Bashed Patch Query

Post » Wed May 13, 2015 3:18 am

I'm using a mod which changes lots of NPC stats (Oblivion Scaling Uncluster******) and my bashed patch keeps preferring vanilla values over the ones from the mod. I think this is because the UOP has a lot of the same values, so Bash decides they take priority.

I'm a bit of Wyre Bash noob so I'd really appreciate some help :blush:

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Dan Scott
 
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Post » Wed May 13, 2015 11:14 am

If you want fast help then post your Wrye Bash related question(s) and that includes the bashed patch.

http://www.gamesas.com/topic/1515097-wrye-bash-thread-102/

A rule of thumb, never use mods that does the same thing in the same game.

If I were you I would uninstall that specific NPC mod of yours and see if the bashed patch acts normal.

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Tiff Clark
 
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Post » Wed May 13, 2015 12:07 am

Here is an http://i.imgur.com/HDbHfhn.jpg.

In this case, it's taken only the UOP values where I want the values from Oblivion Scaling Uncluster******.

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Lily
 
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Post » Wed May 13, 2015 10:09 am

Thanks, I'll post a question over there.

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Mackenzie
 
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Post » Wed May 13, 2015 8:24 am

Are there any bash tags assigned to that mod by the author?

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Abi Emily
 
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Post » Wed May 13, 2015 5:33 am

He recommends using bash but doesn't mention whether he included them in the mod :confused:

*edit*

Doesn't look like there are any, according to BOSS.

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David Chambers
 
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Post » Wed May 13, 2015 3:08 am

No wonder if the bashed patch ignore your NPC mod due to for not having the bash tags added by the author.

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Laura Richards
 
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Post » Wed May 13, 2015 5:56 am

Hmm, gotcha. So it's looking like I'll have to do this by hand in TES4Edit...bah :bonk:

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Suzy Santana
 
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Post » Wed May 13, 2015 2:14 pm

See my post http://www.gamesas.com/topic/1515097-wrye-bash-thread-102/?p=23960129

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FirDaus LOVe farhana
 
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