Nothing You Can Posses
When you exit the ruin, Claude is waiting for you. He will detect you even if you are sneaking, invisible, or chameleoned. He asks you to turn the carving over to him.
* If you give him the carving he'll turn and walk off. If you let him keep the carving you'll miss out on the reward given to you by Umbacano, but may still be able to get the third quest. You can of course pickpocket the carving from him as he's walking away.
* If you give him the carving and attack him quickly enough, just before you deal a killing blow to Claude, he and any other survivors will cease fighting and Claude may be talked to in order to re-obtain the carving. He comments, "I know when I'm beaten! Here, take the carving, if it means so much to you. I had no idea you would take things so personally." They will then leave as usual.
* If you refuse to give him the carving, he does not attack you as expected. Rather, he orders his three compatriots to kill you, turns invisible, then escapes on his horse. His friends come rushing in from hiding places and attack you. This can be a tough fight, but if you chose to accept S'razirr's help, he will aid you by attacking his fellow mercenaries rather than you. Alternatively, if you want to avoid a fight, you can run away.
* You can also kill all three of Claude's employees before you enter the ruin. If you do this, Claude won't even bother showing up. Note however, that this will count as murder and will cause the Dark Brotherhood questline to start.
* Alternately, just as you step outside the ruin you can cast a frenzy spell that covers enough area to include Maric's henchmen then run for it or duck back into the ruin for a minute. He won't give his little talk and will run off if any of them turn hostile towards him. Once the spell wears off the henchmen become neutral towards you.
* You can also avoid the encounter entirely by fast traveling as you leave the ruin, before you are spoken to.
Once you defeat them, return to the Imperial City and give the carving to Umbacano. He'll pay you the money promised as well as give you a new assignment: the Secrets of the Ayleids quest. If you chose the assistance of S'razirr and he survives the fight outside Malada, you may travel to the Tiber Septim Hotel (next to Umbacano's house) and uphold your end of the bargain. S'razirr will remain at the hotel until you pay him. If you refuse to pay him he will follow you everywhere, and when you leave the city, he will attack you.
So, far in my travels of Skyrim there rarely are quest like this. In Solitude there is a man who ask you to find is helmet back. You accept the quest and I kind of wanted something more than just walk into a cave, kill a troll and grab a helmet "lost in a chest". What if the helmet was found by someone else a long time ago, like a deranged old man? And this deranged old man sends you on weird adventures in exchange for the helmet. It would make the quest far more interesting and intriguing, like why is this old man doing this? Does this old man know the homeless guy? And even then you could refuse the old man's service in return the old man refuses the helmet. Kill him for the helmet or find a way to bribe him, etc.
Even the DB quest are boring. After you complete the main questline for the guild it is just literally all the time "go kill this person" and "go kill this person". And I think even minor sidequest should have a minor story to them that makes things interesting.
All quest end up this way, fetch me this, okay, enter location, kill people, item is found in chest, give it back. That's fine and all not everything has to be a super quest, but it gets annoying when that's half of all the quest.
I brought my friend up earlier because he said this after I pointed these out to him:
But it didnt bother me too much, I guess becuase I liked the game for what it was, which is just a big old sandbox to kill [censored] in
So, basically GTA fantasy edition. Is this really what people want? A sandbox game to go kill people and steal horses.[GTA game to steal cars and kill people] I wanted Skyrim for an open world sandbox RP game. Quest with stories and intrigue. I didn't want a sandbox game to just kill people and steal stuff.