Bashur's Oblivion Bashthrough Requests.

Post » Sat Feb 19, 2011 12:41 pm

http://www.youtube.com/watch?v=w9cy1i4yzsU

The link above is the first video in my series where I play Khaij the Khaij. A big, silly, Khajiit Predator that has a skull companion named Steven.

Here's where you all come in. I was wondering if there was anyone out there who could create a skull that goes in my inventory, and when used, it summons a skeletal companion named Steven. Can this be done? Is there a way to make the companion have interactions, like be able to give him weapons, change his armor, tell him to wait, and follow, etc?

Thanks everyone, and if you haven't check out Khaij the Khaij, I hope you will!

-Bashur
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sat Feb 19, 2011 4:10 am

:laugh:

THAT WOULD BE AWESOME!!!!!!!!!

Also, do you have a list of all the mods you're using for your bashthrough?
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sat Feb 19, 2011 5:46 am

If you use a bashed patch you can make armor playable, but it also

But there are http://www.tesnexus.com/downloads/file.php?id=17647 (which depends on load order) that make armor playable too, so you could have walked off with the blades armor.

Looks like you have racial skin textures gone missing or maybe a body mod installed wrong.

... very funny stuff. I liked your Fallout series in the early parts but you seemed to get to in character as it went on. I prefer the silly stuff.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sat Feb 19, 2011 4:29 am

Can this be done? Is there a way to make the companion have interactions, like be able to give him weapons, change his armor, tell him to wait, and follow, etc?


You'd want to look into TalkieToaster's playable creatures. There's a way to also have creatures be NPCs you can interact with, and from there build a proper companion from with enough time and effort.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sat Feb 19, 2011 12:17 pm

If you use a bashed patch you can make armor playable, but it also

But there are http://www.tesnexus.com/downloads/file.php?id=17647 (which depends on load order) that make armor playable too, so you could have walked off with the blades armor.

Looks like you have racial skin textures gone missing or maybe a body mod installed wrong.

... very funny stuff. I liked your Fallout series in the early parts but you seemed to get to in character as it went on. I prefer the silly stuff.

I'm not sure... what you're talking about? Playable Armor? Huh?
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Fri Feb 18, 2011 11:28 pm

You wanted to take the blades armor - the one that died and then you fought the rat right after getting out of your cell and following the emperor and blades to the first ambush.

There are mods that allow that. Depending on your load order. The one I linked would allow that if using OOO or FCOM.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Sat Feb 19, 2011 11:22 am

You wanted to take the blades armor - the one that died and then you fought the rat right after getting out of your cell and following the emperor and blades to the first ambush.

There are mods that allow that. Depending on your load order. The one I linked would allow that if using OOO or FCOM.

OH, I don't mind that I couldn't take it. That would be a little overpowered anyways, and I didn't kill that person so... it would feel like cheating. So I don't mind not being able to take those =)
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm


Return to IV - Oblivion