So, I started thinking: "What would it take for me to take Barter as a tagged skill?"
And, all of a sudden, I envisioned a different approach to the early levels:
-What if you could purchase a pack brahmin with a high enough barter skill?
-What if you could hire (talented) mercenaries with a high enough barter skill, who you didn't have to pay big money up front, but paid on a daily/weekly rate?
i.e., you enter into a business agreement with them that they protect you and, in return, they get a cut of the profits.
-What if you could purchase your own store in certain urban centers and hire staff to run it and you turned a profit on it each week?
also, what if you could "buy out" competitors and, ultimately, control the trade in the wastelands?
-What if there were quests pertaining to buying/selling goods and getting them to and from urban centers?
i.e., what if you could become your own trade caravan?
-What if, ultimately, you could be accepted by the other trade caravans as one of their group?
I hope you see where I'm going with this
I started with a problem: If I pick Barter (maybe Speech too) as a major, I am "gimping" my chances of survival (of course you still get other tagged skills, but anyways...).
I assessed the benefit of the trait: I should have more money
I imagined applying the benefit to the problem: I could hire mercenaries, not unlike the other trade caravans.
Is something like this possible?