Base Game Needs Refinements

Post » Wed Sep 01, 2010 11:06 pm

well i believe the base game needs more work... enemy patrols, adjustments to scaling of enemies, random events/encounters etc, they're planning 4 more dlc i think, no way i am buying more dlc(dead money was bad enough) UNLESS they do more work to the base game, there is a lack of strong human type enemies as we level up and it seems we're still fighting powder gangers armed with 9 mm's and hatchets at level 20 or 30 and no scaling hardly at all is not fun, i can't see buying the next 4 dlcs if the main map is gonna stay the same, its ok early on in the game like level 1-15 ..but as we level up the game needs to stay pretty challenging in my opinion its not living up to that so i sure hope they are spending some of this time and energy they are using to make more dlcs and add some content etc to base game.
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Andrea P
 
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Post » Thu Sep 02, 2010 12:49 am

This is the fourth topic you made about needing more enemy partols and weapons.

I agree about more/better weapons

Poll is off as well because every game could use more work before its out.
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Elisabete Gaspar
 
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Post » Wed Sep 01, 2010 2:55 pm

This is the fourth topic you made about needing more enemy partols and weapons.

I agree about more/better weapons

Poll is off as well because every game could use more work before its out.

don't try to intimidate people on my topic, i don't appreciate it. this topic needs a poll, everyone doesn't read the same topics and since the game is new and dlcs are being made and the base game needs more work, this topic is fine and appropriate.not only that, the game is still new and they read these forums we all know that and they are in the middle of making more dlc as we speak so its not like all of our opinions and suggestions end the day the game came out.
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Heather beauchamp
 
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Post » Wed Sep 01, 2010 3:47 pm

Ugh. No scaled enemies please.
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Tanya
 
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Post » Thu Sep 02, 2010 12:49 am

It does need more things in the base game (such as some Legion Towns, Legion quests and a pro Legion companion), but random encounters and [censored] scaled enemies aren't on the list.
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Javier Borjas
 
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Post » Wed Sep 01, 2010 2:26 pm

I wouldn't mind a DLC that adds more explorable buildings, caves or mines to the wasteland, and more enemies too. In case of human NPCs, i think their gear should be level scaled, not necessarily the enemies themselves. Basically like a "Broken Steel" Without the "play after the ending" and the "Broken" parts :hehe:
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Andres Lechuga
 
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Post » Wed Sep 01, 2010 3:20 pm

Every base game can do with more work done to it.

However with regards to scaled foes, that is an abomination which should be obliterated preferably before it's inception.
The point people have to bear in mind is that the Fallout series was/is and should be first and foremost a cRPg, which means that if you do wander back into the 'starting' areas at a much higher level you should be able all but ignore the enemies there as nothing but a minor irritation and swat them with ease. If a foe you encounter at let us say 5th level turns out to be quite tough and hands you a fight which could have gone either way, if you encounter them at let us say 10th level they should not provide the same amount of threat to you as they do when you're 5th level.
If you want games where the challenge level remains constant/exactly the same throughout the game then I think that 'Classic RPG style' games are not for you, as the challenge level should in RPG's vary depending on whereabouts you are in the game and at what level you are at while you are there.


However having said that, there are some npc's in New Vegas who could do with their weaponry and or armour being improved. Although I feel that enemies like the fiends should still have an ecclectic selection of weaponry and that one of them attacking you with a 'mere' pool cue does actually make sense in the context that they are out of their tiny little minds on chemicals and thus could be seeing you in your Power Armour as a walking trash can instead and thus their assault does make sense.
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Luna Lovegood
 
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Post » Wed Sep 01, 2010 4:35 pm

More work...yes.

The return of Oblivion style level scaling...no.
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luis ortiz
 
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Post » Wed Sep 01, 2010 3:36 pm

No. Let the new bugs stay in isolated areas.
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Ross Zombie
 
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Post » Wed Sep 01, 2010 6:06 pm

don't try to intimidate people on my topic, i don't appreciate it. this topic needs a poll, everyone doesn't read the same topics and since the game is new and dlcs are being made and the base game needs more work, this topic is fine and appropriate.not only that, the game is still new and they read these forums we all know that and they are in the middle of making more dlc as we speak so its not like all of our opinions and suggestions end the day the game came out.


Not trying to intimidate anyone but this is the fourth topic you made about it. Poll is misleading. Every New Game is going to need more work. Many people will vote yes just because of the bug issue. I would vote yes because I feel some weapons were left out along with traits. I doubt anyone will vote NO on "game needs more work." What game does not need more work?

Now if you said "this is one thing I feel the game needs work on, what are somethings you feel?" Poll would still make no sense. It might as well be "Do you agree with this idea: Yes/No"
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Batricia Alele
 
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Post » Wed Sep 01, 2010 9:29 pm

Every game needs refinements, no game is perfect.
Aaaaaaaaaaanyway...
Some ideas from a fish to improve game:


Allow for lvl 20, 25 and 30 cap. (30 for those that have Dead Money.)

New traits and "better" traits, both with it's benefits as well as it's drawbacks.

Make gameworld feel more alive with our level, let Powder Gangers upgrade their equipment at lvl 15, have super mutants appear occasionally outside of Black Mountain/Jacobstown after the quest Crazy Crazy Crazy, make general wild-life such as Cazadors, Nightstalkers and Giant Radscorpions have certain % chance of spawning in certain areas after we reach a certain level. (The game becomes too predictable with completely static spawns.)
Have all factions, that make sense to do this, send assassination squads/mercenaries/revenge seekers after us if we become vilified with them, that includes Khans, PG's, casino groups, Kings, Boomers and BOS.
Maybe add a couple of new creatures that aren't bullet sponges? How about a red radscorpion, the size of a small one, that has an incredibly potent poison?
Or one that can paralyze the PC for 10 seconds? (Paralyze effect does not stack and after 10 seconds is passed we can't be paralyzed for 5 seconds.)
Just make the game-world feel more alive, more challenging.
(And weightaholic, we've already gone through this one the other thread, I'm not going to have a debate about "don't use it" again, if you don't like this idea, fine but the discussion is not happening again because it leads nowhere.)

Fix some perks and tweak them, make some perks have 6 str OR! 6 end, it's annoying to have to have two stupid requirements, should be enough that I have 90 unarmed without having 90 melee...

Fix bugs.

Fix bugs.

Fix glitches.

Fix freezing.

Fix bugs.

Allow the option to have six with "any" prosttute and/or stripper inside Gomorrah.

More Legion quests, if there is a Legion DLC then that's great! But... For the love of god add more sidequests to the "real" game and not just the DLC area in that case.
More Legion merchants, one at Cottonwood and one at Nelson.
Allow for slave runs at Legion.

I'll come back with some more later on. :)
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Lynette Wilson
 
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Post » Wed Sep 01, 2010 2:48 pm

I wouldn't mind a DLC that adds more explorable buildings, caves or mines to the wasteland, and more enemies too. In case of human NPCs, i think their gear should be level scaled, not necessarily the enemies themselves. Basically like a "Broken Steel" Without the "play after the ending" and the "Broken" parts :hehe:

i agree with you on the enemy scaling, enemies don't need to be scaled but their weapons do, and i would like more explorable buildings etc, kinda like some of the buildings in FO3, the roosovelt academy was fun to fight in, so was the capitol building, thats one good thing about bethesda, they make good dungeons to fight in and explore.
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Laura Mclean
 
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Post » Wed Sep 01, 2010 12:07 pm

I just want higher leveled creatures to appear like with Broken Steel. So when you reach a high level 30-35 you see tougher creatures to fight.
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Jodie Bardgett
 
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Post » Wed Sep 01, 2010 7:10 pm


(And weightaholic, we've already gone through this one the other thread, I'm not going to have a debate about "don't use it" again, if you don't like this idea, fine but the discussion is not happening again because it leads nowhere.)



Why would we? You didn't bring it up. :thumbsup:
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Nikki Morse
 
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Post » Wed Sep 01, 2010 4:41 pm

well the poll says it all, lets just hope obsidion spends some time and energy making the base map area more fun and unpredictable instead of just mkaing lots of dlcs which really just amount to small quests, and i for one will NOT be buying any more dlcs unless i know they are going to address some issues with the base map.
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Julia Schwalbe
 
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Post » Thu Sep 02, 2010 3:03 am

It's pretty obvious that Obsidian is trying their best. Obsidian is a lot smaller than gamesas and on top of that NV only had a year and a half of development to Fallout 3's 3 years (5 if you include the development done with Oblivion's engine).
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FABIAN RUIZ
 
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Post » Wed Sep 01, 2010 2:21 pm

Thank god for Mods.




And if you're on Console, svcks for you.
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claire ley
 
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Post » Wed Sep 01, 2010 5:38 pm

Bethesda have 5 years of development for Fallout 3

New Vegas? only 2

How is that fair for Obsidian???


also

Allow the option to have six with "any" prosttute and/or stripper inside Gomorrah.


Ecchi lover support this idea
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Bonnie Clyde
 
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Post » Wed Sep 01, 2010 5:37 pm

Ugh. No scaled enemies please.


This! Scaling is the worst thing ever invented!
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Mark
 
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Post » Wed Sep 01, 2010 8:03 pm

This! Scaling is the worst thing ever invented!

like it was in oblivion i agree, it seemed like you never got stronger but there does need to be some better armed enemies as we level up, and the human enemies need to be a bit tougher early on, just like the giant scorpions and deathclaws and casedores inflict a lot of damage, the human type enemies need to inflict good damage, as it is now, most of the human enemies are not well armed, none of the powder gangers have good weapons, ceasers legion is armed pretty bad, a lot of melee weapons, whats up with that, and ncr is poorly armed except for the rangers, which aren't very numerous, so the enemies are just too poorly armed, so however you want to cut it, the bad guys aren't all that tough in new vegas.
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Louise Dennis
 
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Post » Wed Sep 01, 2010 10:19 pm

Thank god for Mods.




And if you're on Console, svcks for you.

i agree, i play on the xbox, i can play it on my pc if i wanted to, but i do like the consoles, there are a lot of things that aren't quite right in new vegas, mainly weak enemies armed with crap weapons for the most part.
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Cesar Gomez
 
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Post » Wed Sep 01, 2010 1:29 pm

Id like them to make the lucky 38 a better home by adding a fast travel point out side L38,(not outside the strip),bt making one of our stoves actualy able to cook stuff in them,giving an ortion between a work bench and reloading bench,ect.Id also like the ability to light camp fires, in hardcoe files, living in camps with no light or warmth isnt very fun.Lastly, new vegas had good story,and pleanty of side quest,that i like, but there wasnt as many cool places to go into and scav like there was in fo3.Thats wat took up most of my time in fo3,just wandering around,and i kinda miss it.
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Mariana
 
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Post » Thu Sep 02, 2010 12:17 am

Id like them to make the lucky 38 a better home by adding a fast travel point out side L38,(not outside the strip),bt making one of our stoves actualy able to cook stuff in them,giving an ortion between a work bench and reloading bench,ect.Id also like the ability to light camp fires, in hardcoe files, living in camps with no light or warmth isnt very fun.Lastly, new vegas had good story,and pleanty of side quest,that i like, but there wasnt as many cool places to go into and scav like there was in fo3.Thats wat took up most of my time in fo3,just wandering around,and i kinda miss it.

fallout had the big buildings and complexes to go in, new vegas has the hotels but they arne't that complicated, pretty simple, the buildings in FO3 were easy to get lost in.
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Chantelle Walker
 
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