battlefield cod are mass produced games

Post » Sun Sep 26, 2010 2:35 am

Here lets have a little lesson for those that DONT KNOW what innovative means....

Adj. 1. innovative - ahead of the times; forward-looking, advanced, modern progressive - favoring or promoting progress;

2. innovative - being or producing something like nothing done or experienced or created before; groundbreaking, innovational
original - being or productive of something fresh and unusual; or being as first made or thought of;

Quake was innovative, Team Fortress was innovative, Half-Life was innovative, In its day, COD was innovative, Battle Field 1943 was innovative, Dragons Layer was innovative, Pong was innovative, BRINK is not.
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Luis Longoria
 
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Post » Sun Sep 26, 2010 5:19 am

forward-looking, advanced, modern progressive - favoring or promoting progress


BRINK is, in my opinion, all of those things. I get it though, you wanted something else, and youre not having a good time playing on your console, and with your game pad thingy. I feel almost bad for you, so I've stopped playing the game (which runs beautifully on my PC), left a full server of folks who were having fun working as a team, taken my hands off my keyboard and mouse and I will now play the world's saddest song on the world's smallest violin for you and your console brethren.
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Kortniie Dumont
 
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Post » Sun Sep 26, 2010 5:10 am

Here lets have a little lesson for those that DONT KNOW what innovative means....

Adj. 1. innovative - ahead of the times; forward-looking, advanced, modern progressive - favoring or promoting progress;

2. innovative - being or producing something like nothing done or experienced or created before; groundbreaking, innovational
original - being or productive of something fresh and unusual; or being as first made or thought of;

Quake was innovative, Team Fortress was innovative, Half-Life was innovative, In its day, COD was innovative, Battle Field 1943 was innovative, Dragons Layer was innovative, Pong was innovative, BRINK is not.

As far as I remember, I've never played or seen an FPS that looks like Brink (packaging, UI, graphics, art-style etc), has matches that play out like Brink, has maps laid out like Brink, has a SMART-like button, or has even remotely comparable character appearance customisation.

Just saying. :whistling:
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Robert DeLarosa
 
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Post » Sun Sep 26, 2010 2:05 pm

As far as I remember, I've never played or seen an FPS that looks like Brink (packaging, UI, graphics, art-style etc), has matches that play out like Brink, has maps laid out like Brink, has a SMART-like button, or has even remotely comparable character appearance customisation.

Just saying. :whistling:

None of those features on their own hasn't been done before.

I don't get what the packaging or UI has to do with innovation, those are always different. (I'm not talking about sequels before you jump on that)
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Rude_Bitch_420
 
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Post » Sun Sep 26, 2010 2:24 am

None of those features on their own hasn't been done before.

I don't get what the packaging or UI has to do with innovation, those are always different. (I'm not talking about sequels before you jump on that)



Thank you...

They have ALL been done on their own, in one way or another. I can climb up, over and on stuff in COD by holding down a button. Imagine that. BRINKS SMART system is only slightly more advanced but the same function and concept. That is not innovation.
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Kara Payne
 
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Post » Sun Sep 26, 2010 3:25 pm

mass produced consumers.


mass produced consumers.


mass produced consumers.


mass produced consumers.


Tell me where this abomination is being made, I'll call the FBI. Mass cloning is a no go!
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Colton Idonthavealastna
 
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Post » Sun Sep 26, 2010 6:48 am

@ chaos isac, BFBC only had a small handful of maps and one game mode (rush) when it first came out so don't pretend it's crap don't stink. I prefer Brinks deeper class/objective based gameplay than mindlessly running from one end of the map to the other playing chase your tail.... it's gameplay is simplistic and overall pretty shallow. But it has good graphics so bluh.
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Sweet Blighty
 
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Post » Sun Sep 26, 2010 5:12 am

None of those features on their own hasn't been done before.

I don't get what the packaging or UI has to do with innovation, those are always different. (I'm not talking about sequels before you jump on that)

But this is the first time to my knowledge they've all been tied together in the same genre, let alone the same game.

And as a graphic design student, it was the design of the game's official website (which continued onto packaging) that first caught my attention when I was directed there by a friend, and made me think "whoah, this is something different, never seen a shooter present itself like this before". A lot of shooters have UI that's either boring or ugly, but Brink is slick, attractive and different. Overall aesthetics aren't a deal-breaker, but it helped win me over with Brink for sure.


Thank you...

They have ALL been done on their own, in one way or another. I can climb up, over and on stuff in COD by holding down a button. Imagine that. BRINKS SMART system is only slightly more advanced but the same function and concept. That is not innovation.

You're kidding, right? Sure in CoD you hop over the occasional waist-high wall... but I don't see any sliding, climbing head-height walls, longer distance leaps, wall-jumping or grabbing ledges, on virtually every reachable and distinguishable surface... those have all been done before too, but not brought together relatively seamlessly in a first-person shooter, as far as I know.
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luis ortiz
 
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Post » Sun Sep 26, 2010 2:12 pm

People like what I don't like.
They must be stupid.


Pretty much sums up the thread.
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Phillip Brunyee
 
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Post » Sun Sep 26, 2010 12:31 pm

What, you do know BC was a spin off. It was meant to be a console only game but they released BC2 so pc didnt feel left out. BF3 is the true PC successor to BF2.

All FPS developers should take the 'PC first, consoles second' approach in my opinion. Or better yet, go back to exclusives for each.
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Miguel
 
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Post » Sun Sep 26, 2010 3:46 am

All FPS developers should take the 'PC first, consoles second' approach in my opinion. Or better yet, go back to exclusives for each.

I guess you have something against consoles
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Jynx Anthropic
 
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Post » Sun Sep 26, 2010 4:34 pm

I guess you have something against consoles

Not really. I mostly play PC games, but also enjoy console games a lot.

I just think that the FPS genre above all other genres is suited to PC gaming. An FPS game on a console is always going to be a vastly inferior experience.
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Symone Velez
 
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Post » Sun Sep 26, 2010 4:35 am

An FPS game on a console is always going to be a vastly inferior experience.

Not to people who prefer playing on consoles
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Lisha Boo
 
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Post » Sun Sep 26, 2010 1:09 pm

Anyway, on the issue of innovation etc. I judge FPS games purely on how good the multiplayer experience is. I really couldn't care less about innovation or graphics.

I disliked the recent cod games and BC2 not because they felt stale or lacking in innovation, but because they got the multiplayer experience so wrong in my opinion. Recent cod games have been consolized run and gun affairs that simply aren't designed with any consideration for competitive PC teamplay. Battlefield on the other hand stupidly insists on mixing a rank/XP system (which promotes selfish gameplay and self-progression) with a class-based system (which should promote teamwork). What happens when you mix the two? People inevitably exploit class imbalances to find the easiest way of getting XP / ranking up / improving their stats, etc. :confused: I've gone completely off the idea of getting Brink because i've heard it's like Battlefield in this regard.

FPS games peaked in the early 2000s and no amount of innovation (Brink), visual improvements (Battlefield) or extra perks (cod) will change that.
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Tracy Byworth
 
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Post » Sun Sep 26, 2010 12:33 pm

An FPS game on a console is always going to be a vastly inferior experience.

Not true. The Timesplitters series is more fun for me than anything on the PC. People have their own opinions, y'know.
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Beat freak
 
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Post » Sun Sep 26, 2010 2:48 pm

Not to people who prefer playing on consoles

They may well prefer playing on consoles, but the FPS experience is still inferior. It's like playing a racing game on the PC with a keyboard and mouse. I could argue that the experience isn't inferior because I love playing on PCs... but i'd be lying to myself.

Anyway, i'm not getting into one of these arguments.


Not true. The Timesplitters series is more fun for me than anything on the PC. People have their own opinions, y'know.

Timespitters 2 was awesome, and it's one of my all-time favourite games. Yet, there's very little doubt in my mind that if it had been released on the PC that version would've been superior.

I think fun FPS games like Timesplitters work well on consoles moreso than serious FPS games like COD or Battlefield anyway. Fun, over the top gameplay + poor controls = okay. On the other hand, serious, competitive gameplay + poor controls = a poor gaming experience.
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chloe hampson
 
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Post » Sun Sep 26, 2010 6:51 am

They may well prefer playing on consoles, but the FPS experience is still inferior. It's like playing a racing game on the PC with a keyboard and mouse. I could argue that the experience isn't inferior because I love playing on PCs... but i'd be lying to myself.

Anyway, i'm not getting into one of these arguments.

inferior how
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Leilene Nessel
 
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Post » Sun Sep 26, 2010 12:42 am

Timespitters 2 was awesome, and it's one of my all-time favourite games. Yet, there's very little doubt in my mind that if it had been released on the PC that version would've been superior.

I think fun FPS games like Timesplitters work well on consoles moreso than serious FPS games like COD or Battlefield anyway. Fun, over the top gameplay + poor controls = okay. On the other hand, serious, competitive gameplay + poor controls = a poor gaming experience.

I don't think the controls are poor for console FPS games, and I'm mainly a PC gamer.
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joseluis perez
 
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Post » Sun Sep 26, 2010 4:39 pm

inferior how

*sigh*

Ok - three main reasons. Controls, competitive teamplay and socializing.

FPS games are so much better suited to a keyboard and mouse. I shouldn't need to explain this in great detail, it's just common sense... same as saying a racing wheel or even a controller is much more ideal for racing games.

FPS games on the PC also have dedicated servers which enable a vastly superior multiplayer experience. Clans can have their own lag-free servers, set their own rules, host private matches... etc.

In general the PC experience is much more social. Sure, you can play a console FPS with friends... but on the PC it's a lot easier to make friends in-game, find clans, etc.

I don't think the controls are poor for console FPS games, and I'm mainly a PC gamer.

Compared to a mouse and keyboard, they are. Why do you think so many console FPS games have aim assist?

For very casual FPS games like Timesplitters, a controller is fine. But anything remotely serious or competitive and a controller becomes a very poor substitute.
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Teghan Harris
 
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Post » Sun Sep 26, 2010 4:42 pm

People like what I don't like.
They must be stupid.


Pretty much sums up the thread.

You forgot a little bit.

"You like things I don't like, therefore your opinion is invalid."
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Samantha Jane Adams
 
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Post » Sun Sep 26, 2010 4:26 am

For very casual FPS games like Timesplitters, a controller is fine. But anything remotely serious or competitive and a controller becomes a very poor substitute.

Not if everyone else has the same limitation. And you don't need to be super competitive to have fun. (which is why games exist in the first place)
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Eve(G)
 
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Post » Sun Sep 26, 2010 8:34 am

Not if everyone else has the same limitation. And you don't need to be super competitive to have fun. (which is why games exist in the first place)

That argument is weak, and is basically saying "it doesn't matter if the controls are poor, as long as they're poor for everyone".

And it's not about being super competitive. It's just about serious teamplay and clan matches. As I said, I love fun games like Timesplitters 2 as much as the next person, but what I love more is playing for a clan and competing in leagues against other clans. That kind of experience is, for me, the best thing an FPS game can offer... and console FPS games just aren't capable of providing that experience anywhere remotely near as well as PC FPS games.
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Nikki Morse
 
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Post » Sun Sep 26, 2010 4:03 pm

Who's to say a squeal to Brink,if there is even one, has vast differences from the first one.Battlefield and COD have both been innovative at times too.
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Jordan Moreno
 
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Post » Sun Sep 26, 2010 5:32 am

i pc gamed A LOT when MOHAA came out back in the day. i used the mouse and keyboard, joined a clan, did competitive gameplay (was pretty young though....), and was pretty damn good at the game.

after a few years of doing that and only playing a few shooters such as TS2 on my gamecube while i was in PC gaming mode, i got my xbox then later my 360. ive only been on xbox live for 4 years and all those years before i was playing computer shooters.

left mohaa after it pretty much died and joined the online scene on xbox. i bought CoD 4 played online. being that it was my first time playing it, i was extremely good at it for just starting out and then i just settled on the consoles.

i return to the mohaa scene and all my skill went down the drain. i couldnt aim well and would not get a single kill.

tl;dr basically my experience was PC gaming built me up for console gaming but a long time of console gaming destroyed my pc gaming skills.
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Enny Labinjo
 
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Post » Sun Sep 26, 2010 2:00 pm

That argument is weak, and is basically saying "it doesn't matter if the controls are poor, as long as they're poor for everyone".

And that's still your opinion.
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Rachel Eloise Getoutofmyface
 
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