» Mon Apr 12, 2010 8:07 pm
Yeah...I wasn't really posing a questions, I was being rhetorical. Another problem is, it's hard to translate immortality into a game that lasts a few years (MW & OB) to a decade (Arena and DF). So you don't die a natural death anymore, so...yeah?
As for RP, once you are a lich, you have taken the fact you are now irreversibly undead, a being no one will like (so no more visiting towns), and are reduced to, essentially, dungeon fodder. Unless you plan on roleplaying a really old person, who was researching something, and the idea of dying of natural causes just isn't in your playbook. Honestly, once you become a lich, the game is practically over, unless the idea of walking around a cave all the time sounds fun. In which case, more power to you, but I don't want a bunch of whiners saying that being a lich is not worth it, because you are practically universally hated by all of the living.
Also, for those of you who do not know, being a lich is essentially being a magical skeleton/zombie, with a mind of its own. Also, not all necromancers want to be liches, and mages can become liches if they're powerful enough. You pretty much need to do a bunch of research, and even then, it seems to be a side thing gained from research and practice, and is not an end, but a means (namely, continuing research, protecting something, or giving Arkay the middle finger).