Game engines aren't born fully functional and immutable. Part of developing an engine is, well, developing it. "The engine doesn't support it" is a nonsensical argument when talking about building a new game - before anything was added to the engine, it didn't support anything. It wasn't anything. Does that mean the game engine doesn't support the game? No, it means they hadn't written it yet - if they want cloth physics in, they'll write it. "The engine doesn't support it" only makes sense after release, when the engine isn't in constant development.
I know that lol. My main point was that this game's engine is being developed with a different purpose than what the engine for AA was made for. They could go back and add it in at almost any time before release if they wanted to. But AA's engine was made with only a few things in mind. Free form combos, cinematic boss battles (like when you have to do things at a certain time, such as being in the sewer with killer croc. If you didn't Batarang him as he ran at you, you lose no matter what), and that stuff. Skyrim is being built with the intention of having a lot of other systems in place and running at the same time like Havok physics, complex AI, that kind of thing that you don't really see in AA.
I don't want to be batman in ES I want a cape that rocks like the one in batman AA (not the bat cape, but ES capes and robes that move like the batman cape)
shish :banghead:
mumatil is right, and is basically making the point I attempted to make. We know you don't want to be batman you want cool capes (from now on you could just say cloth physics, that's what they are). what mumatil meant was that AA and Skyrim were developed with completely different goals, so they have different systems in place.