Becoming a Ghoul

Post » Fri May 13, 2011 11:18 am

I think it would be something interesting to add into a future Fallout game
When exposed to a lethal amount of radiation, instead of dying there could be a chance you become a Ghoul
As a ghoul you would be treated differently, some towns may shun you, the BOS or Enclave could simply attack you, and other Ghouls may be friendlier to you
You could also receive some stat changes, and would be immune or even healed by radiation
Any thoughts
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Alba Casas
 
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Post » Fri May 13, 2011 2:31 pm

I'd rather be able to start as a ghoul.
Becoming a ghoul isn't "common" really and "not" becoming a krazie or feral ghoul is rarer.

So I'd rather for future Fallout games be able to select race upon character creation.
Ghoul.
Wastelander.
Vault-born (pure human/prime normal).
Super Mutant. (Depends on area and culture of it.)
Nightkin. (Exclusive to west coast.)
Trog or Slag. (Van Buren trog, not Pitt Trog.)
Hillfolk or Lobotomite.

It's one of those things from Elder Scrolls I wish would come over to Fallout.
But the game-world would need to react to it as well.
Being a ghoul means that you can't get some quests and that some people will shoot on sight.
On the other hand, there could be areas with 100rad/sec, only available to ghouls, super mutants and nightkin.
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abi
 
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Post » Fri May 13, 2011 9:31 am

Becoming a supermuntant was on the plan for Fallout 1.

With Ghouls, its a bit different. Ghouls are made by very unique cricumstances, all of them IIRC date to the war. A large burst of radiation and continued exposure....

There would have to be a lot of work on the design part - there's a lot of bias against them that may result in a lot of doors being closed to you.
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Naomi Ward
 
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Post » Fri May 13, 2011 6:10 am

There would have to be a lot of work on the design part - there's a lot of bias against them that may result in a lot of doors being closed to you.

Wear legion armor throughout entire New Vegas. :P
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Nicole M
 
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Post » Fri May 13, 2011 6:03 am

I think it could work... and I'd love the dialogue changes,

Instead of, "Where's the local gunshop?" it's "Hey smoothskin, where can I get me a six shooter?" (over exagerated of course)

And besides ghouls I'd probably only play hillfolk...
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Amanda savory
 
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Post » Fri May 13, 2011 7:02 pm

Starting as a ghoul or super mutant would be ok, like if there was another Tactics game. As long as there is no "cure" quest to become human again.
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Kanaoka
 
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Post » Fri May 13, 2011 1:23 pm

Starting as a ghoul or super mutant would be ok, like if there was another Tactics game. As long as there is no "cure" quest to become human again.


Agreed, that would be horrible.

I'm not so sure how much I want this feature in game. It would be cool to have, but it would take a lot of effort to do and I would prefer it if more effort went towards the interactions while you are a human.
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Louise
 
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Post » Fri May 13, 2011 3:38 pm

We can be Vampires in TES, so why no ghouls in Fallout?
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Jade Barnes-Mackey
 
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Post » Fri May 13, 2011 10:41 am

I'd rather be able to start as a ghoul.
Becoming a ghoul isn't "common" really and "not" becoming a krazie or feral ghoul is rarer.

So I'd rather for future Fallout games be able to select race upon character creation.
Ghoul.
Wastelander.
Vault-born (pure human/prime normal).
Super Mutant. (Depends on area and culture of it.)
Nightkin. (Exclusive to west coast.)
Trog or Slag. (Van Buren trog, not Pitt Trog.)
Hillfolk or Lobotomite.

It's one of those things from Elder Scrolls I wish would come over to Fallout.
But the game-world would need to react to it as well.
Being a ghoul means that you can't get some quests and that some people will shoot on sight.
On the other hand, there could be areas with 100rad/sec, only available to ghouls, super mutants and nightkin.

Indeed. Surely some humans would refuse you quests and some would shoot you on sight, but some new quests would be opened up and a new faction that will accept you. For example, a huge, prosperous ghouls-only settlement, where smoothskins aren't really welcome, except for traders and a few missions for mercenaries (and maybe some main quest that has to involve every race, though they are all treated differently), but for a ghoul (and even muties, lobotomites, troglodytes but most welcome are the ghouls) you are welcomed and you can do a lot of different quests there a human could not. Same thing for other settlents where it's like "we don't like your kind around here" or "we don't serve zombies here, you might get into a food frenzy and eat all of us", but some would be "good, we need a ghoul/mutie for this job. You see, we need some "lost merchandise" from this highly radiated factory".
Maybe there is some quest where you are asked my muties to deal with a group of muties that rebelled, and are hiding in some place. As a human, you would have to kill them since they would shoot you on sight unless you have mutie follower, then you have a chance to talk them out of it, although you require high Speech skill or Charisma or Reputation than you would as a super mutant.
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Joe Bonney
 
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Post » Fri May 13, 2011 8:27 am

I'd prefer we couldn't become trogs... I don't think the Van Buren trogs are canon.

I don't really think Nightkin would be possible either, but we'll just have to wiat and see what they think.
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[ becca ]
 
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Post » Fri May 13, 2011 10:28 am

I'd prefer we couldn't become trogs... I don't think the Van Buren trogs are canon.

I don't really think Nightkin would be possible either, but we'll just have to wiat and see what they think.

Then make them canon. Caesar's Legion wasn't canon until they appeared in New Vegas either, right?
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Channing
 
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Post » Fri May 13, 2011 10:00 am

I though tthey didn't even think of whether the Legion was canonor not until they considered putting them in a game...

But maybe they could make a new creature, similar to Van Buren Trogs but with a different name.
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Ludivine Poussineau
 
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Post » Fri May 13, 2011 8:34 am

I though tthey didn't even think of whether the Legion was canonor not until they considered putting them in a game...

But maybe they could make a new creature, similar to Van Buren Trogs but with a different name.

Don't know why Bethesda named then Trogs, though. It's short for troglodyte, meaning "cave-dweller" and/or "unsophisticated". While The Pitt Trogs might be cave-dwellers (more like hiding in the dark) and unsophisticated (more like brutal savages), the term troglodytes fit better in with the Van Buren trogs - hillbillies who sought shelter from the Great War in caves in the mountains, adapted so well to it that they became cave-dwellers and, well, unsophisticated they were even before they mutated (lost all their melanin, what gives the skin, hair and eyes their color) and got sensetive to light. But at least they aren't hostile, I would just think them as big, dumb and pale people, ugly to look at, but with good intentions. They wouldn't crawl and they would wear clothes, they're still humans. They wouldn't be cannibals, though they would probably eat a lot of nasty stuff (like anything in the wasteland isn't nasty.) They would be able to speak english (although they maybe would speak like you can do with low Intelligence at Helios One, or just with a stereotypical hillbilly accent mixed with a bit of ogre.)

Playing different races would of course come with different unique race-only traits (and perks), beside how wasteland inhabitants will treat them. So a trog would have some kind of Trait similar to "Night Person" but with bigger effects and of course a down-side. A penalty to Endurance, Strength, Agility and Perception, and probably some skills too, in brightness, but a bonus to them in darkness.
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Shianne Donato
 
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Post » Fri May 13, 2011 4:06 pm

Well a Van Buren trog isn't hard to replicate if we're going by it's lore.
All it needs is:

1. A large amount of rednecks.
2. A large cave for them to hide in.
3. Bombs drop.
4. They stay hidden in there for a century with radiation seeping in making them slowly mutate.

And then we have Van Buren Trogs. ;)
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REVLUTIN
 
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Post » Fri May 13, 2011 5:28 pm

I'm kind of wary of any ideas of playing as a ghoul as part of the charm of Fallout is that you're character is trying to figure everything out. That doesn't seem like that's in character for ghouls, especially the 1st. generation ones.
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Klaire
 
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Post » Fri May 13, 2011 5:55 am

Adding more dialog for them wouldn't be any different than adding recognition what your race is in TES or reactions to your being a vampire/werewolf.
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-__^
 
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Post » Fri May 13, 2011 4:20 pm

Well a Van Buren trog isn't hard to replicate if we're going by it's lore.
All it needs is:

1. A large amount of rednecks.
2. A large cave for them to hide in.
3. Bombs drop.
4. They stay hidden in there for a century with radiation seeping in making them slowly mutate.

And then we have Van Buren Trogs. ;)


I could see them coming in the future, but they probably won't be called Trogs to avoid confusion with The Pitt Trogs.
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Bellismydesi
 
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Post » Fri May 13, 2011 8:38 am

But they probably won't be called Trogs to avoid confusion with The Pitt Trogs.

...Cave Dwellers? ;)
(Basically the dumbed down version of Troglodytes)
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Nicola
 
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Post » Fri May 13, 2011 5:41 pm

I'm kind of wary of any ideas of playing as a ghoul as part of the charm of Fallout is that you're character is trying to figure everything out. That doesn't seem like that's in character for ghouls, especially the 1st. generation ones.


We've only seen standard Vault-Tec Vaults, so your character could be in a homemade Fallout shelter but raidation leaked in so they became a ghoul.
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Wanda Maximoff
 
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Post » Fri May 13, 2011 8:04 pm

I think that this is a pretty interestig idea, being flooded with radiation giving you a small chance (10%) of becoming a ghoul. Players would actually take a -2 to Endurance (minimum of 1), but you'll regenerate health equal to (radiation value / 4) per second.

Now THAT'S a spicy meataball!!!
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Sylvia Luciani
 
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Post » Fri May 13, 2011 5:20 pm

I think that this is a pretty interestig idea, being flooded with radiation giving you a small chance (10%) of becoming a ghoul. Players would actually take a -2 to Endurance (minimum of 1), but you'll regenerate health equal to (radiation value / 4) per second.

Now THAT'S a spicy meataball!!!

It takes time to become a ghoul.
You don't just turn over night. (Moria was already a ghoul who skinned a human and wore her skin.... SHE DOESN'T COUNT DAMNIT!! :argue: )

And it isn't possible to turn into a ghoul in the current games.
They'd have to redesign large portions of the game for it to make sense.
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Jerry Cox
 
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Post » Fri May 13, 2011 7:24 pm

You could probably become a ghoul if you get poisoned by radiation A LOT of times. like 50 times.
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Roisan Sweeney
 
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