I have the 1.5 patch, and noticed that the potion point cheat in char gen doesn't work. So, I put several attributes to 10 and used the points elsewhere, planning to hex edit them up to 80. I saved immediately, and found nice info about the hex editing.
Using a hex editor, you will need to edit 2 files: SAVEVARS.DAT and SAVETREE.DAT. Both are found in the Save(x) dir; do NOT edit either IMAGE.RAW or SAVENAME.DAT. Open each file and goto the Offsets (Dec) listed below. At each offset, enter the HEX value that you want that stat to be; 0=00h and 99=63h; these are the min and max values for these locations, respectively. Make sure you change ALL 4 locations (2 in SAVEVARS.DAT and 2 in SAVETREE.DAT) per attribute.
Disclaimer:
While the savegames seem to all follow the same format, it is possible that it may change. Before using these savegame hex locations, make sure that the savegames you are working with were created with Battlespire *v1.3* (in other words, if you haven't applied the v1.3 patch yet, DO IT BEFORE CREATING THE SAVEGAMES YOU WANT TO MODIFY!!! I have found these locations after lots of hex comparisons and they seem to consistently work, but I will NOT be held responsible for any damages incurred in this procedure.
NOTE: Offsets are in DEC!!
SAVEVARS.DAT
ATTR OFFSETS
STR 32, 64
INT 36, 68
WIL 40, 72
AGI 44, 76
END 48, 80
PER 52, 84
SPD 56, 88
LCK 60, 92
SAVETREE.DAT
ATTR OFFSETS
STR 101, 133
INT 105, 137
WIL 109, 141
AGI 113, 145
END 117, 149
PER 121, 153
SPD 125, 157
LCK 129, 161
Disclaimer:
While the savegames seem to all follow the same format, it is possible that it may change. Before using these savegame hex locations, make sure that the savegames you are working with were created with Battlespire *v1.3* (in other words, if you haven't applied the v1.3 patch yet, DO IT BEFORE CREATING THE SAVEGAMES YOU WANT TO MODIFY!!! I have found these locations after lots of hex comparisons and they seem to consistently work, but I will NOT be held responsible for any damages incurred in this procedure.
NOTE: Offsets are in DEC!!
SAVEVARS.DAT
ATTR OFFSETS
STR 32, 64
INT 36, 68
WIL 40, 72
AGI 44, 76
END 48, 80
PER 52, 84
SPD 56, 88
LCK 60, 92
SAVETREE.DAT
ATTR OFFSETS
STR 101, 133
INT 105, 137
WIL 109, 141
AGI 113, 145
END 117, 149
PER 121, 153
SPD 125, 157
LCK 129, 161
So, after an or so hour figuring out this mumbo jumbo, I managed to find ALL the attribute values in SAVEVARS.DAT, and edited them all to 80 (50 in HEX). that of course required to convert the offsets to HEX first. But then! I can't find the values in SAVETREE.DAT where they are supposed to be. Might be that this guy Al Giovetti was using the 1.3 version, and it has changed since. I can find some 0A's in there that MIGHT be my attributes (10 in DEC), but then they might not. Surely all skills and stuff are scattered around there too, and I bet the numbers must be exactly same in both files.
So, anyone with experience in cheating with HEX editing?
The SAVETREE offsets point me to places where I only find 00's. No use changing THEM, right?
I don't even have the game installed in this machine, I'm planning to edit the 2 files and bring them back to my Battlespire PC on a mem stick