres teeth (Slartholm)
-Find a torn map and begin the search for the "Lost Treasure of the Isle of Slart" (Slartholm)
-Help Captain Blackdog McGee collect the ingredients to make Grog. (Bartholm Dock)
-Rent a room at the Lodge or the Raw Bar. (Bartholm / Slartholm)
-Purchase a horse from Ra'jahd at Bartholm Stables (Bartholm / *Horse Armour not supported)
-Purchase a house in town from the Count and furnish it. (Bartholm)
-Cause havok around town and get arrested or killed by the guards.
-Take "the Narcissa" from the Bartholm Docks to the Isle of Slart.

The mod contains:
150+ NPC's
25+ Buildings
1700+ voice files
32 quests

?????????
Thanks
?????????

I would like to thank my wife Leah. You are wonderful!

I would like to thank gamesas for such a wonderful world.

I would like to give props to everyone on the Elderscrolls Forums and everyone that contributed to the Wiki. Without your help, this mod would still be a long time coming.

I would also like to thank everyone that I forced to record conversations and all of the people who helped me playtest
Leah Sera, Mike Rielly, Luel, Paul Bono, Patrick Hunt, Daniel Hunt, Nikki Hunt, M. Sera, Brian Whitman, & Christopher Siess.
A special thanks to LaughingMan008 & The Last Ayleid for hard work playtesting and helping research.
A special thanks to The Oblivion Beta Testing Guild for beta testing and providing feedback.

Thank you, you are all great!


?????????
Contact
?????????
J.Sera
slarti@fortinbras.net

http://worlds.fortinbras.net

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Version Changes
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6.95 Beta
-added "Buried Buccaneer Booty" quest (started by picking up a torn map from the captains cabin of the pirate ship in "Pirate Hunters")
-added "Grog for Blackdog" quest from Captain Blackdog McGee (bartholm docks)
-added "Here Today Yarn Tomorrow" quest from Helene Jacinth at Barthlom Manor.
-added "Ogre Dentistry" quest from Rita Moreno in Slartholm.
-added map markers to the isle of slart (town, dock, shrines, rex estate, tower, etc.)
-updated BHConversation quest script (moved bartholm dialogue addtopic here. this should resolve issues with players not getting dialogue topics before entering bartholm)
6.96 Beta
-removed LOD mesh (reverted back to previous version to temporarily resolve issue a draw issue with the LOD mesh until it can be fixed)
6.97 Beta
-updated "Here Today Yarn Tomorrow" quest items (disabled until the quest begins)
-updated Isle of Slart LOD meshes and distantlod
-updated Bartholm distantlod
-updated Slartholm map marker (moved closer to town)
-updated Bartholm Chapel Crypt (quest chests no longer respawn)
-updated "Pirate Hunters" (adjusted pirate's aggression, confidence & responsibility)
-updated "Bartholm Bounty Hunter" (added 5 more escaped convicts)
-cleaned bartholm.esp (used wrye bash to remove orphans)
6.98 Beta
-added "Return of the Maormer" repeatable quest from Major gro-Hammer in Slartholm
-revamped "Siege of Slartholm" (reinforcements are now available in slartholm at need / all battle waves now occur on the same day / increased boss difficulty level / bandits no longer spawn after the siege is completed)
-updated "Pirate Hunters" (player reward is higher if legionnaires survive / modified pirate npc script - first kill now says "1 pirate is dead")
-updated stablehand BartholmHorseBashiraGive package (bashira should now stand next to the horse when the player first mounts)
-edited Staff of Banishment from the "Bartholm Ghost Story" (removed script effect)
-updated lost sheep quest (levelled gold reward / sheep will no longer follow the player if they have failed the quest / dying sheep only trigger quest fail when the quest is active)
-updated lost dog quest (levelled gold reward)
-updated lod using tes4gecko
7.0
-removed thumb.db from bartholm.bsa
User avatar
Mrs shelly Sugarplum
 
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Post » Tue May 17, 2011 12:36 pm

May I be the first to say.... :celebration: :foodndrink: :intergalactic: :icecream: :goodjob: :bowdown:

... and of course... :twirl: :dance:

Congratulations, and thanks!
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Tania Bunic
 
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Joined: Sun Jun 18, 2006 9:26 am

Post » Tue May 17, 2011 10:46 am

Thanks. This has been among my favourite content mods since v5.something (when I started playing modded Oblivion). I will definately use it with my new character. :foodndrink:
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Sun of Sammy
 
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Post » Tue May 17, 2011 3:32 pm

The more quests, the better. I am a huge QUESTAHOLIC.
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Becky Palmer
 
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Joined: Wed Oct 04, 2006 4:43 am

Post » Tue May 17, 2011 7:39 am

Thanks! I hope everyone is having a great weekend!
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Soph
 
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Post » Tue May 17, 2011 9:30 am

Not wanting to start a new game yet having finished more than half of the quests in version 6 - is it safe to just update the mod without clean saving?

thanks
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Sara Johanna Scenariste
 
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Joined: Tue Mar 13, 2007 8:24 pm

Post » Tue May 17, 2011 1:48 am

thank you so much jsera :foodndrink:

Bartholm is a constant addition in my gameworld...
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Lauren Dale
 
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Joined: Tue Jul 04, 2006 8:57 am

Post » Tue May 17, 2011 6:58 am

Thanks for the update jsera, I'm looking forward to finally playing through this great mod :)
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louise fortin
 
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Joined: Wed Apr 04, 2007 4:51 am

Post » Tue May 17, 2011 5:43 am

My imperial legion character cant wait to help Bartholm beat crime.

Hey, that sounds a good idea, when you finish Bartholm why dont you make a mod that lets you be a Imperial Legion guard? I mean the original was one of my favourite mods, but it has been abandoned for two years, you should make one, it will be brilliant.
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Neko Jenny
 
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Joined: Thu Jun 22, 2006 4:29 am

Post » Tue May 17, 2011 3:47 am

when i try to enter or exit bartholm i end up stuck on a horse in the stable. can someone help me out with this.
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Claire Jackson
 
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Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 17, 2011 3:14 pm

Bumping my question two posts back.

Is there any issue with installing this after having only completed some of the quests in the previous version?

For instance my character has completed all Slartholm quests and is grand champion of the arena, but has hardly done the quests in the town itself.

Will adding this update break anything or should I wait for a new game?

thanks
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Umpyre Records
 
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Joined: Tue Nov 13, 2007 4:19 pm

Post » Tue May 17, 2011 12:28 pm

Hey, that sounds a good idea, when you finish Bartholm why dont you make a mod that lets you be a Imperial Legion guard? I mean the original was one of my favourite mods, but it has been abandoned for two years, you should make one, it will be brilliant.

I'll definitely give it some thought. Thanks for the suggestion.

when i try to enter or exit bartholm i end up stuck on a horse in the stable. can someone help me out with this.

Hmm. Don't know right off why that might be happening. Welcome to send me a save game and I'll check it out.

Bumping my question two posts back.

Is there any issue with installing this after having only completed some of the quests in the previous version?

For instance my character has completed all Slartholm quests and is grand champion of the arena, but has hardly done the quests in the town itself.

Will adding this update break anything or should I wait for a new game?


You should have no issues with having completed previous quests and updating. The only quest I have made changes to is the Siege of Slartholm. If you havent completed it, you should complete it first before updating.


Thanks again for all the positive feedback!
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SEXY QUEEN
 
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Post » Tue May 17, 2011 9:31 am

Oh this sounds good. I should probably check out those L4D2 maps as well!
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Davorah Katz
 
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Joined: Fri Dec 22, 2006 12:57 pm

Post » Tue May 17, 2011 12:09 pm

I'm having an issue running Oblivion with Bartholm 7.0 installed. The game always hangs a few seconds after I click to load a save. I can revert back to version 6.97 and all's well.

I installed B7 by my usual procedure (for mods containing a BSA but no individual data files other than an esm/esp.)

Attempt 1:
1.) Deactivated B6.97 and manually removed its BSA (esp was auto removed) from Oblivion\data.
2.) Manually placed B7 BSA in Oblivion\data.
3.) Created an OMOD consisting of the B7 esp only.
4.) Activated OMOD.
5.) Adjusted load order with BOSS.
6.) Ran BOSS invalidation too.
7.) Cleaned mod with TES4edit (both "Remove "Identical to Master" records" and "Undelete and Disable References").
8.) Ran TES4LODgen.
9.) Launched Oblivion
10.) Hang during save load.
11.) Deactivate and remove B7.
12.) Restore B6.97
13.) Load game.... all is well.

Attempt 2:
1-6.) Same as attempt 1.
7.) Cleaned mod with TES4edit ("Undelete and Disable References" only, since this is supposedly save for any mod).
8-13.) Same as attempt 1.)

History:
I have been using Bartholm since 6.0 without issue for ages. I have not installed any "new" mods in quite some time. (I have, however, updated several mods, the latest being NR&B to 4.5.5.) Batholm 7.0 was loaded as per BOSS guidelines, in the same spot where 6.xx has peacefully resided. My B6xx esps were always cleaned with TES4edit (as described in Attempt 1, step 7) ) without problem. I have not yet tried installing B7 sans cleaning of any sort, since "Undelete and Disable Reference" is normally safe and foolproof (and found some 530 references to disable).

Oh.... if it matters my 7.0 is the full version (not the 6.0-7.0 upgrade), downloaded almost immediately after its availability announcement.

I don't see this as being load-order related or a mod conflict, since as mentioned nothing has changed other than a few individual mod updates. But just in case, here is my (very uncomplicated) load order:
Spoiler

00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 TamRes.esm
03 CyrodiilUpgradeResourcePack.esm
04 GTAesgaard_2.esm
05 Cybiades.esm [Version 2.0]
06 Windfall.esm
07 Kvatch Rebuilt.esm
08 Unofficial Oblivion Patch.esp [Version 3.2.4]
09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0A Oblivion Citadel Door Fix.esp
0B DLCShiveringIsles.esp
0C TamRes.esp
0D exhSIPalacelodge.esp
0E oc_darker_nights.esp
0F Rainbows.esp
10 WindowLightingSystem.esp
11 CityLights - ImperialCity.esp
12 ImpeREAL City Unique Districts - All the Districts - Merged.esp
13 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp
14 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
15 ImpeREAL Empire - Unique Forts.esp
16 BlackLuster.esp
17 Cobl Glue.esp [Version 1.72]
18 Cobl Si.esp [Version 1.63]
19 300 Regal Imperial City 2.esp
1A GTAesgaard.esp
1B GTAesgaard_2.esp
1C (DC) The Pride of Wolfs Gate.esp
1D (DC) Kvatch Watch Towers.esp
1E Kvatch Rebuilt.esp
1F EiAmod.esp [Version 1.1]
20 EiAmod_ShiveringIsles.esp
21 LostSwordOfTheAylied.esp
22 LostSwordOfTheAylied - OBSE Add-On.esp
23 Region Revive - Lake Rumare.esp
24 The Ayleid Steps.esp [Version 3.2]
25 Order of the Virtuous Blood Expanded v0.3.esp
26 TheElderCouncil_TempleOfTheOne.esp
27 VHBloodlines 1.2.esp [Version 1.4]
28 Villages1.1.esp
29 VOILA.esp
2A VOILA - Soldiers of Empire.esp
2B Windfall.esp
2C Knights.esp
2D The Lost Spires.esp
2E LostSpiresImpeREALFortsPatch2.esp
2F AFK_Weye.esp
30 Rumare-AFK_Weye Patch.esp
31 ElsweyrAnequina.esp
32 Kragenir's Death Quest.esp
33 KDQ - Rural Line Additions.esp
34 road+bridges.esp [Version 4.5.5]
35 Feldscar.esp [Version 1.0]
36 Vergayun.esp [Version 1.0.1]
37 Faregyl.esp [Version 1.0.10]
38 Faregyl+Anequina Patch.esp
39 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]
3A KragenirsDeathQuest-LostCoast patch.esp
3B Cybiades.esp [Version 2.1]
3C CybiadesDungeon.esp [Version 2.1]
3D Castle_Seaview.esp
3E CastleSeaview+LostCoast Patch.esp [Version 1.0]
3F xulImperialIsle.esp [Version 1.6.3]
40 NRB4+UL-II Patch.esp [Version 5.0]
41 bartholm.esp
42 Fort Akatosh Redux.esp
43 FortAkatoshRedux-NewRoads&Bridges patch.esp
44 Millstone_Farm_COBL.esp
45 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.2]
46 NRB4+RR Patch.esp [Version 2.1]
47 BlackScreenSneakFix.esp
48 DecoratorAssistant with OBSE v1.1.esp
49 DropLitTorchOBSE.esp [Version 2.1]
4A Duplicate_Item_Spell.esp
4B Panzer_Kleidung_03.esp
4C Quest Award Leveller.esp [Version 2.0.1]
4D Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
4E Companion Neeshka.esp
4F NRB4 Standard Road Record.esp


Thank for the ear.
-Decrepit-
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Luis Longoria
 
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