Bashed Patch not working

Post » Wed Mar 30, 2011 1:06 am

Hello, I've recently been having a problem with my Wrye Bash and the Bashed Patch. For some reason my Oblivion game gets stuck at either the intro video after the Bethesda logo comes up or in a loading screen before the main menu. I'll include my mod list in the spoiler, and I've figured out that my Oblivion install runs without the Bashed Patch being loaded in the load order, i.e. if I deselect the Bashed Patch from the load order it runs fine, without any effects of the Bashed Patch (obviously). Any help would be much appreciated. Thanks.


Spoiler
Active Mod Files:00  Oblivion.esm01  MathFunctions.esm02  All Natural Base.esm  [Version 1.2]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  CyrodiilUpgradeResourcePack.esm09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm0C  Better Cities Resources.esm  [Version 4.9.0]0D  CM Partners.esm0E  HorseCombatMaster.esm0F  Oblivion Achievements CORE Version.esm10  ScreenEffects.esm11  Beautiful_Women_Revised.esp12  Unofficial Oblivion Patch.esp  [Version 3.2.0]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Better Cities .esp16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1B  Atmospheric Loading Screens - Original Text.esp1C  All Natural.esp  [Version 1.2]1D  All Natural - SI.esp  [Version 1.2]1E  All Natural - Real Lights.esp  [Version 1.2]1F  Living Economy.esp20  Living Economy - Items.esp21  Cutthroat Merchants.esp22  Display Stats.esp  [Version 1.3.1]23  DropLitTorchOBSE.esp  [Version 2.4]24  FormID Finder4.esp25  ScreenControls.esp26  SimpleHUDClock.esp27  Streamline 3.1.esp28  DLCHorseArmor.esp29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  DLCVileLair.esp2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2E  DLCMehrunesRazor.esp2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]30  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp31  DJ Merged Items Mod.esp32  Adonnays Elven Weaponry.esp33  Vvardenfell_Imports.esp34  Thieves Arsenal.esp35  DLCThievesDen.esp36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]38  Cobl Glue.esp  [Version 1.72]39  Cobl Si.esp  [Version 1.63]3A  Bob's Armory Oblivion.esp3B  FCOM_BobsArmory.esp  [Version 0.9.9]3C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]3D  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]3E  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]3F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]40  FCOM_Convergence.esp  [Version 0.9.9Mb3]41  FCOM_RealSwords.esp  [Version 0.9.9]42  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]43  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]44  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]45  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]49  FCOM_FriendlierFactions.esp  [Version 0.9.9]4A  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]4B  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]4C  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]4D  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]4E  BladeOfTheHaunted.esp  [Version 2.4]4F  BladeSong.esp50  BrotherhoodRenewed.esp  [Version 1.0.11]51  aaaJNF-&-DS-Pirate-Isles-Beta.esp  [Version 1.0]52  Abriael_Human.esp53  TheElderCouncil.esp54  DLCBattlehornCastle.esp55  DLCFrostcrag.esp56  Knights.esp57  xuldarkforest.esp  [Version 1.0.5]58  xulStendarrValley.esp  [Version 1.2.2]59  xulTheHeath.esp5A  XulEntiusGorge.esp5B  xulFallenleafEverglade.esp  [Version 1.3.1]5C  xulColovianHighlands_EV.esp  [Version 1.2.1]5D  xulChorrolHinterland.esp  [Version 1.2.2]5E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5F  xulBravilBarrowfields.esp  [Version 1.3.2]60  xulLushWoodlands.esp  [Version 1.3.1]61  xulAncientYews.esp  [Version 1.4.3]62  xulAncientRedwoods.esp  [Version 1.6]63  xulCloudtopMountains.esp  [Version 1.0.3]64  xulArriusCreek.esp  [Version 1.1.3]65  xulPatch_AY_AC.esp  [Version 1.1]66  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]67  xulPantherRiver.esp68  xulRiverEthe.esp  [Version 1.0.2]69  xulBrenaRiverRavine.esp  [Version 1.1]6A  xulImperialIsle.esp  [Version 1.6.6]6B  xulBlackwoodForest.esp  [Version 1.1.0]6C  xulCheydinhalFalls.esp  [Version 1.0.1]6D  xulAspenWood.esp  [Version 1.0.2]6E  xulSkingradOutskirts.esp  [Version 1.0.1]6F  xulSnowdale.esp  [Version 1.0.2]70  xulCliffsOfAnvil.esp71  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]72  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]73  HUD Status Bars.esp  [Version 2.0.1]74  Quest Award Leveller.esp  [Version 2.0.1]75  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]76  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]77  Alternative Start by Robert Evrae.esp78  SupremeMagicka.esp  [Version 0.90b]79  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]7A  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]7B  MidasSpells.esp7C  ArcaneArchery.esp7D  DeadlyReflex 6 - Combat Moves.esp7E  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp7F  DRSplatter.esp80  Oblivion XP.esp  [Version 4.1.5]++  Francesco's Slower skills x1.5.esp++  Level_Rates_Modified_x2.esp81  Oblivion Achievements CM Companions.esp82  SP1stPLegs.esp83  CM Partners.esp84  CM Partners Special NPCs.esp85  CM Partners NPC.esp86  CM Partners More NPCs.esp87  CM Partners Marker NPCs.esp88  CM Partners Extra NPCs.esp89  Cobl Races.esp  [Version 1.52]8A  Colourwheels sixy Oblivion OverHaul.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]++  Cobl Races - Balanced.esp  [Version 1.52]8B  Better Cities Full.esp  [Version 4.9.0]8C  Better Cities - VWD of the IC.esp  [Version 4.7.0]8D  Better Imperial City.esp  [Version 4.9.0]8E  Better Cities - COBL.esp  [Version 2.1]8F  Francesco's 7 days respawn time - 1-16 day lenght rescale.esp90  FCOM_Archery.esp  [Version 0.9.9]++  SM_DeadlyReflex.esp  [Version 0.90]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]91  Bashed Patch, 0.esp92  MergedMaps.esp

User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Mar 30, 2011 3:25 am

If your certain that it's the bashed patch that's causing the issue recheck the requirements recommended for the build in the opening post of the FCOM thread.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Tue Mar 29, 2011 11:35 pm

I use the most updated version of BOSS and its Masterlist. Would the changes still be applicable?
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue Mar 29, 2011 11:29 pm

As I said, check the FCOM homepage for recommendations on what should be activated when building the patch.
If you tick an incorrect field or a component that isn't compatible with your mod list it will crash on load.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am


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