Beast races in Skyrim

Post » Thu Aug 12, 2010 10:10 am

Make beast races more beastly in Skyrim? Or not?
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Floor Punch
 
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Post » Thu Aug 12, 2010 10:19 am

I'm cool with Oblivion's style. It seems reasonable and is the most accurate representation of the beast races as it has the highest polys. I don't want them to change the races in between games now.
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Brittany Abner
 
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Post » Thu Aug 12, 2010 6:06 am

Although I prefer Morrowind's more beast-style aka. with the more creature like looks, I would have to agree with Unit Alpha, I'm fine with Oblivions interpretation it makes it less awkward especially if it is like Morrowind's where beasts can't wear shoes, especially if there is special enchanted shoes like the Boots of Springheel Jak, that would be such a bummer if you can't use them.
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Krystal Wilson
 
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Post » Thu Aug 12, 2010 3:19 am

I think they should be more animal like and be more diverse.

Khajiits should resemble all kidns of felines: cats, pumas, cougars, tigers, lions, leopards and jaguars.

Argonians on the other hand should look like common lizards, iguanas, cameleons and even komodo dragons and the like.

I think it would be cool if they had bigger and more muscled bodies, more animal like...
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OJY
 
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Post » Wed Aug 11, 2010 11:20 pm

Like Morrowind's, but only to a certain extent.
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Wayne W
 
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Post » Wed Aug 11, 2010 11:53 pm

I would like to hear Khajiit coughing up hairballs in the distance and possibly see argonians sun-bathing on rocks around mid-day......that would make them more like the creatures they resemble.
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Jade MacSpade
 
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Post » Thu Aug 12, 2010 2:21 am

More beast-ish , but be able to wear boots and non-metal types of hats/helmets ...
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Rinceoir
 
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Post » Wed Aug 11, 2010 7:48 pm

A little known fact about Khajiit is that there are many different "breeds". Everything from house cat sized alfiq to a massive tiger like senche-raht. We have seen the suthay variety in morrowind, and i think they could pull off calling the khajiit in oblivion Ohmes, who look vaguely elvish. claiming continuity would not be a problem, nor would having an option for more beastly beasts. Also, we have no idea what kinds of crazy argonians could be living in the heart of blackmarsh.

Tamriel Rebuild did a great series of art depicting the different http://www.tamriel-rebuilt.org/?p=conceptart§ion=15266.
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Alexx Peace
 
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Post » Thu Aug 12, 2010 10:58 am

I said other because I thought they needed to revamp the beast races completely, no more boots on kajiit or Argonians, and Orcs need to be more beastly less green human with f ugly teeth, they also need to be bigger and more muscular, kajiit and Argonians need special properties also like Argonians need to be able to do damage with their tails and teeth I think, and Kajiit need to be able to do more damage with their claws and teeth, and both need a new animation to their better suited fighting styles, like a jump forward head extended bite, both with claws raking and extended and Argonians need to be able to swip with their tails, while kajiit need extra speed in their attacks, this would balance out the lack of armor on hands/ feet/ heads. PLS dont start yelling, remember they have a new game engine so its gonna be different anyway, so these things might not be a big deal to impliment.
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Lillian Cawfield
 
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Post » Thu Aug 12, 2010 3:35 am

I like the way Argonians swim in Morrowind
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Allison C
 
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Post » Thu Aug 12, 2010 4:22 am

Morrowind's or Daggerfall's.
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Neliel Kudoh
 
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Post » Thu Aug 12, 2010 2:22 am

I voted for Morrowind beast race appearance. Simply because in Morrowind they looked different, beasty, less human, in Oblivion they are just humans plus some fur/scales, tales and odd faces. Plus in Morrowind because of their appearance they couldn't wear certain items such as helmets and boots, this added to the atmosphere of the game.
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Jonathan Egan
 
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Post » Thu Aug 12, 2010 11:39 am

I want them to look like they did in Morrowind. I also would like the option to have more human-looking Khajiit, like in Daggerfall. I don't know the name for different types of Khajiit... but you get what I'm trying to say.
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Bloomer
 
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Post » Thu Aug 12, 2010 4:38 am

Khajiit could have a racial effect of HtH attacks causing a bleed effect due to their claws?
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[Bounty][Ben]
 
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Post » Thu Aug 12, 2010 12:01 pm

Make Skyrim beast like Skyrim beast. I don't want it to look so similar to TES IV i feel like i am playing oblivion. I think they should go off the design of the Oblivion beast but give them their own touch. The good thing is every enemy and person is going to be a new fresh model.
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Amelia Pritchard
 
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Post » Thu Aug 12, 2010 6:13 am

you realize that if you put like Morrowind up everyone is gonna vote for it, since they cant handle change in the games
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Rhysa Hughes
 
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Post » Thu Aug 12, 2010 1:19 am

Khajiit could have a racial effect of HtH attacks causing a bleed effect due to their claws?


Argonian assumedly have sharp claws too. :P Maybe a special ability common to all the beast races?

Anyways;

I like the MW style Khajiit/Argonians, visually, but if that were to come over to Skyrim, that would likely mean a return to Morrowind's helm/boot limitations. What was the reason for MW implementing that, anyway? Technical limitations of the time?
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rebecca moody
 
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Post » Thu Aug 12, 2010 3:00 am

If beast races were more beast like there could be a chance for special weapons and armor that only beasts can wear, giving them a little more appeal to.
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Vickytoria Vasquez
 
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Post » Thu Aug 12, 2010 8:43 am

More like Skyrim. Let it do it's own thing.
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rolanda h
 
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Post » Thu Aug 12, 2010 7:29 am

i would love it if they had kajiit like they described in the elder scrolls book "The Infernal City"
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trisha punch
 
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Post » Wed Aug 11, 2010 8:43 pm

I think, hope, that every race is going to look drastically different in Skyrim. Oblivion's character animations were flat awful...
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Kat Ives
 
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Post » Wed Aug 11, 2010 10:51 pm

I think, hope, that every race is going to look drastically different in Skyrim. Oblivion's character animations were flat awful...


Floaty jumps. Also, hulk-smash hand to hand power attack.
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Marcin Tomkow
 
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Post » Thu Aug 12, 2010 11:13 am

I want to be able to play as The most manlike cats, the Ohmes.
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Loane
 
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Post » Thu Aug 12, 2010 6:16 am

i'd like them to be more beastly looking, excepts be able to wear boots and all that. I hope they make the races all have something unique about them too, i could never tell the difference from an imperial, nord, or breton unless i talked to them (in oblivion)
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Meghan Terry
 
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Post » Wed Aug 11, 2010 10:00 pm

I like Oblivion's Orc race look. I don't mind what they do to the Khajit though. I always pictured Khajits as more of a tricky cat than a mighty lion, but to each his own.
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Chloe Mayo
 
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