» Fri Dec 09, 2011 12:14 pm
I know how you feel, OP. I've restarted my character(s) about 4-5 times now, each time figuring out a bit more about how to stay alive, deal decent damage, assign my perk points, etc. The first couple characters I made felt so weak after about level 15 that I figured the game hadn't been playtested at all; it was simply too hard, too fast, and very unforgiving. Then, after much frustration, I went online, started doing research, reading about the experiences of others with many of the skill trees, combat options, etc., and I restarted again with this knowledge.
The character I have now is a pure stealth assassin at about level 20, and it has been awesome. I've been able to delve into enough dungeons and quests now that I realize how well crafted the world is; the dungeons are long, detailed, and unique, and the quests are much more sophisticated than those in oblivion, with many more twists and turns, and much surprise/suspense. I have however, experienced all the crashing and bugged quests/UI problems that others have complained about, so the game isn't perfect... but it's very, very good. Rather than whine about the obvious problems (bugged hotkeys being the worst, imo), i'll try to give you some tips on how to get the most out of the game by adjusting how you approach it.
First of all, the fact that perks can't be reassigned, coupled with their limited quantity, means that the awesome hybrid builds you and I had conceived don't work so well in practice. Maybe some people out there have found a way to put perks into 3-4+ skill trees and have it work, but I haven't been able to thus far. What i've learned, at least from playing the assassin, is that you should probably pick just one core skill and focus your entire early build around it, putting perks almost exclusively into that tree and saving up the others till about levels 10-15 when the game suddenly becomes much, much more unforgiving. I have only put perks into sneak, and I just started doing alchemy... no perks into any combat skills at all, yet. I'm not sure if this just means that sneak and assassination in general are "overpowered", but this has worked far better for me than my previous builds that combined sneak, archery, one handed, light armor, and illusion as a 'witchhunter' class. You can still use all of those skills, but essentially, just pick your bread-and-butter skill and keep your complimentary skills with as few perks as possible just to get the truly powerful, game-changing mechanics (such as Mage Armor or Impact). I'd keep the number of skills used for any class to about 3, with one major (perk almost exclusively into this until about level 12-15), one minor (perk this one up to about halfway, starting at level 12-15), and one minor (put one perk every few levels just for utility, or wait until level 18-20 to start this one). What you don't want is to spread perks evenly between 3-4 skills from the very start... it just doesn't seem to work.