However it still doesn't change that Alchemy is being classed under a thief based skill tree. And there is not any precedent for that. My problem is how are BSG going to retcon the existing wording of what alchemy is, and what it is related to, and shoehorn that to stealth category of skills. :confused:
The types of characters that use alchemy the most are rangers, assassins, scouts, etc. Now that they don't have to worry about neatly working skills into the three categories to perfectly fit into the attributes, they can return to the more mixed approach of Morrowind, like how Security was Intelligence based but a Stealth skill, or how Unarmored was Speed but a Magic skill. They may switch Security back to Intelligence and leave Alchemy as Intelligence, but in moving it under Stealth, there will be two of those skills governed by Intelligence. Sorry if that's a bit convoluted, but I think it makes sense.