Adding tags to your mod in Bash:
Hopefully, you have read the readme provided for Wrye Bash. It is detailed and well put together, but some things can be overlooked, or forgotten. So, I will point out how to do this again, here. In the lower right corner of Bash, on the "Mods" tab page, is a box that says "Bash Tags". Right-clicking in that box will bring up a menu of all the tags available. Select the Unofficial Oblivion Patch in the file column. This is a mod everyone should be using. In the 'Bash Tags' box, you'll see the tags that have been added to it. Right-click in that box to bring up the tag menu. Clicking those menu options will select, or deselect the tag. Left-click in the box again to close the menu. Now you know how to add tags, or remove them, if necessary.
Intent and Purpose:
The purpose of this thread is to centralize the tags needed for mods that don't come pre-tagged. It is not for sorting load orders, or for asking how to use Bash for other things. I am no expert myself yet, and will be learning what tags are needed and why, as well as you.
I'm slowly consolidating this list as it grows and adding notes. Many are already pretagged and will be redundant. Some might have tags that are incorrect, so please critique.
Adonnays Classical Weaponry.esp - BOSS suggests tagging this with Graphics, but I honestly don't get why... Addonay's are all new items, no tags are needed for them
Adonnays Elven Weaponry.esp - BOSS suggests tagging this with Graphics as well, but I honestly don't get why... Same as above
AgarMoreVariedSpellEffects.esp - {{Sound}} Pulls the sound changes through magic overhauls while maintaining compatibility with them.
All Natural.esp [Version 0.9.2] {{C.Climate}} Tagged due to numerous changes to interior climates that need to be preserved for the interior weather system to function.
Alternative Start by Robert Evrae.esp [Version 1.66] - {{Relations}} Tagged this way by myself because it makes alterations to faction relationships based on choices you made during Chargen. I doubt very many people eve realize this is needed.
Atmospheric Loading Screens - No Text.esp {{Graphics, NoMerge}}
Atmospheric Loading Screens - Random Quotes.esp {{Graphics, NoMerge}} - pre-tagged
Ayleid Loot EXtension.esp {{Invent}} - Makes a change to one vanilla NPC's inventory that is easily lost by overhauls et cetera, the invent tag helps avoid this problem
Better Cities - Full City Defences.esp {{C.Water}}
Better Cities Full.esp {{C.Water}}
Better Imperial City.esp {{C.Water}}
bgMagicEV.esp [Version 1.68EV] {{Delev, Names, Relev}}
bgMagicEVAddEnVar.esp [Version 1.68EV] {{Relev}}
bgMagicEVAddEnVarNoSI.esp {{Relev}}
bgMagicEVShader.esp [Version 1.68EV] {{Graphics, NoMerge}}
BladeofWoe.esp {{Graphics, No Merge}} Import new graphics *only*.
Blood&Mud.esp {{Hair, NpcFaces}} You show this tagged with just hair, but there is also custom face work done to some vanilla NPCs that is easily overridden by overhauls. I don't have the Hair tag on my copy and haven't noticed anything wrong there yet.
Book Jackets DLC.esp {{Graphics, NoMerge}} - NoMerge enhances compatibility with other mods that may alter these books in other ways
Book Jackets Oblivion.esp {{Graphics}} - Allows use with mods like "Save skill books for later"
Book Jackets Oblivion.esp {{Graphics, Names}} I prefer the book names provided by Book Jackets to those given by the UOP.
Book Jackets with Rational Names and Save Skill Books.esp {{Graphics}} (edited to integrate Save Skill Books for Later)
BPMerchantStorage.esp {{Invent}} Adds keys to some NPCs
C&C - The Blackwood Company - OOO.esp {{Invent, Relations}}
C&C - The Blackwood Company.esp [Version 1.0.2] {{C.Owner}} It makes a few ownership changes to vanilla cells that are easily undone without it.
CDEP-UnderpallCave.esp {{C.Water}}
ChallangingThieveryFull.esp {{Invent}} Adds stuff to at least one NPC.
Choices and Consequences - MMM.esp {{NoMerge}}
Choices and Consequences - OOO.esp [Version 0.1] {{Factions}}
Cobl Filter Late MERGE ONLY.esp [Version 1.53] {{Filter}}
Cobl Races - Balanced.esp [Version 1.52] {{Body-F, Body-M, Eyes, Hair, R.Relations}}
Cobl Races TNR SI.esp [Version 1.53] No tags are needed for this. I mistakingly tagged, but these modules are built to be imported into the patch. You do need to tag any other mod that changes a vanilla NPC face, to see that change in the game.
Cobl Races TNR.esp [Version 1.53] Same as above. With additional note: Latest BOSS masterlist loads these near the end. This will override any other mods. Recommend adjusting your masterlist to place these with the original TNR versions so they load first, and will be overridden by any tagged mod later.
Cobl Races.esp [Version 1.52] {{Eyes, Hair, R.Relations}}
Cobl Races.esp {{Eyes, Hair, R.Relations, Voice-M, Voice-F}} (added Voice tags because I edited in the CS to integrate Diverse Voices)
Cobl Tweaks.esp {{Filter, InventOnly}}
Darkgreen Glass Armour.esp {{Graphics, No Merge}} Import new graphics *only*.
DLCBattlehornCastle - Unofficial Patch.esp - {{C.Light, Stats}} This one's important! This should have the C.Owner tag removed! The original DLC comes with a dirty edit to the Mystic Emporium which causes a conflict with cell ownership when using DLCFrostcrag, using the C.Owner tag on the UP just makes this a bigger problem, particularly for people using alternative Frostcrag versions.
DLCFrostcrag.esp - {{C.Owner}} Not necessary if you're using vanilla Frostcrag with the Unofficial Patch as the patch comes tagged with C.Owner, but for people using an alternative Frostcrag they are much more likely to have problems with cell ownership problems with the Mystic Emporium. This fixes that.
DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] {{C.Light, C.Climate, C.Owner}}
DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] {{C.Light, C.Owner}}
DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] {{C.Light, Relev, Stats}}
DLCOrrery - Unofficial Patch.esp [Version 1.0.3] {{C.Light}}
DLCSpellTomes.esp {{Relev}}
DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] {{C.Light}}
DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] {{C.Light, Relev, Stats}}
DLCVileLair - Unofficial Patch.esp [Version 1.0.5] {{C.Light, Stats}}
Enhanced Water v2.0 HD.esp {{C.Water}} To get the new water type
Fadingtorches v2.2b.esp {{Names}}
Faregyl.esp [Version 1.0.7] - {{Relations}} I send this out pre-tagged due to altering relationships with the Imperial Legion faction and the local citizens faction.
FCOM_BobsArmory.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_Cobl.esp [Version 0.9.9] {{Delev, Invent, Relev}}
FCOM_Convergence.esp [Version 0.9.9] {{Delev, Relations, Relev, Stats}}
FCOM_ExnemRuneskulls.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_Francescos.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_Knights.esp [Version 0.9.9b4] {{Delev, Relev}}
FCOM_LessReaversInGates.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_LothsBluntWeapons.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_RealSwords.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_SlofsRobeTrader.esp [Version 0.9.9] {{Delev, Relev}}
FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] {{Delev, Invent, Relev}} To make sure the NPCs get their new equipment, instead of the OOO or FCOM one.
FCOM_WarCry.esp [Version 0.9.9] {{Delev, Relev}}
Feudal Empire 300.esp {{Graphics, Invent}} Graphics, if you want the new city guard uniforms. Invent to carry changes to Mazoga (sp?)
FineWeapons for OOO.esp {{Graphics, No Merge}} Import new graphics *only*.
FineWeapons for OOO.esp {{Graphics}}
FineWeapons.esp - {{Graphics, NoMerge}} You *NEED* these bash tags to make this work properly with any overhaul
FortAkatosh.esp {{C.Water, Relations}}
Francesco's Dark Seducer Weapons Patch.esp {{Delev, Relev}}
Francesco's Optional Chance of More Enemies.esp {{Delev, Relev}}
Francesco's Optional Chance of Stronger Bosses.esp {{Delev, Relev}}
Francesco's Optional Chance of Stronger Enemies.esp {{Delev, Relev}}
Francesco's Optional Leveled Guards.esp {{Delev, Relev}}
GlenvarCastle.esp {{C.Water}}
HeartOftheDead.esp {{Hair}} Adds new hair to one of the races.
HiddenSkulls.esp {{Invent}} Adds an item to a popular NPC.
HoarfrostCastle.esp {{C.Water, Hair}}
Item interchange - Extraction.esp {{Filter}}
Item interchange - Placement.esp {{Delev, Filter, IIM, Invent, Relev}}
JQ-Fighters_Guild_United.esp {{Invent}}
Knights - Unofficial Patch.esp [Version 1.0.9] {{C.Light, Invent, Names, Relev, Stats}}
Let There Be Darkness.esp {{C.Light}}
LoadingScreens.esp {{Graphics, NoMerge}}
Lyn-StoriesFromTheSeaMod.esp {{Invent}} Adds stuff to at least one NPC.
Mage Equipment 2.1 {{Filter, Graphics, Invent}} CorePCs notes: Without filter tag, wouldn't show in bashed patch. Invent tag to carry changes to NPCs. Graphics tag if using Slof's robes to carry over changes (load Order specific). With Filter tag, esp can be inactive.
MannimarcoRevisited.esp {{C.Water}} New water type.
Mart's Monster Mod - Gems & Gem Dust.esp {{Invent}}
Mart's Monster Mod - Shivering Isles.esp [Version 0.18] {{Delev, Relev}}
Mart's Monster Mod for Fran.esp [Version 3.7b1] {{Relev, Delev}}
MMM-Cobl.esp [Version 1.63] {{Delev, Invent}}
mz_Shields_SI.esp {{Graphics, No Merge}} Import new graphics *only*.
Oblivion WarCry EV.esp {{Delev, Relev}}
OOO 1.32-Cobl.esp [Version 1.64] {{Delev, Invent}}
Oscuro's_Oblivion_Overhaul.esp [Version 1.34] {{C.Water, Delev, Factions, Names, Relations, Relev, Stats}}
PersuasionOverhaul_MMM.esp [Version 1.2] {{Relations}}
PersuasionOverhaul_OOO.esp [Version 1.2] {{Relations}}
Pestilent Afflictions.esp {{Relev}}
Qarls_Harvest addon_MMM.esp {{Invent}}
Qarls_Harvest.esp {{Invent}}
Real Lava 1.3.esp {{Graphics}}
Ruins of Tarnesia.esp [Version 1.0] {{C.Water, NpcFaces}}
RustyItems for OOO.esp {{Graphics, No Merge}} Import new graphics *only*.
RustyItems for OOO.esp {{Graphics}}
Salmo the Baker, Cobl.esp [Version 3.08] {{C.Owner}}
SIRMS.esp {{Names}} Changes names of a few chests that are not used by any other mods I use.
Slof's Horses Base.esp {{Graphics}}
SupremeMagicka.esp [Version 0.87] {{Stats}}
TamrielTravellersHorseTextures.esp - {{NoMerge, Graphics}} Allows you to use Slof's textures without any other problems
TamrielTravellersItemsCobl.esp [Version 1.39c] {{Delev, NoMerge, Relev}}
The Lost Spires.esp {{C.Water}}
TIE.esp [Version 1.25] - {{Delev, NpcFaces, Relations, Relev}} Since TIE incorporates the face mods of TNR, the NpcFaces tag is needed. The relations tag because it alters some faction relationships that need to be carried forward. CorePCs Notes: For TIE.esp you could also add Invent, Stats, Faction - depending on what you need it for. E.g., if you wanted inventory item to show up correctly, stats on weapons and ammo, faction relationship changes that were made.
TamrielTravellersItemsNPC.esp [Version 1.39c] - {{Delev, NoMerge, Relev}} - Corepc explained why this needed to be tagged NoMerge but I forgot why. It ships this way though. CorePCs Notes: Adding the NoMerge fixed the problem of travellers list getting reset in bashed patched itself to use those that were in the esm and not the changes the esp made itself. Be Sure to leave this checked in load order Before and After building your patch!
Ulrim's Horses.esp {{Delev, Graphics, Relev}} Self-Added to import leveled lists, and carry his graphics changes over Slof's Base (Mod is revised)
Unofficial Oblivion Patch.esp [Version 3.2.0] {{C.Climate, C. Light, C.Owner, Delev, Invent, Names, Relev, Stats}} Consensus is to remove C.Water tag {{Relations}} depending on setup. In an FCOM setup, it will depend on what loads after (such as Alt. Start)
Unofficial Shivering Isles Patch.esp [Version 1.4.0] {{C.Light, C.Owner, Invent, Names, Stats}}
Again, please DO NOT post entire load orders here. Just post the individual mods, and the tags they need, with a short explanation of why, and I will try to keep them all on the first page or two of the post. There are thousands of mods, so this could get quite large, quickly, and I don't want to have anyone have to search the entire thread to find what they need.