» Fri Jan 08, 2010 4:19 pm
Well...
Couple of things. The games and the concept art tend to disagree with each other on exactly how the races look...
BUT: One of the reasons they are "beast" races is because they are (relatively) physically similar to animals.
For the Argonians, I really think the way they operated in morrowind was a better idea (though, of course, the animations and no helms/boots svcked). I think that they DEFINITELY need to have foot/leg/face armor especially for any non-elf or non-human physical races. Maybe special gloves, too. But no boobs. Please. I know this presents a whole nother issue with the programming aspect of clothing, but...
For the Khajiit, I can see ohmes-raht having elf legs and feet, and the cathay-raht having beast legs and feet. They should definitely take into account the lunar lattice when designing khajiit bodies. Ditto for the armor bits.
For the Orcs, I'd be okay either way.
Keep in mind, too, though, that the reason they made everyone have one body in OB is that you need to mod ONE male and ONE female mesh and you're done for shirts, pants, etc. If we go with diverse body types, then you need a elf/human/orc male, a khajiit 1 male, a khajiit 2 male... etc. It makes the whole section of wearable items more difficult to handle.
I hope they get this stuff in. The issue here, though, is the additional hours and hours of work represented by having to mod in all the different versions of each shirt, which, at the minimum, would be 3 instead of 2.