battlefield cod are mass produced games

Post » Sun Sep 26, 2010 3:25 am

i pc gamed A LOT when MOHAA came out back in the day. i used the mouse and keyboard, joined a clan, did competitive gameplay (was pretty young though....), and was pretty damn good at the game.

after a few years of doing that and only playing a few shooters such as TS2 on my gamecube while i was in PC gaming mode, i got my xbox then later my 360. ive only been on xbox live for 4 years and all those years before i was playing computer shooters.

left mohaa after it pretty much died and joined the online scene on xbox. i bought CoD 4 played online. being that it was my first time playing it, i was extremely good at it for just starting out and then i just settled on the consoles.

i return to the mohaa scene and all my skill went down the drain. i couldnt aim well and would not get a single kill.

tl;dr basically my experience was PC gaming built me up for console gaming but a long time of console gaming destroyed my pc gaming skills.

Ahh, fond memories. 5 years of competitive clan-play in MOHAAS made games like MW1, WaW and MW2 completely challengeless for me.

I'd still be playing it now if the community hadn't died. :sad:
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Melly Angelic
 
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Post » Sun Sep 26, 2010 10:48 am

yeah, basically the clan i belonged too ended up spending more time on ventrilo (wow :D) then we just went our separate ways. i really miss that game. the mods for it were great and the custom maps for the seasons were amazing.


i really missed PC gaming so i installed steam and bought killing floor :D. love killing floor so much.
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Roddy
 
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Post » Sun Sep 26, 2010 2:44 pm

That argument is weak, and is basically saying "it doesn't matter if the controls are poor, as long as they're poor for everyone".

And it's not about being super competitive. It's just about serious teamplay and clan matches. As I said, I love fun games like Timesplitters 2 as much as the next person, but what I love more is playing for a clan and competing in leagues against other clans. That kind of experience is, for me, the best thing an FPS game can offer... and console FPS games just aren't capable of providing that experience anywhere remotely near as well as PC FPS games.


As much as you hate to read it, hardcoe, clan fps players are a small minority of the market share. Most people just want to have fun, sure everyone gets a bit competitive, but most casual gamers don't give two [censored] on how their clan is doing. Most people don't have the time or want to put in the effort to get that into a game either.
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Evaa
 
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Post » Sun Sep 26, 2010 2:14 am

I don't think you are using the term 'mass produced properly'. Not to mention anyone who takes any of the comments on youtube seriously deserves to get smacked in the face.

If you like it, great, it shouldn't matter what other people are telling you. Especially if you are taking BF3 fans seriously when they are all getting excited for the new game coming out, you think they're really going to give Brink a fair shake?


im stoked for bf3 (i would have preferred a sequel to bf2142 as imo it was their best game) but i also come from a UT background.

the thing im finding with brink now is that action is already getting around the same areas every map. variety seems to suffer. in games like BF you are often in areas you havent been in due to large maps. especially the 64 player maps of the older and better games (if you think bc2 is their best games you never played bf2142 or bf2)
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Cagla Cali
 
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Post » Sun Sep 26, 2010 1:56 am

Not really. I mostly play PC games, but also enjoy console games a lot.

I just think that the FPS genre above all other genres is suited to PC gaming. An FPS game on a console is always going to be a vastly inferior experience.


i would normally agree but killzone3 was a lot of fun on ps3 using the psmove and the sharpshooter rifle. it also runs flawlessly, and the objective mode was really good fun, pity they only did 3 maps for it. it was similar to brink as it had chained objectives that opened up other sections of the map. the thing with that game is that teamworks isnt brilliant and most devs are too stupid to jump on the psmove bandwagon in fear of upsetting M$. for instance brink on ps3 would have been loads more fun if they used the psmove. console pads svck for FPS games.
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Danii Brown
 
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Post » Sun Sep 26, 2010 5:29 pm

Not if everyone else has the same limitation. And you don't need to be super competitive to have fun. (which is why games exist in the first place)


no offence but people have tried to mix console pads and mouse+keys. M$ did trials as they wanted PC and xbox to play on the same servers. the thing is the console pad users all got hammered. the precision aiming just isnt up to scratch. this is why aim assist and massive hitboxes and hidden aim assist (there is actually an added element of aim assist you can never turn off). you also cannot do a quick flick of the wrist as accurately as with a mouse. so, if they all have the same hitboxes either the mouse users would be in heaven as the game would be easier than normal, or you have pc style hitboxes and the consolers cant hit anything.

a reasonable mouse + keys user will always beat the best console pad user.

to see how bad and inaccurate console pads are try using them as a pointer in windows. the acceleration always means you dont have the same degree of movement. and even things like the fragfx controllers that enable mouse on consoles are nerfed due to the fact they have to interpolate pad acceleration.

now, of course this could easily be fixed if sony or M$ actually coded for mouse movement as both consoles have the ability to plug in a mouse and use. oddly neither have ever done this, possibly as it would give a massive advantage to anyone usign a proper mouse on the consoles. in kz3 many console pad users moaned that the ps move users were kicking their arses...
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Add Me
 
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Post » Sun Sep 26, 2010 10:53 am

a reasonable mouse + keys user will always beat the best console pad user.

I've seen this at massive LAN parties, where some peeps plug in usb gamepads to play with, but then they only want to play against others using usb gamepads as well, because otherwise it's too unbalanced in favor of the keyboard+mouse users.

I'm so crap at online shooters that while playing L4D2 the others keep thinking that it's my five year old son behind the keyboard.. which is more than a little embarrassing, I know..

Also, in FO3 if it weren't for VATS on the ps3 my character would've never even made it to Megaton in the first place.. on the pc I don't even use VATS.. don't need it.. ever..

..and I still haven't finished RDR because I have it on the ps3 and can't shoot fer poop with a controller.


Hell, if I was shooting fer poop, I wouldn't even get a wiff.



Just saying...
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Jade Barnes-Mackey
 
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Post » Sun Sep 26, 2010 2:25 am

I've seen this at massive LAN parties, where some peeps plug in usb gamepads to play with, but then they only want to play against others using usb gamepads as well, because otherwise it's too unbalanced in favor of the keyboard+mouse users.

I'm so crap at online shooters that while playing L4D2 the others keep thinking that it's my five year old son behind the keyboard.. which is more than a little embarrassing, I know..

Also, in FO3 if it weren't for VATS on the ps3 my character would've never even made it to Megaton in the first place.. on the pc I don't even use VATS.. don't need it.. ever..

..and I still haven't finished RDR because I have it on the ps3 and can't shoot fer poop with a controller.


Hell, if I was shooting fer poop, I wouldn't even get a wiff.



Just saying...


haha, last lan party i went to i drank a litre of vodka, smoked a 1/4 and passed out on my keyboard :) lol.

i agree - without vats FO3 would have been soooooo hard, on pc i dont think i would ever use it. the mrs would have never played it. i have to do the shooting bits on drake's fortune for her when we play. hopefully drakes will have psmove support maybe? i was ok at RDR but its more luck that class i think. didnt they have some VATS type thing? i forget.
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Quick Draw
 
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Post » Sun Sep 26, 2010 4:04 am

I wouldn't say BF is mass produced like COD. They have been working on BF3 for years. The Bad Company series is really only a spin off series and it took them at least two years to make them. COD is something that is mass produced, theres always a new game every year.
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Damian Parsons
 
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Post » Sun Sep 26, 2010 2:50 am

I was ok at RDR but its more luck that class i think. didnt they have some VATS type thing? i forget.
Dead eye meter, yeah. And even then I blow chunks at it.


As to my state of mind at those gatherings...


..I fergets :biggrin:
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Andrew Perry
 
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Post » Sun Sep 26, 2010 10:41 am

a reasonable mouse + keys user will always beat the best console pad user.

Don't get me wrong, I'm not saying controllers can be as accurate or more than a mouse. But it's not "poor controls" as he put it, or a bad gaming experience just because you're using a controller.
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Emma Pennington
 
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Post » Sun Sep 26, 2010 2:36 pm

Don't get me wrong, I'm not saying controllers can be as accurate or more than a mouse. But it's not "poor controls" as he put it, or a bad gaming experience just because you're using a controller.

Not bad, just inferior to the experience you'd get from the exact same game on a PC.
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Laura Ellaby
 
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Post » Sun Sep 26, 2010 9:53 am

Not bad, just inferior to the experience you'd get from the exact same game on a PC.

a controller not being as accurate as a mouse doesn't automatically make consoles inferior
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Sebrina Johnstone
 
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Post » Sun Sep 26, 2010 4:52 pm

a controller not being as accurate as a mouse doesn't automatically make consoles inferior

I'm not saying consoles are inferior.... I'm saying FPS games on consoles are inferior. And as I said earlier, there are other reasons for that beyond the controls.

On a PC you have much better options for teamplay. A clan can have their own dedicated server with no lag. They can set their own rules on this server, make it private for matches, run customized realism mods, etc. Sure, not everyone wants to play competitive clan matches... which is fair enough, but the fact that most PC FPS games give you this freedom makes them superior products in my opinion.

Also due to dedicated servers, you get a much better sense of community in PC FPS games. On the console you basically have two options - play with a group of friends you already know, or play randomers. On the PC, you can find a server you like, visit regularly, and get to know the other regulars really well.
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Stu Clarke
 
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Post » Sun Sep 26, 2010 2:09 pm

Not bad, just inferior to the experience you'd get from the exact same game on a PC.


Classic pc elitism. I could say PC gaming is inferior because you have to sit on a chair instead of a couch, and the discomfort lessons the experience, but that would be a dumb thing to say, its whatever you like.
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Leticia Hernandez
 
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Post » Sun Sep 26, 2010 5:26 am

Classic pc elitism. I could say PC gaming is inferior because you have to sit on a chair instead of a couch, and the discomfort lessons the experience, but that would be a dumb thing to say, its whatever you like.

As i've said previously... I like consoles as well. Just because I think FPS games are superior on PCs doesn't make me a PC elitist. I also think racing games, sports games, fighting games, and a lot of third-person action games are superior on consoles. Does that make me a console elitist as well? :confused:
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Causon-Chambers
 
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Post » Sun Sep 26, 2010 2:40 am

Classic pc elitism. I could say PC gaming is inferior because you have to sit on a chair instead of a couch, and the discomfort lessons the experience, but that would be a dumb thing to say, its whatever you like.

As much as I am a console gamer I have too admit the PC is the best for gaming.Any schmuck can hook up his PC to his 60'' TV and sit in a couch.Basically anything a console can do a pc can do and more.
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James Hate
 
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Post » Sun Sep 26, 2010 9:30 am

I just think that the FPS genre above all other genres is suited to PC gaming.


Indeed

I'm comfortable with the mouse & keyboard control. I prefer first person to third in PC games also. Console games such as LA Noire and Red Dead Redemption I like, one of the reasons is because the character is suited in a third person format. The console control is more accustomed to third person for me. I like third to consoles and first to PC. I like the FPS and RPG genre on PC. Funny enough, In Elder Scrolls games on PC I'm in the FPS format. :thumbsup:
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Iain Lamb
 
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Post » Sun Sep 26, 2010 4:35 am

And SMART.

Never saw smooth movement across random terrain in any other game. ^^


It's a bit glitchy though, as is the rest of the game.

Sadly, Brink has thus far been the single most disappointing promising new IP I've ever played. It had so much potential, but it CLEARLY needed at LEAST six more months of development. If not more.

Yes, modern warfare shooters are practically a dime a dozen now, but at least even Infinity Ward does more to polish their game before release than Splash Damage did. Not to mention that even though multiplayer is easily their selling point, Call of Duty still takes the time to give a singleplayer story that is at least somewhat interesting.
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chloe hampson
 
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Post » Sun Sep 26, 2010 8:13 am

Indeed

I'm comfortable with the mouse & keyboard control. I prefer first person to third in PC games also. Console games such as LA Noire and Red Dead Redemption I like, one of the reasons is because the character is suited in a third person format. The console control is more accustomed to third person for me. I like third to consoles and first to PC. I like the FPS and RPG genre on PC. Funny enough, In Elder Scrolls games on PC I'm in the FPS format. :thumbsup:

I'd agree. Third-person feels more natural on consoles, first-person feels more natural on PCs.
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Cayal
 
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Post » Sun Sep 26, 2010 3:44 pm

"battlefield cod are mass produced games"



No [censored] Sherlock :rolleyes:
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Steve Fallon
 
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Post » Sun Sep 26, 2010 2:07 pm

I've seen this at massive LAN parties, where some peeps plug in usb gamepads to play with, but then they only want to play against others using usb gamepads as well, because otherwise it's too unbalanced in favor of the keyboard+mouse users.

I'm so crap at online shooters that while playing L4D2 the others keep thinking that it's my five year old son behind the keyboard.. which is more than a little embarrassing, I know..

Also, in FO3 if it weren't for VATS on the ps3 my character would've never even made it to Megaton in the first place.. on the pc I don't even use VATS.. don't need it.. ever..

..and I still haven't finished RDR because I have it on the ps3 and can't shoot fer poop with a controller.


Hell, if I was shooting fer poop, I wouldn't even get a wiff.



Just saying...

For Red Dead, I found myself just hitting the aim button, shooting, then hitting the aim button again to auto aim. Made a very cheap gaming experience, but it was just about the only way to hit things with the single shot rifles against moving targets. Especially with that tiny little dot they decided to use for the reticule.
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April D. F
 
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Post » Sun Sep 26, 2010 3:19 pm

CoD has been the same for a long time. They are just milking it. Battlefield is still fun, however. Brink was a bit of a let-down to be honest. It could have been done better.
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Adam Porter
 
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Post » Sun Sep 26, 2010 6:21 am

@ chaos isac, BFBC only had a small handful of maps and one game mode (rush) when it first came out so don't pretend it's crap don't stink. I prefer Brinks deeper class/objective based gameplay than mindlessly running from one end of the map to the other playing chase your tail.... it's gameplay is simplistic and overall pretty shallow. But it has good graphics so bluh.

Bad Company's maps were better and more maneuverable. I remember running through buildings, jumping from one to another after blowing open the walls with my grenade launcher. Granting me far more map movement and freedom of terrain then ANY of Brink's maps. Plus the addition of vehicles and artillery added a deeper element. Sure, you just take spot's and blow up the enemy, but, Brink is exactly like that. Except in bad company anyone could take the objective. It just doesn't have as much specialty between classes. In Bad Company each one has a combat role, instead of twiddly little objectives that force that class. Brink is very linear and restrictive, unfortunately.

However, Bad Company also had a large single player campaign with massive area's. Not to mention and fun and silly campaign. Unlike Brink that rolls it all into one and expects one game mode to be satisfying. So, while Bad Company only had a handful of maps, it had ten times more content and freedom. Not to mention, I could get online and play a game with full people with out game breaking lag. I won't bring up the free DLC that added onto it, not yet, i'll wait till Brink's free DLC is released first.
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Smokey
 
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Post » Sun Sep 26, 2010 3:54 pm

I really dont see this, yes they make a CoD game every year, no there has been nothing game changing, but Brink has nothing game changing, I payed 72$ for a game that they hyped up to be revolutionary and is little more than a glorified CoD. At least with CoD I can play have fun and know what Im expecting is what I will get. I want them to try to innovate CoD and bring a fresh new twist.

People like the OP complain that all their is is a new campaign, new guns, new perks, new equipment, new maps, new gamemodes, new layout, new spec ops missions. I men what else can they do, its s shooter game, its pretty hard to change to make a military shooter something completely different. Seriously.

Black Ops in all its FAMAS and 74u OP and Ghost OPness and POSness is still better than BRINK, hands down.

And BF is nto mass produced, the last BF title was awile a go, and Bad Company is nto a spin off, its damn good, bette than CoD 4 even which was the peak of the COD series.
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candice keenan
 
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