I don't think that "beastly" necessarily means that you shouldn't be able to wear boots. Just look at Lattice's post, not to mention various other games that can accommodate those forms of clothing on less humanoid races (WoW comes to mind, though that's not perfect either).
As mentioned earlier, there are multiple species of Khajiit AND there are multiple tribes of Argonians that look differently as well. I think the beast races should be much more than simple humans with different skin textures, a tail and a cat/lizard head pasted on. Morrowind did a good job of making them more unique but I think they could take it even further. Granted this would make it more difficult to program in variations of clothing to fit these different models and skeletons, but it would add the variety that I think they were missing in Oblivion. Let the the humans and elves have their own thing, but let the beast races actually be something different and interesting. :thumbsup:
If nothing else at least give us some http://fc02.deviantart.net/fs50/f/2009/316/3/a/Argonian_Tales_sketches_1_by_Hndz.jpg head options, spikes and frills on the same base head didn't provide much variation for the Argonian players. And Khajiits could be so much http://fc04.deviantart.net/fs8/i/2005/309/9/8/Khajiit___Desert_Walker_by_SnowSkadi.jpg
Then again I hope http://fc03.deviantart.net/fs44/f/2009/154/d/2/Argonian_vs_Khajiit_by_Hndz.jpg are much better in their new engine/game