Battle stopper

Post » Tue Dec 22, 2009 10:13 pm

Hello all!
I'm am working on a pretty big mod with a completely new faction. I started this quest where the player is asked to kill this guy. So the player attacks this dude and the dude runs low on health, naturally he stops fighting (force the chat window open) and begs for mercy. Then it is up to the player to decide whether to let him live or just kill him.
So I know there is a script in game that does exactly this. My question is therefore: What quest is it that this happens in? (in morrowind the original game) or even better, what is the script called?
(I think the quest ingame was more like: The player gets this quest to beat up this person to get information or something, but there might be more of this kind out there only I forgot about them.)

I don't like to ask for other people to write my scripts because I know how long it takes me to write them. I also find the playing around and trying to get script working is one of the best parts in modding in morrowind (especially when you are working for hours and then find a solution, what a feeling). So I hope the question does not appear too weird with my explanation and all.

Simply, it would be a lot easier to work with the script if I had a good script to start off of.

Thank you all for eventual help!
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Wed Dec 23, 2009 8:28 am

The quest you're thinking of might be this one: http://www.uesp.net/wiki/Bloodmoon:A_Blocked_Door

The script here is called: HroldarScript
The command for stopping the fight is StopCombat,
Although that script does a lot of other things, and it can be much simplified by just checking the NPCs health, then StopCombat/ForceGreeting
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Tue Dec 22, 2009 11:25 pm

IIRC there is one in bloodmoon (beating up a nord until he leaves, the hroldar script), and one in tribunal (dueling Kerrod).

In MW non-expanded, I don't think so.

ST
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Dec 23, 2009 3:52 am

those are the ones! thank you very much! got tiered of looking trough random quests on wiki XD.
Once again THANK YOU! :foodndrink:
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Wed Dec 23, 2009 12:58 pm

Okey, so my script works fine now. Made some major changes and it is a lot simpler now then originally.

I have, however, come upon a LARGE freaking huge mastodon problem (maybe not that big, but it is of great importance). :brokencomputer:
I had this topic "Castle solstheim) right. So I wanted it to be capital letters on both words "Castle Solstheim so to speak. So what I did (before thinking) is that I clicked once and changed it. Then I pressed enter (and I thought holy s-word). But there now appear to be TWO topics. One with the correct version "Castle Solstheim" and one that was the incorrect version "Castle solstheim" with a "delete" mark on it. But all the topics had been moved to "Castle Solstheim" so I thought "hey, isn't that awesome!?" and didn't think about it. Now after working on the script and closing and reopening the construction set once I can't find the topic at all. Is the topic gone? Is there any way to retrive it? :banghead: I have two very important quests under there and a lot of lore and rumors under there that can't just go missing... I am about to uninstall Morrowind... Please someone stop me :nuke: :cry: :sad:
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Wed Dec 23, 2009 9:33 am

Backups are important, always make a copy of your work in progress before making new changes (better, make it on an external media). If you are lucky, the file Data Files\pukcab.bak should be a useable copy of your mod before last changes, rename it pukcab.esp and see if it is the right version.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm


Return to III - Morrowind