» Wed Aug 11, 2010 1:41 am
Definitely have eating, drinking, and sleeping mandatory.
Being 24 hours behind on something should be -10 to its primary-affecting 2 stats.
Being 48 hours behind on something should be -20 to its primaries and -10 to its secondaries.
Being 72 hours behind on something should be -40 to its primaries, -20 to secondaries, and -10 to tertiaries.
Being 96 hours behind should be death.
Dehydration's primary-affected stats would be Will/Spd, second Agi/End, third Str/Int
Starvation's primary-affected stats would be Str/End, second Will/Pers, third Agi/Speed
Exhaustion's primary-affected stats would be Int/Agi, second Spd/Pers, third Str/Will
Thirst needs would be one drink per day.
Hunger needs would be Str/15 weight of food or so, with a bonus based on how many different kinds of food you eat.
Sleep needs would be 8 hours/day
This would be pretty fun, and it wouldn't be invasive at all, since penalties don't even start until you're *24 hours* behind. You probalby won't even get to that point if you eat and snooze occasionally, since you'd get a message when you're fully rested and full, etc. It wouldn't be a situation where you're in the middle of combat and "omg I have to eat RIGHT NOW"
Also there should definitely be an option to turn this off. But it should be on by default.