Once again sorry for banging on about bashed patches, but I can't seem to be able to get them to work as I would expect (or at all properly). I've spent most of today building and rebuilding bash patches with different settings then going in and examining them with TES4Edit to see if they looked as I would expect them to (I haven't found one yet that does completely). I've also been reading everything I can find online about bash patches / load order / mods (http://tesivpositive.animolious.com/?page=load_order is the clearest explanation I've found so far but still leaves me short).
So basically I could do with some sagely advice. I'll tell you what I think I've found out and you can tell me if I'm write or wrong and what I should be doing.
I'm trying to get a small-ish number of mods to work together. The main ones are: Francesco's Leveled Creatures, Items, etc. and LAME. Appart from them I'm trying to get a number of minor game tweak mods:
Spoiler
Bounty Reduction Over Time unforgiving (Modified by me)
Darkgreen Glass Armour (Doesn't seem to play nice with EVE Body Replacer's equipment updater)
EVE Body Replacement
Nekulors AI Overhaul (Just experimenting with this one at the mo)
Realistic Leveling
Ref Scope
SBsaddlebags
Storage Sacks
Super Hotkeys
Unofficial Oblivion Patch (of course)
Bounty Reduction Over Time unforgiving (Modified by me)
Darkgreen Glass Armour (Doesn't seem to play nice with EVE Body Replacer's equipment updater)
EVE Body Replacement
Nekulors AI Overhaul (Just experimenting with this one at the mo)
Realistic Leveling
Ref Scope
SBsaddlebags
Storage Sacks
Super Hotkeys
Unofficial Oblivion Patch (of course)
With this load order (all as indicated by BOSS except for Nekulor's AI as it isn't recognised so I had to make an educated guess):
Spoiler
Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b]02 Francesco's Optional New Items Add-On.esm [Version 4.5b]03 Francesco's Optional New Creatures Add-On.esm [Version 4.5b]04 Unofficial Oblivion Patch.esp [Version 3.2.0]05 sr_super_hotkeys.esp [Version 0.54]** EVE_StockEquipmentReplacer.esp** Darkgreen Glass Armour.esp06 Nekulors_AI_Overhaul_V04-6357.esp [Version 3]07 SBsaddlebags.esp08 Francesco's More Wilderness Life.esp09 Francesco's Optional Chance of Stronger Bosses.esp0A Francesco's Optional Chance of Stronger Enemies.esp0B Francesco's Optional Dungeon Chest Loot.esp0C Francesco's Optional Dungeon Chest Locks.esp0D Francesco's Optional Leveled Guards.esp0E Francesco's Optional House Chest Loot.esp0F Francesco's Optional New Adventurers.esp++ Francesco's Optional Vendor Tweaks.esp10 Francesco's Optional Chance of More Enemies.esp11 Francesco's Optional Leveled Quests.esp12 Francesco's Optional Leveled Arena.esp13 DS Storage Sacks.esp [Version 1.21]14 RefScope.esp [Version 2.0.2]15 BountyReductionOverTime_unforgiving-mikey.esp16 RealisticLeveling.esp++ Francesco's Slower skills x1.5.esp17 EVE_KhajiitFix.esp18 bgMagicEV.esp [Version 1.7EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]19 bgMagicBonus.esp [Version 1.7EV]1A bgMagicEVPaperChase.esp [Version 1.68EV]1B bgMagicAlchemy.esp [Version 1.57]1C bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]1D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp1E bgMagicEVShader.esp [Version 1.7EV]++ bgMagicShaderLifeDetect.esp [Version 1.68]1F bgMagicLightningbolt.esp20 Bash Patch - Francesco LAME.esp
Now what I've found with my bash patch research is that you should make sure to deactivate anything with text in green, purple or italics before building your patch. Beyond that most of the advice seems to say to merge all the mergable mods (which I do) and import from nearly all the import categories (which was my starting point this morning). However I've found that if I do this the unoficial oblivion patch seems to overwrite almost all of the changes Fracesco's tries to make to ACBS and Data Stats for NPC's and creatures. The documentation I found said that Import took into account load order but this didn't seem to stop it taking presidence over francesco's. I've now dissabled any imports of Unofficial Oblivion patch in my bash patch and it now applies most of the changes made by francesco's although inexplicably the UOP still wins out in other cases francesco's is beaten by the oblivion.esm!
There are actually only 3 creatures now in my bash patch that appear to have overridden the settings from francesco's and 2 of those have UOPDeathAnimFix scripts attached.
Unforunately in the cases where the UOP is actually making what look like valid changes it is overridden by Froancesco's, such as Daedric Arrow weights and many changes to mistakes in Full Names. So basically if UOP and Oblivion.esm agree then Francesco's is overridden, and if Francesco's and Oblivion.esm agree then UOP is overidden. This results in any valid chages by these files almost always being overridden - at least for the changes that make it into the bash patch.
Is it possible to go into TES4Edit and make changes to the Bash patch by hand or make some post bash patch fix mod?
(edit) Well apparently you can http://devnull.sweetdanger.net/deisolation.html#Making_an_ESP_Patch_With_TES4Edit using TES4Edit however I can't seem to get past the warning about making changes. It just sits there and doesn't count down so eventually I have to click on "hmmm...let me think about it". Does this get locked in some way?