Batman suit

Post » Sun Mar 14, 2010 8:55 am

Check your PMs Ashara, I sent you a PM relevant to the project.
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His Bella
 
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Post » Sun Mar 14, 2010 11:21 am

Got it! Thanks 3rd type! :)
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Katie Samuel
 
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Post » Sun Mar 14, 2010 7:30 pm

That texture looks great Ashara! Kudos. If you need help with the Batarang at all, just drop me a PM, I`ll answer as quick as I can.

Take care,

Skykappa.
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kyle pinchen
 
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Post » Sun Mar 14, 2010 4:07 pm

Thanks a lot Sky! :)
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Jeffrey Lawson
 
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Post » Sun Mar 14, 2010 9:05 am

brillant.

maby once this finished you wana join a group for a large scale mod.

andyw who you should know is intrested in getting all the vehicles working & youd only be rigging new alien models so we got new npc's.

everything else is being done by me, in which iv done about 4000 custom models for cells & stuff.

250 new wepons,
100 new foods,
500 new building parts, prefab buildings, walls, floor'n roofs,
30 veichles "all drivable"
3 new world spaces to explore, japan, area51, moon.
atleast 5 new alien races,
a host of new creatures "normal & mutated, cow, pig, & jurasic park haha :P
clutter items,
props,

and the story quest is fantastic ;)

ps: iv been doing this for 3months & progress is good, only doing the npc's ect will speed things up a bit.

pps: hengbobs & delgerin are also in the group aswell as others if i need them :)
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Michael Russ
 
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Post » Sun Mar 14, 2010 2:31 pm

Thanks for the offering Jaypack, but I have no idea on how to rig vehicles :)

By the way, I've released the first version of the mod, and I've copied the readme to the first post of this thread.
You can download it from Fallout3Nexus here: http://www.fallout3nexus.com/downloads/file.php?id=10334.
On the following days I'll upload it also to other places, but first I would like to fix an issue that duplicates the throwable batarangs (I've asked for help in the GECK forum: http://www.gamesas.com/bgsforums/index.php?showtopic=1061256).
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ANaIs GRelot
 
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Post » Sun Mar 14, 2010 6:53 am

lol, sorry.

its alien models not vehicle you do.

i was thinking of makeing them armours & locking there invontry. it also saves time on not needing to make new skelitons.
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Oceavision
 
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Post » Sun Mar 14, 2010 7:02 pm

Thanks for the offering Jaypack, but I have no idea on how to rig vehicles :)

By the way, I've released the first version of the mod, and I've copied the readme to the first post of this thread.
You can download it from Fallout3Nexus here: http://www.fallout3nexus.com/downloads/file.php?id=10334.
On the following days I'll upload it also to other places, but first I would like to fix an issue that duplicates the throwable batarangs (I've asked for help in the GECK forum: http://www.gamesas.com/bgsforums/index.php?showtopic=1061256).



Hell i really really love you mate! I read your readme file and ralized that i may modify your work ! Thx a lot. The world will soon see an really cool nano suit thank you! Here is preview:

http://www.fallout3nexus.com/downloads/images/10228-1-1260566585.jpg
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Cathrin Hummel
 
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Post » Sun Mar 14, 2010 8:44 am

It's finally finished!
Congrats, Ashara. :D
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xemmybx
 
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Post » Sun Mar 14, 2010 8:49 am

Congrats on finishing this great mod!
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Chloe Botham
 
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Post » Sun Mar 14, 2010 10:28 am

lol, sorry.

its alien models not vehicle you do.

i was thinking of makeing them armours & locking there invontry. it also saves time on not needing to make new skelitons.

Good luck with your mod, Jay! :)


Hell i really really love you mate! I read your readme file and ralized that i may modify your work ! Thx a lot. The world will soon see an really cool nano suit thank you! Here is preview:

http://www.fallout3nexus.com/downloads/images/10228-1-1260566585.jpg

Hi Spinat, that looks awesome! :)

Thanks a lot Foxtrot and FALLOUTFTW, although it is not completely finished yet ;)
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Daddy Cool!
 
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Post » Sun Mar 14, 2010 1:05 pm

Great news! Thanks to Skykappa and AndyW I've been able to fix the issue with the duplication of the Batarangs! :foodndrink:

I've already uploaded the fixed version 1.2 of the mod to Nexus and I am now going to upload it to Planet Fallout, too. I'll add the link in the first post of this thread :)
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Stace
 
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Post » Sun Mar 14, 2010 7:52 am

Congrats on a release.
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Nitol Ahmed
 
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Post » Sun Mar 14, 2010 10:58 am

Thanks to you, too, 3rd Type :)
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[Bounty][Ben]
 
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Post » Sun Mar 14, 2010 1:30 pm

I've just uploaded version 1.3 that adds:
* Sonar sound.
* Sonar eyes effect
* optional FOSE funcionality to toggle sonar vision and eyes effect on and off using hotkeys.

You can play the mod without FOSE, the FOSE functionality is optional.

Some pictures of the Eyes effect:
http://www.fallout3nexus.com/downloads/images/10334-1-1261666256.jpg
http://www.fallout3nexus.com/downloads/images/10334-2-1261666256.jpg

Merry Christmas to everybody!
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Alexis Estrada
 
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Post » Sun Mar 14, 2010 2:57 pm

Wow I personally Logged in just too thank you for making this and saying wow you did a stunning Job on the bat suit.
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Devils Cheek
 
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Post » Sun Mar 14, 2010 11:09 pm

I've actually seen it in game now, and I have to say it's a real piece of high quality work. Good job, and I look forward to future Armor mods from you.
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sunny lovett
 
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Post » Sun Mar 14, 2010 8:54 pm

im gonna look bad.a.ss in that suit
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Sarah Knight
 
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Post » Sun Mar 14, 2010 4:01 pm

Thanks a lot, xDarkicex, raynor and especially 3rd Type! :)

Merry Christmas!
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Colton Idonthavealastna
 
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Post » Sun Mar 14, 2010 7:58 am

I am working now on the gliding effect. It is not finished yet but I look forward fixing it completely soon:

http://www.fallout3nexus.com/imageshare/images/259193-1262201098.jpg

http://www.fallout3nexus.com/imageshare/images/259193-1262201264.jpg


Merry Christmas and happy New Year 2010!
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flora
 
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Post » Sun Mar 14, 2010 9:15 pm

I've uploaded version 1.4 to Fallout3nexus, it includes:

* Added The Dark Knight Batarangs.
* Changed the explosion visual effect of the Classic Batarang - Explosive to the one used by the Pulse grenades (blue).
* Added Increase speed bonus to the Batsuit.
* Added gliding ability to the Batcape. The Batsuit - All Items does not equip the Batcape anymore.

Please read the readme for instructions on the gliding ability :)

Merry Christmas and Happy 2010!

?Feliz Navidad y pr?spero 2010!

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Isabella X
 
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Post » Sun Mar 14, 2010 10:01 pm

You wouldn't happen to have a 'Vault entrance savegame' containing http://www.fallout3nexus.com/downloads/images/10334-5-1260532702.jpg; would you? I'm such a disaster with making decent looking characters :P

Also, I'm wondering what the difference is between the regular suit and the 'No Batman symbol - patch'. Do you have a comparison screenie so I can see what's different?

At any rate, thanks for making this. Can't wait for the Tumbler now :hehe:


Greetz,

Milt
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.X chantelle .x Smith
 
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Post » Sun Mar 14, 2010 6:03 pm

Hi Milt,

That is one of my preset faces downloadable http://here:%20http://www.fallout3nexus.com/downloads/file.php?id=8943. This way getting his face is even easier than having a savegame at the exit of Vault 101 as you can pick up that face anytime as long as your character is Caucasian :)

The difference between the normal suit and the one without the batman symbol is only that the one without symbols doesn't have the bat symbol at the chest or at the belt. I don't have any image without the symbol but I can take them and post them :)

The Tumbler would be great, I agree ;)

Merry Christmas!

?Feliz Navidad y felices reyes magos!

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James Hate
 
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Post » Sun Mar 14, 2010 8:51 am

The Tumbler would be great, I agree ;)


What, the Tumbler?

Ohhhh, you wouldn't be interested in thaaaaat.... ;)
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Daniel Holgate
 
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Post » Sun Mar 14, 2010 6:54 pm

lol! I now I shouldn't say this, but I am ... and in the Batpod, too ;)

I've uploaded a picture comparing both textures, with and without the Batman symbol: http://www.fallout3nexus.com/downloads/images/10334-1-1262631137.jpg. The differences are in the chest and the belt, all the rest is exactly the same.

EDITED: By the way, I've uploaded version 1.6 of the main file and version 1.1 of the No Batman symbol texture patch that fix the following issues:

* Batcape textures
* Classic Batarang - explossive damage statistics

Thanks to Miltiades for reporting them :)


Merry Christmas!

?Feliz Navidad y felices Reyes!

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Sunny Under
 
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