looks dope. probably will download when you release
How are you normal mapping it?
Thanks Ghogiel
I tried using Blender for making the normal maps with that technique that involves using a high resolution mesh and a low resolution one, but those normal maps looked really awful in game (I guess I need more practice). After that failure, I have gone back to what I know that works and I am making them in GIMP.
The suit looks really good, but the cowl looks freakishly large. Do you intend do keep it that big?
Hi Antibody,
Fallout heads have a large front, but I think that what happens here is the combined effect of two things: the pose and angle of the camera, and that the character I am using to test it has a long face.
I've taken some pictures without using any pose, with the camera at the level of the character's eyes and with three different characters to show you the difference:
Character 1 (the same that appears in my previous pictures):
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlBorja1.jpg
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlBorja2.jpg
Character 2 (another of my characters, who has a rounder face):
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlRodrigo2.jpg
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlRodrigo1.jpg
Character 3 (Vanilla preset #1, who has an even rounder face):
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlPreset12.jpg
http://i34.photobucket.com/albums/d122/AsharaStark/BatcowlPreset11.jpg