Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Xepha's Dynamic Weather.esm
[X] StreetLights.esm
[X] DCInteriors_ComboEdition.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] Better Prompts v1pt1.esp
[X] FireLightFix.esp
[X] DarNifiedUIF3.esp
[X] StreetLights - Wasteland.esp
[X] MrSlackPants-DecentPipBoyLight.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] DelaySteel.esp
[X] delaypl.esp
[X] delayzeta.esp
[X] Delay ThePitt + Anchorage.esp
[X] GalaxyNewsRadioFix[S].esp
[X] BoSPatrols.esp
[X] tubRRCompound.esp
[X] DCInteriors_DLC_Collectables.esp
[X] FalloutFood.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - UFP Support.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FalloutFoods - FWE Master Release.esp
[X] T3T_MiscItemIcons.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - FWE Master Release.esp
[X] RobCo Certified.esp
[X] BuildableBots v0.3a.esp
[X] Buildablebots Robcert. addon.esp
[X] Wasteland Whisperer.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - No Floaters.esp
[X] Mart's Mutant Mod - No Geckos.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - No Skeleton Decay.esp
[X] Mart's Mutant Mod - No Wanamingos.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Sensible Dismemberment.esp
[X] NightvisionGoggles(Powered).esp
[X] Owned!.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Anchorage.esp
[X] Xepha's Dynamic Weather - The Pitt.esp
[X] Xepha's Dynamic Weather - Broken Steel.esp
[X] Xepha's Dynamic Weather - Point Lookout.esp
[X] Xepha's Dynamic Weather - Rain (OA).esp
[X] Xepha's Dynamic Weather - Darker Water.esp
[X] Dogmeat Leather Armor - no crafting.esp
[X] Follower Amata ULTIMATE.esp
[X] Sydney Follower.esp
[X] Achievement Remover [All].esp
[X] Achievement Remover [FWE].esp
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Xepha's Dynamic Weather.esm
[X] StreetLights.esm
[X] DCInteriors_ComboEdition.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] Better Prompts v1pt1.esp
[X] FireLightFix.esp
[X] DarNifiedUIF3.esp
[X] StreetLights - Wasteland.esp
[X] MrSlackPants-DecentPipBoyLight.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] DelaySteel.esp
[X] delaypl.esp
[X] delayzeta.esp
[X] Delay ThePitt + Anchorage.esp
[X] GalaxyNewsRadioFix[S].esp
[X] BoSPatrols.esp
[X] tubRRCompound.esp
[X] DCInteriors_DLC_Collectables.esp
[X] FalloutFood.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - UFP Support.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FalloutFoods - FWE Master Release.esp
[X] T3T_MiscItemIcons.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - FWE Master Release.esp
[X] RobCo Certified.esp
[X] BuildableBots v0.3a.esp
[X] Buildablebots Robcert. addon.esp
[X] Wasteland Whisperer.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - No Floaters.esp
[X] Mart's Mutant Mod - No Geckos.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - No Skeleton Decay.esp
[X] Mart's Mutant Mod - No Wanamingos.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Sensible Dismemberment.esp
[X] NightvisionGoggles(Powered).esp
[X] Owned!.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Anchorage.esp
[X] Xepha's Dynamic Weather - The Pitt.esp
[X] Xepha's Dynamic Weather - Broken Steel.esp
[X] Xepha's Dynamic Weather - Point Lookout.esp
[X] Xepha's Dynamic Weather - Rain (OA).esp
[X] Xepha's Dynamic Weather - Darker Water.esp
[X] Dogmeat Leather Armor - no crafting.esp
[X] Follower Amata ULTIMATE.esp
[X] Sydney Follower.esp
[X] Achievement Remover [All].esp
[X] Achievement Remover [FWE].esp
I've been reading up on using FO3Edit to resolve conflicts, and I know that Wryebash was EXTREMELY useful for Oblivion, but I still don't really understand what the difference is between a Bashed Patch and a Merged Patch. I used BOSS to sort my load order (manually sorted the ones that it couldn't recognize, using FO3Edit to figure out which mods they conflicted with, and which I wanted to take precedence. I'm still not sure I did it right) and I'm trying to decide how to proceed. I moved Bashed Patch, 0 from Mopy/Extras to the data folder, and I opened GaryBash to rebuild the patch, but I don't know which things to check/uncheck. FO3Edit's merged patch is simpler, but it seems reckless to simply merge all the mods together haphazardly, or does FO3Edit somehow know what to merge and what to leave? I feel in over my head. Help! :bowdown: