So Basically GTA

Post » Wed Dec 14, 2011 3:15 pm

They do? I guess I was never into the whole "ghetto" of it. I never really got into GTA, it just was never my style of game. I watch my brother play it.


"Ghetto"? There is only one GTA that comes to mind when I read that and that's GTA San Andreas. Most seem to be mob/mafia themed. I liked GTA IV and I'm looking forward to GTA V.

What other console games am I looking forward to???

Don't know if another Metal Gear is gonna come out. MG4 is awesome. I loved how it would flash back to MGSolid and you even got to play the opening level for a bit. Especially since that was the last one I played before MG4 (only other one I played on top of those two was the first one for nintendo).

Hoping for another Armored Core. For Answer had to be the greatest of them all. It seems that they like to take exactly what they had before and build upon it. TBH I wish Beth to learn from them in that way. I mean, reinventing the wheel is good and all to keep it fresh but there is so many ways you can do it and if you turn out games that are at the same level but just different (rather than building upon it) then it starts to wear thin pretty fast.

I lost interest in the Final Fantasy series with the PS3. I loved 7, 8 and 9 (especially 9 while 7 is a close second but only because it has been over done with the release of advent children).

The next Front Mission.
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Andrew
 
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Post » Wed Dec 14, 2011 3:28 pm

I just finished up the Companions and it woud've been alot longer had the main quest not been forced upon you. I'm doing all the side quests now, which makes no sense after completing the main quest. Hope the other guilds aren't like this.

Edit: and I have to agree w/ the OP, there were no memorable choices at least in the Companions. Fighters Guild in Oblivion was far superior and that's not saying much.
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Dorian Cozens
 
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Post » Wed Dec 14, 2011 11:43 am

DB is shorter than Sin (my sis told me about it and she's been darkbrotherhooding since Morrowind when she was....8? lol)


Um... there was no Dark Brotherhood quest line in Morrowind, sorry.
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Lindsay Dunn
 
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Post » Wed Dec 14, 2011 7:56 pm

There actually are some quests that are exactly what you describe as missing, you just have to find them... or wait for other players to find them and write a guide for you to follow.

This. This guy basically talks about the only two quests in oblivion that had some aspect of choice and then says skyrim doesn't have it. Ugh yes it does you just haven't found them yet.
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mike
 
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Post » Wed Dec 14, 2011 5:56 pm

Um... there was no Dark Brotherhood quest line in Morrowind, sorry.


Perhaps he means the Morag Tong from which the DB originated
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Stacey Mason
 
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Post » Wed Dec 14, 2011 3:27 pm

This. This guy basically talks about the only two quests in oblivion that had some aspect of choice and then says skyrim doesn't have it. Ugh yes it does you just haven't found them yet.


Um.

The Whodunit quest in the DB also had dialogue choice within Oblivion. You could kill them yourselves, or you could have them kill each other. There were some other options as well. I could list a whole lot of others too.
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Dan Scott
 
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Post » Wed Dec 14, 2011 8:29 am

Complaints like this are getting pretty old here on the forum. If you don't like the game, move on. Those who do enjoy the game will keep playing. You have nothing of value here, other than your opinion that the game is not what you want it to be. So... play something else.


Retorts like this are getting pretty old here on the forum. If you don't like the topic, move on. Those who do enjoy the topic will keep reading. You have nothing of value here other than your opinion that the topic is not what you want it to be. So... go read something else.
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MISS KEEP UR
 
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Post » Wed Dec 14, 2011 12:58 pm

A role play is as boring or as interesting as ones own imagination. I thank the nines that Bethesda did a crap load of "repetitive" quests with "simple" dialogue options because either way, at the end of the day, there are only ever two definitive answers you need to continue a role play progressing forward. Yes or no.

All the ifs, ands or buts are to be filled in by the player. By giving us decisions down in their most core form, bethesda has actually given us UNLIMITED choices. So there's a fancy sword that some bandits have stolen and you have to go get it. Well, what's your motivation for going to get it? Why did the bandits want it in the first place? Are they keeping it or passing it on to someone else? Are you going to keep it or pass it on to someone else? What's you're motivation for that? Blah, blah, blah, so on and so forth!

By not having our hand held or by not having a story shoved down our throat we all have the ability to make the game what we want it. A perfect sign of an RPG; you get out of it as much as you put in.

I only say this because it sounds like you have a good imagination! That story you made up? Make it apply to a current quest or be the backstory of a current quest. Once your brain is happily on overdrive the quests start getting a little less repetitive.

It's not Bethesda being lazy. It's Bethesda not treating its audience like idiots.
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Catharine Krupinski
 
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Post » Wed Dec 14, 2011 3:42 am

My Previous comment ^^^^^

Not at all an attack on the OP. just providing a different approach or method of thinking which can happily be accepted or ignored. Horray for diplomacy!
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Oceavision
 
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Post » Wed Dec 14, 2011 6:44 am

A role play is as boring or as interesting as ones own imagination. I thank the nines that Bethesda did a crap load of "repetitive" quests with "simple" dialogue options because either way, at the end of the day, there are only ever two definitive answers you need to continue a role play progressing forward. Yes or no.

All the ifs, ands or buts are to be filled in by the player. By giving us decisions down in their most core form, bethesda has actually given us UNLIMITED choices. So there's a fancy sword that some bandits have stolen and you have to go get it. Well, what's your motivation for going to get it? Why did the bandits want it in the first place? Are they keeping it or passing it on to someone else? Are you going to keep it or pass it on to someone else? What's you're motivation for that? Blah, blah, blah, so on and so forth!

By not having our hand held or by not having a story shoved down our throat we all have the ability to make the game what we want it. A perfect sign of an RPG; you get out of it as much as you put in.

I only say this because it sounds like you have a good imagination! That story you made up? Make it apply to a current quest or be the backstory of a current quest. Once your brain is happily on overdrive the quests start getting a little less repetitive.

It's not Bethesda being lazy. It's Bethesda not treating its audience like idiots.


I absolutely disagree with your statement. I want to become a writer. It's my one and only dream. Writing is my passion, my ambitions and goals. I love writing. When I was in 5th grade I found Edgar Allan Poe and his writing inspired me to want to become a writer, his writing inspired me to write.

I do not see how a story being told through a quest stops someone's imagination. No instead it inspires, it enhances, it brings forth. Ideas of the imagination are created through inspiration. Telling me to go kill this beggar who I cannot have dialogue options for is lazy and it is uninspiring.

I crave stories. I crave knowledge and interesting ideas. Ideas and stories are what ignite my imagination.

A painter is inspired by the world around him. He sees a bridge created by someone and he creates something fantastic.

A writer is inspired by the stories told around him. He hears words or reads words by someone and he creates something fantastic based on that inspiration. It isn't a lack of imagination of creativity. And I think stories give imagination and creativity. It isn't holding someone's hand. It's bringing them into the world so that way they can paint something with their own brush. They can add something to the story told.
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dell
 
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Post » Wed Dec 14, 2011 5:03 pm

Thanks for sharing with us your opinion. That is something I dont care about. Im here to discuss the game, not talk about peoples opinions on the game. Waste of thread imo
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Eire Charlotta
 
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Post » Wed Dec 14, 2011 11:15 am

Thanks for sharing with us your opinion. That is something I dont care about. Im here to discuss the game, not talk about peoples opinions on the game. Waste of thread imo


And this was a waste of a comment,imo.
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(G-yen)
 
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Post » Wed Dec 14, 2011 3:16 pm

then you could have ignored it imo. I don't enjoy being told to use my imagination, for Imagination you could use a Canvas, as for why you did something, not the result of it. for skyrims sake all your Rping has to be based around 1 result, kinda stifling imo.
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Marie Maillos
 
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Post » Wed Dec 14, 2011 11:21 am

I absolutely disagree with your statement. I want to become a writer. It's my one and only dream. Writing is my passion, my ambitions and goals. I love writing. When I was in 5th grade I found Edgar Allan Poe and his writing inspired me to want to become a writer, his writing inspired me to write.

I do not see how a story being told through a quest stops someone's imagination. No instead it inspires, it enhances, it brings forth. Ideas of the imagination are created through inspiration. Telling me to go kill this beggar who I cannot have dialogue options for is lazy and it is uninspiring.

I crave stories. I crave knowledge and interesting ideas. Ideas and stories are what ignite my imagination.

A painter is inspired by the world around him. He sees a bridge created by someone and he creates something fantastic.

A writer is inspired by the stories told around him. He hears words or reads words by someone and he creates something fantastic based on that inspiration. It isn't a lack of imagination of creativity. And I think stories give imagination and creativity. It isn't holding someone's hand. It's bringing them into the world so that way they can paint something with their own brush. They can add something to the story told.


Aaaaah! See there's our problem. You're a writer! A passionate one at that :) you're talking to someone who just spent the past five years getting their degree in acting and musical theatre. I've been force feed the whole stanislavsky's given circumstances of who, what, when where and why down my throat so my brains happily on overdrive for no apparent reason. We seem to appreciate different aspects of the game and unfortunately there's nothing we can do anout that. Moral of this story? Actors and writers should never date. Nodnod.
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bimsy
 
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Post » Wed Dec 14, 2011 4:58 pm

They do? I guess I was never into the whole "ghetto" of it. I never really got into GTA, it just was never my style of game. I watch my brother play it.

"ghetto"?
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MR.BIGG
 
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Post » Wed Dec 14, 2011 3:24 pm

I didn't say I didn't like the game. Just sometimes I find myself playing my character and thinking "Why am I doing this?". I play games for the story.

TES games do not handle a story as well as some games out there - it's hard to do that with a world that is so huge and so much can happen differently for everyone. If you played Oblivion, you should have known this already - so I feel no pity towards you being bored of Skyrim.

And as a previous poster said, GTA games are well written. Seeing as you haven't played one, though, I'll concede it may be easy to jump to that statement about them.
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Shianne Donato
 
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Post » Wed Dec 14, 2011 6:58 pm

Meh, I'm just genuinely bored with the game, spoiled by better games.

I turn it on and just get bored. Should've got COD MW3 instead, Fall Out 3 should've been a clear sign to stay away from literally role playing games. You can move your character around but that's about it, might as well bust out a 20 or something sided dice.
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carley moss
 
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Post » Wed Dec 14, 2011 6:27 pm

I immediately realized the immersion wasn't as good as TES4 after the first 30 minutes of playing.
I just liked all the "little things" that Bethesda added to the game. Take the Wabbajack for example. That thing was freaking awesome, and could only be obtained by completing some obscure Sanguine quest.
That's really what immersion means to me. Couple that with interesting dialogue, and you've got a very theatrical experience.

I'm really surprised I haven't noticed somebody mentioning mods yet though. Some people have the notion that the game was left empty, with the intention that the modders could take it from there. I don't agree with this idea, but It's worth mentioning.

BUT it still is a good game. I can't really put my finger on what it is, but I like it.
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Yama Pi
 
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Post » Wed Dec 14, 2011 12:00 pm

Aaaaah! See there's our problem. You're a writer! A passionate one at that :) you're talking to someone who just spent the past five years getting their degree in acting and musical theatre. I've been force feed the whole stanislavsky's given circumstances of who, what, when where and why down my throat so my brains happily on overdrive for no apparent reason. We seem to appreciate different aspects of the game and unfortunately there's nothing we can do anout that. Moral of this story? Actors and writers should never date. Nodnod.


I think our date would go very well. lol

I think for me, I like being inspired by stories. I like being taken away and transported into a different realm. When I read words I don't see words I see images. I mean I understand video games are a visual story, but it's like all that I imagine comes true here. Don't assume though that because of the "lack of story in Skyrim" I haven't been able to create. I created happily my favorite character so far, I just wish I could change his hair color the choice I chose was bad. The gray makes him look old, but the black was to black and I wanted more of a smokey color. I actually got him to look young in his twenties too, I am so proud of myself except for the hair color.

My character is Deimos.

Spoiler
A druid necro mage. His eyes were sewn shut for "Seeing to much" a "Prophet of Times". Look at my avatar that was my reference image. He's Breton.

"I do not collect religion nor do I utter it's words. I am a prophet of time and history."

He was raised by the classic old ladies of the forest, the hag witches. She taught him everything he has known about magic. They were nomadic dotting across the many lands of the world of the TES series. Collectors of knowledge and profound speakers of history. Like druidic scholars collecting pieces of the ancient realms. Deimos at one point in time when through the test of manhood. Given to him by the eldest tree [not that trees talk, but his mother figure the old woman lived in tree. tree houses] he was set out on his own.

When this happened he witnessed the corruption of a powerful man, the murder of innocent whom crossed him. All though Deimos had taken an oath of silence and is more chaotic neutral this corrupted individual punished Deimos, but sewing his eyes shut for "seeing to much".

"He believed it a punishment so divine that I would fear to not speak again. What he had failed to realize was that I never had spoken before? So, why should I start? Because everyone knew there were corrupted individuals. Everyone knew. Yet they didn't speak. If one is not afraid of the punishment given, doesn't that make punishment useless? Doesn't it make the punishment not fit the "crime"? I fear no punishment. Instead what was to bind me, cripple me. Only made me better. It made feel and hear the world in a different way."

Of course mother hag witch of the forest was none to happy about this and acted a sworn amount of vengeance on the man whom had harmed her child. As they continued their travels, as he got older himself it was clear that the woman was getting old as well. Age was beginning to slow her down. But she continued further and further with him. His duties were always clear. Collectors of knowledge and magic. It's actually how he came across the shouts. Sources of great and ancient magic, which he has learned to spin.

Before he was in Skyrim, he and the old woman were to make their way there she died due to old age. She asked him to continue the journey. To collect all finds of knowledge. She was buried and he continued his way. Wen he entered the border of Skyrim he was captured in the frenzy of Ulfric Stormcloak. Captured and in a foreigners land, when freed he went onto his usual duties. Collect newfound knowledge about this strange land to honor the woman whom had raised him and taught him all that he knew.


And I even wrote a small little excerpt in his pov of his very first interaction in Skyrim too. But other than that "Yes" and "No" just doesn't feed enough of my appetite. He's curious and naive. Never been in Skyrim before, never been so close to the city or politics. And he's not sure he understands. He tends to ask a lot of questions, to him it's a failure he broke his oath of silence. But he's gaining so much more knowledge of the world by speaking to people. That is if he could really speak to people.

My followers are Meeko and Stenvar. Meeko actually ends up finding Deimos, blind and lost Meeko nuzzles up to him and behaves like a guide. During a bad storm Meeko leads Deimos into a Tavern of Windhelm, where Stenvar sees the shy, cold group. He orders them food and drinks. Feeling rather poor for the kid he ends up accompany Deimos. I pretend they have conversations in my head. I even made Stenvar look like some awesome death dealing paladin. And I get very upset when Stenvar dies or even Meeko. I like both of them to much.
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Maya Maya
 
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Post » Wed Dec 14, 2011 4:35 am

Meh, I'm just genuinely bored with the game, spoiled by better games.

I turn it on and just get bored. Should've got COD MW3 instead, Fall Out 3 should've been a clear sign to stay away from literally role playing games. You can move your character around but that's about it, might as well bust out a 20 or something sided dice.

Ha ha ha!

Woah, woah...

Oh.
I immediately realized the immersion wasn't as good as TES4 after the first 30 minutes of playing.
I just liked all the "little things" that Bethesda added to the game. Take the Wabbajack for example. That thing was freaking awesome, and could only be obtained by completing some obscure Sanguine quest.
That's really what immersion means to me. Couple that with interesting dialogue, and you've got a very theatrical experience.

I'm really surprised I haven't noticed somebody mentioning mods yet though. Some people have the notion that the game was left empty, with the intention that the modders could take it from there. I don't agree with this idea, but It's worth mentioning.

BUT it still is a good game. I can't really put my finger on what it is, but I like it.

Wabbajack is still in the game, and is given by Sheogorath, as it has always had... Also, saying that vanilla TES IV is better than Skyrim is... delusional.
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Rude_Bitch_420
 
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Post » Wed Dec 14, 2011 10:15 am

Double post
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john page
 
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Post » Wed Dec 14, 2011 8:06 am

Sanguine gave Sanguine's rose ;D not wabbajack.
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Your Mum
 
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Post » Wed Dec 14, 2011 5:16 pm

"ghetto"?


I played San Andreas on the PS2. I never played GTA 4. So I never got the interpretation "gangster mafia". I always just saw ghetto.
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Vahpie
 
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Post » Wed Dec 14, 2011 5:24 am

I am on an iPhone right now so my fingers are hating me for the tiiiiny buttons. But rest assured for I will reply when I'm actually on my laptop...you know. Because you're actually dying to hear my reply ::slap face::

PS: with backstory like that, it sounds like you've already found your inspiration?
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JR Cash
 
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Post » Wed Dec 14, 2011 7:14 pm

Also, saying that vanilla TES IV is better than Skyrim is... delusional.


Reading before replying, and comprehending what was written helps a lot. He didn't just flat out state "Oblivion is better than Skyrim".
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patricia kris
 
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