Beast Races - full face helmets and boots

Post » Wed May 18, 2011 9:46 pm

Well, for Argonians it makes no sense that common bi-pedal armour should fit them.

Khajiit, not so much. It makes sense if you assume that EVERY Khajiit in Cyrodiil were born in the exact same month (herpderp), but that's really kind of lame. It would be interesting to play at least a couple different variants of the Khajiit.
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Dalton Greynolds
 
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Post » Wed May 18, 2011 5:35 pm

Just having beast models for helmets, boots and gloves (to use claws in HtH), could fix the problem.
In Skyrim finding such item should be rare (since main population is humanoid),
but each traditional helmet, boot set, and glove could be resmithed/recrafted into beast model (by armorer or by yourself)
Besides beast helmets could have slots for argonian horns (something most argonian players would like to see)
But once again "this would make game unnecessary complex"
(funny argument used by many casual TES fans. Funny because only complex game is Tetris at speed 10+)
(edit: and X3)

this^
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Siidney
 
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Post » Wed May 18, 2011 5:48 pm

Like Oblivion. A lot of Morrowind's restrictions added, but this one definitely didn't.
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Brian Newman
 
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Post » Wed May 18, 2011 5:43 pm

Right, it's absolutely http://halo.wikia.com/wiki/Sangheili http://geeteeo.home.comcast.net/~geeteeo/FirstGuardArmourpic01.jpg http://www.youtube.com/watch?v=aV2BzGCoaBo for long snouts and http://images.wikia.com/masseffect/images/e/ed/Garrus_archangel.png.

I didn't say that. I said that's how it was in Morrowind.
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Travis
 
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Post » Wed May 18, 2011 8:59 pm

...Not sure. It's awesome to have advantages and disadvantages between races, but at the same time I'd rather have the option than not. It would be cool if there were argonian exclusive helmets and boots.


I like the idea of distinct advantages and disadvantages among the various races. However, I think the animal races are smart enough to make armor that fits for them. Technically, a wood elf might have problems trying to find a nice set of children's orcish armor to don. If we have to start checking the sizing, dry-cleaning, and care instructions of each piece of armor we find I think this will add a layer of confusion, aggravation, and time drag with little appreciable payoff in gameplay realism.

I do think the distinctions among the races should be more profound than adjusting a few starting statistics five to ten points in one way or another. Bonuses for hand-to-hand should be more than that for the beast races. Talons or needle-like claws should have some degree of armor-piercing or armor-ignoring qualities. Theoretically, an argonian could stab someone's eyes out 'three stooges-style' right through the view port of a full-face helmet. However, if a beast chooses to wear boots and gauntlets all positive multipliers should be negated. This way beasts can choose superior h-2-h with armor limitations or a more 'human' style of combat.
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Rozlyn Robinson
 
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Post » Wed May 18, 2011 10:55 pm

I voted no to both. I liked that feature in MW, but I think that if the beast races should have that drawback, there should be some advantages they have in other ways. Whether it is special beast race armor, special perks, or something else, there should be some advantages to go with the drawbacks.
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Isabel Ruiz
 
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Post » Thu May 19, 2011 3:10 am

No.
Armour already shapes itself for every race and gender. Why should beast races be excluded?
Unless you want every armour type to have 10 different sets. one for each race. And well, that would be a terrible mess.
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Kari Depp
 
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Post » Thu May 19, 2011 5:02 am

No.
Armour already shapes itself for every race and gender. Why should beast races be excluded?
Unless you want every armour type to have 10 different sets. one for each race. And well, that would be a terrible mess.


It has to do with their anatomy. The beast races have long faces, and used to have different shaped legs in MW. That's why they couldn't wear closed helms or boots.
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Darrell Fawcett
 
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Post » Thu May 19, 2011 8:10 am

NO

and

NO

beast races should have extra abilities that will compensate for the lose of closed helmets and shoes

Argonian:

1- more effective when sneaking
2- swim faster
3- fatigue drains slower
4- breath underwater
5- have bonus +armor because of the leathery scaly skin

Khajit:

1- Very effective when sneaking
2- jump higher
3- run faster
4- can see well in dark areas by default
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Jade
 
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Post » Thu May 19, 2011 7:54 am

It has to do with their anatomy. The beast races have long faces, and used to have different shaped legs in MW. That's why they couldn't wear closed helms or boots.


Yeah. And yet Bosmer wear the same armour as Altmer do.
Not saying it makes sense. But there is no reason to make one part of the system make sense if the entire system doesn't make sense in the first place.
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herrade
 
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Post » Thu May 19, 2011 7:51 am

Poor M'aiq does not wish to freeze his toes in the harsh Skyrim snow. Perhaps there could be a cobbler there who makes boots for him and his fellow khajiit.
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gandalf
 
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Post » Thu May 19, 2011 3:20 am

id rather have the oblivion style compared to morrowind. Diversing between Races and Gender is good enough for me.
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FABIAN RUIZ
 
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Post » Wed May 18, 2011 10:00 pm

I wouldnt like it if armour shifted form dependant on who wore it. I also dont like skirts becoming pants etc.
But helmets and boots made specifically for beast reaces dont seem like a far-fetched idea.
I imagine that in cold Skyrim people want something warm on their feet and head, beast race or not, and it would be surprising if some clever entrepeneur hadnt decided to fill that gap in the market.
But I dont think that armour should be wearable by the other races, or that Argonians and Khajit can wear elven or human armour.
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Shirley BEltran
 
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Post » Thu May 19, 2011 3:51 am

Poor M'aiq does not wish to freeze his toes in the harsh Skyrim snow. Perhaps there could be a cobbler there who makes boots for him and his fellow khajiit.


that's what thick fur is for

and besides beast races could have boots that are beast friendly with unique designs

or simple go the wow way and only show the upper part of the boots on beast races
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roxanna matoorah
 
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Post » Thu May 19, 2011 7:50 am

One of the reasons I liked the Beast races was purposly for the disadvantage they had. It makes the game harder, which is nice. If you don't WANT it to be harder - pick a different race. It's not that hard. I really don't get it.

Though, I believe they should have the opportunity to have blacksmiths turn boots into ankle bracers (I don't know the proper term), and there should be a wider variety of helms they can use.
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Robert Bindley
 
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Post » Thu May 19, 2011 5:17 am

If armor can magically resize to fit both a Nord and a Bosmer, there's no reason it can't resize to accomodate the elongated feet of a Khajiit.

Why were Argonians digitigrade in Morrowind anyway? Aren't they reptiles, which are all plantigrade? Some people complain about briasts on Argonian females, which are unique to the Human species, but not reptiles, yet demand digitigrade feet, which are neither reptillian or human?

And I don't want any full-faced helmets in the game. I spend too long on face generation to hide it away. All they need is to have the helm's visor extend to fit the elongated muzzle. And it extends the same damn way a Nord can wear armor he pulled from the corpse of a Bosmer.

It uses the exact same damn mesh for both, Khajiit feet and human feet, and the helms. All they need to do is set the proper skeleton weights on where the mesh extends to accomodate the longer pieces of anatomy.
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louise fortin
 
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Post » Wed May 18, 2011 11:49 pm

Oblivion's style for one reason; you're actually penalized in the form of less armor/enchantment slots for choosing a beast race in Morrowind. Also, Morrowind is so far the odd-man-out when it comes to how the beast races were designed, in all the other games, they followed a more-or-less human bodyplan.

You was harder penalized for wearing a robe over shirt and pants in Oblivion.
Regarding helmets the Khajiit in the official screenshot had earholes in the helmet. I has always thought that helmets would be terrible uncomfortable for them, for the legs they will use standard humans legs however I would prefer digitigrade ones even if it would cost me boots.
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Tanya Parra
 
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Post » Thu May 19, 2011 3:27 am

Oblivion's style for one reason; you're actually penalized in the form of less armor/enchantment slots for choosing a beast race in Morrowind. Also, Morrowind is so far the odd-man-out when it comes to how the beast races were designed, in all the other games, they followed a more-or-less human bodyplan.


Wow, nailed all my arguments in one post.

You deserve this: :turtle:

Yeah, I don't like being penalized because I like playing a Khajiit. Beast people were a lot more fun to play as in Oblivion because you could wear boots and helmets (not to mention that your walk animation didn't look like you pooped your pants). If you want to retain some more animalistic features, you'd have to compromise and make it where their faces aren't too big so they can wear helmets, and you could just reshape their feet to look more like those of (in the Khajitt's case) Bugs Bunny. That way, they look a bit more like anthropomorphic cats and lizards and can still wear the same amount of armor as the other races.
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Kortknee Bell
 
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Post » Thu May 19, 2011 3:08 am

If armor can magically resize to fit both a Nord and a Bosmer, there's no reason it can't resize to accomodate the elongated feet of a Khajiit.


snip This is exactly what I think. I don't want Skyrim to say "You are an argonian therefore you can't wear shoes like everyone else". I want it to say "Oh, your feet are different from everyone elses but we can make the shoes fit."
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Mrs shelly Sugarplum
 
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Post » Wed May 18, 2011 6:12 pm

I wouldn't mind boots becoming shin and foot guards :P. However, I would like helmets to be closed but maybe fit the snout of the beast races.

I thought I read somewhere that the reason khajiits and argonians couldn't wear helms and boots in Morrowind was because they were originally going to be unplayable? The beast races were just going to be background slaves basically and what slave would wear boots and helmets?
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DeeD
 
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Post » Wed May 18, 2011 8:57 pm

i wants digitigrade legs theyre bettars
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Imy Davies
 
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Post » Thu May 19, 2011 6:42 am

Morrowind had it right. Beast are beast and they are different. People want to whine that it isn't fair because my beast can't wear a full suit of armor, but that's a limitation that can be lived with. You think no one played beast in MW? Of course they did. I like that kind of limitation and it makes playing a beast more realistic and unique. They just need to walk like they did in MW also.
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M!KkI
 
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Post » Wed May 18, 2011 5:45 pm

Morrowind had it right. Beast are beast and they are different. People want to whine that it isn't fair because my beast can't wear a full suit of armor, but that's a limitation that can be lived with. You think no one played beast in MW? Of course they did. I like that kind of limitation and it makes playing a beast more realistic and unique. They just need to walk like they did in MW also.


Stupidly?

That walk animation was terrible. And reptiles aren't digitigrade...
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Lily
 
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Post » Thu May 19, 2011 3:26 am

Oblivion's style for one reason; you're actually penalized in the form of less armor/enchantment slots for choosing a beast race in Morrowind. Also, Morrowind is so far the odd-man-out when it comes to how the beast races were designed, in all the other games, they followed a more-or-less human bodyplan.


You couldn't wear a full helmet as an argonian in daggerfall. In my opinion they should be able to wear boots, but not full helmets.
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Isabella X
 
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Post » Thu May 19, 2011 6:03 am

Stupidly?

That walk animation was terrible. And reptiles aren't digitigrade...

said whaaaaaaaaat? dinosaurs are...were digitigrades and technically they are...were reptiles so your statement that reptiles arent digitigrade is false
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JUDY FIGHTS
 
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