Becoming the mayor (or something) of a town

Post » Sat Feb 19, 2011 3:51 am

If anyones played Assassins Creed 2 or Brotherhood then youll know what Im talking about. I think it would be good if when you finish a quest, you become the boss of a small village, and you pay for renovations which improves income and fame throughout Skyrim, and this could somehow be torn into the dialogue options, such as "oh youre the boss of that new town" or something. I think itw ould be very cool
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Emily Jones
 
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Post » Sat Feb 19, 2011 10:05 am

If anyones played Assassins Creed 2 or Brotherhood then youll know what Im talking about. I think it would be good if when you finish a quest, you become the boss of a small village, and you pay for renovations which improves income and fame throughout Skyrim, and this could somehow be torn into the dialogue options, such as "oh youre the boss of that new town" or something. I think itw ould be very cool




The Purists are coming..

*waits for the incoming flames* :flamethrower:
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loste juliana
 
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Post » Sat Feb 19, 2011 2:06 am

The lore zealots are gonna have a field day, I personaly like the idea and think an rpg like TES could make it a deaper and richer experience. We've had small things like this before and I'd love a quest for it.
Like theres a town being attacked by powerful dark monsters in the night and you have to find out what is killing all the towns people and save them and when you do you become duke of the town or something like that and can start rebuilding.
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ezra
 
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Post » Sat Feb 19, 2011 10:37 am

Inb4 "keep your Assassin's Creed out of my TES!"

:shifty:
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Sabrina garzotto
 
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Post » Sat Feb 19, 2011 8:02 am

omg not AC2...that mechanic was more broken then a stick broken a hundred times.
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Melis Hristina
 
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Post » Sat Feb 19, 2011 8:25 am

If anyones played Assassins Creed 2 or Brotherhood then youll know what Im talking about. I think it would be good if when you finish a quest, you become the boss of a small village, and you pay for renovations which improves income and fame throughout Skyrim, and this could somehow be torn into the dialogue options, such as "oh youre the boss of that new town" or something. I think itw ould be very cool


Meh. I'm all for your character owning a shop or being a champion (or villain) of a village/town but being mayor is a little too far. You can't really manage a town if your never there because your on your adventures.

Inb4 "keep your Assassin's Creed out of my TES!"


I wouldn't say that completely. I want the climbing ability of AC in TES dammit!
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Ezekiel Macallister
 
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Post » Sat Feb 19, 2011 12:49 am

The lore zealots are gonna have a field day, I personaly like the idea and think an rpg like TES could make it a deaper and richer experience. We've had small things like this before and I'd love a quest for it.
Like theres a town being attacked by powerful dark monsters in the night and you have to find out what is killing all the towns people and save them and when you do you become duke of the town or something like that and can start rebuilding.

And then what? Everyone starts calling you duke and you can pick up your monthly earnings from a chest in your office? :P
Well, with radiant story we might actually get a few more options than what we had in for instance Oblivion. Personally I found it quite boring in AC, but I'm sure it could be done better in an Elder Scrolls game -- still -- it's mostly gonna be 'randomized' (yeah, I know it's not only random, but couldn't find a better word) quest after a certain point. I don't know how long it would be interesting....
But I'd like to see them try. If they fail, people on this forum will at least have something to complain about... and mod.

Anyway on a related note... isn't duke the ruler of a duchy, not just a town? :P


edit: Btw, why didn't dragon attack occur to me straight away? .... Bet you're gonna save so many towns from dragons after a while that if that's the reward, you'll be the king of entire Skyrim in no time
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Gemma Woods Illustration
 
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Post » Fri Feb 18, 2011 11:19 pm

If they want to add something from Assassins Creed. I'd like the see the Assassin Contract mechanic. But tailored for the guilds.
Being able to send Recruits to go kill rats when you are a master of the fighters guild, or pick who kills who when the leader of the assassin guild.
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no_excuse
 
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Post » Sat Feb 19, 2011 9:37 am

If anyones played Assassins Creed 2 or Brotherhood then youll know what Im talking about. I think it would be good if when you finish a quest, you become the boss of a small village, and you pay for renovations which improves income and fame throughout Skyrim, and this could somehow be torn into the dialogue options, such as "oh youre the boss of that new town" or something. I think itw ould be very cool


A suggestion: go play Sim City.


Spoiler

:teehee:
/sarcasm

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Solina971
 
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Post » Sat Feb 19, 2011 12:29 pm

A suggestion: go play Sim City.

That's what I thought too when I first saw the thread :P then I read Assassin's Creed and was like "Ah, that game..."

You could summon tornadoes in SimCity -- you can summon a dragon in Skyrim. I see the AO-rating lurking around the corner.... :P
Hmmm... what rating did SimCity get? ... Nevermind
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 1:36 pm

I can't really manage a town if I'm never there because I'm on my adventures.


Fixed. Now it is no longer a projection of your play style onto all of us.


@OP, don't get you hopes up but mods will prevail. If you don't have a PC save your loot and get one and then TES can become almost anything you want it to be.
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hannah sillery
 
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Post » Sat Feb 19, 2011 10:24 am

Fixed. Now it is no longer a projection of your play style onto all of us.


Yeah, how about don't change what I say when it is what will affect the majority of players and not the tiny minority. The percentage of people that never fight and only want to sim the world are not worth the time to add in such a feature. If someone wants to run their own town there are plenty of life sim games out there but for someone that is supposed to be actually doing something in the world even if your ignoring the main quest, most of the time you aren't going to be around to run the town. Pandering to every single persons play style no matter how much of a minority they are would take decades and would end in the a game where you need a 3 TB of disk space.

Skyrim is an RPG but it is also an Action RPG, meaning that action is just as much a part of the game as the RP aspect. I'm a hardcoe RPer but you shouldn't take development time out of the game to add in aspects to the game that only set the game to a sim. You need a combination of action and RP then if you still have time and the devs think it fits, they can add in sim features but being a mayor of a town seems a bit much and if all you do is come back and pick up gold every week, it would really rub off the immersion.
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REVLUTIN
 
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Post » Sat Feb 19, 2011 8:36 am

If it's going to be just a pointless mini game like in AC I see little reason for the devs to put much effort in it. On the other hand, I would not like something like this becoming more expansive and playing an important role in the game. I'd rather the devs concentrated of improving on already great aspects of previous TES games and coming up with original content instead.
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Spencey!
 
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Post » Sat Feb 19, 2011 5:36 am

Yeah... All I will say is that all that did in AC2 was gives you a hundred times more money that you could ever possibly spend at once in that game. I do NOT want effortless money to roll around in in Skyrim.
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N3T4
 
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Post » Sat Feb 19, 2011 7:07 am

[Said some very wise stuff here]

:thumbsup:

But it'd still be nice to have something to do while chillin' out after wrecking dragons for days on end.
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Andres Lechuga
 
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Post » Sat Feb 19, 2011 10:34 am

Yay controversy.

You know what though I like this idea.
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JeSsy ArEllano
 
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Post » Sat Feb 19, 2011 4:59 am

:thumbsup:

But it'd still be nice to have something to do while chillin' out after wrecking dragons for days on end.


Well we have jobs now and possibly owning our own shops, I personally think that's perfect for when I want to take a break from saving the world. "I need some metal to to repair my sword, I'll head on down to the mine and mine me out some mithril." Skyrim is going to be so amazing :celebration:
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Chad Holloway
 
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Post » Sat Feb 19, 2011 4:27 am

Well we have jobs now and possibly owning our own shops, I personally think that's perfect for when I want to take a break from saving the world. "I need some metal to to repair my sword, I'll head on down to the mine and mine me out some mithril." Skyrim is going to be so amazing :celebration:

You're gonna roleplay a dragonslayer that works part-time as a mithril miner and does some smithing as a hobby on the side ? :P Picture Jack Nicholson or someone taking shifts at the clothing factory when he needed a new shirt....

But I get your point and I agree --- Skyrim's gonna be amazing :D


I was gonna say Obama, but I don't have my flame suit available
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Michael Russ
 
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Post » Fri Feb 18, 2011 10:02 pm

You're gonna roleplay a dragonslayer that works part-time as a mithril miner and does some smithing as a hobby on the side ? :P Picture Jack Nicholson or someone taking shifts at the clothing factory when he needed a new shirt....


Nah, my first character is going to be an Ayleid that only acts in his own interests and that is to destroy those that threaten him. I probably won't pick up a job on my Ayleid, I plan on murdering/stealing to get what I need with him. My argonian shadowscale will probably do some working on the side of being an assassin.
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Neliel Kudoh
 
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Post » Fri Feb 18, 2011 11:47 pm

Yeah, how about don't change what I say when it is what will affect the majority of players and not the tiny minority. The percentage of people that never fight and only want to sim the world are not worth the time to add in such a feature. If someone wants to run their own town there are plenty of life sim games out there but for someone that is supposed to be actually doing something in the world even if your ignoring the main quest, most of the time you aren't going to be around to run the town. Pandering to every single persons play style no matter how much of a minority they are would take decades and would end in the a game where you need a 3 TB of disk space.

Skyrim is an RPG but it is also an Action RPG, meaning that action is just as much a part of the game as the RP aspect. I'm a hardcoe RPer but you shouldn't take development time out of the game to add in aspects to the game that only set the game to a sim. You need a combination of action and RP then if you still have time and the devs think it fits, they can add in sim features but being a mayor of a town seems a bit much and if all you do is come back and pick up gold every week, it would really rub off the immersion.


Your just blinded by your own arrogance dude. Forget the fact that time for development will most certainly not be given to this at this point and i pretty much told the dude as much. Lets talk about you knowing full well that this is the case and yet still taking it upon yourself to speak for others and march into every single thread as if it was possible that Beth would omit something good because someone is pipe dreaming about something you would never use. You make me sick.
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N3T4
 
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Post » Fri Feb 18, 2011 10:46 pm

Your just blinded by your own arrogance dude. Forget the fact that time for development will most certainly not be given to this at this point and i pretty much told the dude as much. Lets talk about you knowing full well that this is the case and yet still taking it upon yourself to speak for others and march into every single thread as if it was possible that Beth would omit something good because someone is pipe dreaming about something you would never use. You make me sick.


No, I have more sight than you do because obviously you've never worked in development of a video game before. I'm pointing out that some things will realistically not be in TES this game or any game because they don't fit the game because for the development time needed to be put into the system is not worth the end result that will only apply to incredible minority is just selfish and in no way will happen no matter how much you hope. You say I'm arrogant but you can't see the truth in front of you. Game design is about adding in things that will apply to the majority of people that play. Adding in some feature that only YOU would use is just as "arrogant" and is a pipe dream because there is no way in hell any good game developer is going to divert precious development time from real systems that actually have an effect on the game for a system that has no gameplay value and a lesser RP value than other systems that could have been added with that development time.
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Juan Cerda
 
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Post » Sat Feb 19, 2011 9:02 am

I want a small settlement of my own, I think that'd be cool.

Hey OP check this out
http://www.uesp.net/wiki/Bloodmoon:East_Empire_Company_Quests
Something like we had here before but more fleshed out would be great.
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Multi Multi
 
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Post » Sat Feb 19, 2011 3:00 am

Meh. I'd rather get my income from looting and selling things. The only reason it worked in AC2 was because that was pretty much the only way to get a decent amount of money aside from pickpocketing (which netted very small amounts of money) or finding treasure chests, of which there were a limited amount.
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Dylan Markese
 
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Post » Sat Feb 19, 2011 11:24 am

Meh. I'd rather get my income from looting and selling things. The only reason it worked in AC2 was because that was pretty much the only way to get a decent amount of money aside from pickpocketing (which netted very small amounts of money) or finding treasure chests, of which there were a limited amount.


Very true, I wouldn't want it as more then a very small amout of income from "taxes" haha
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luis ortiz
 
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Post » Sat Feb 19, 2011 6:36 am

No, I have more sight than you do because obviously you've never worked in development of a video game before.I'm pointing out that some things will realistically not be in TES this game or any game because they don't fit the game because for the development time needed to be put into the system is not worth the end result that will only apply to incredible minority is just selfish and in no way will happen no matter how much you hope. You say I'm arrogant but you can't see the truth in front of you. Game design is about adding in things that will apply to the majority of people that play. Adding in some feature that only YOU would use is just as "arrogant" and is a pipe dream because there is no way in hell any good game developer is going to divert precious development time from real systems that actually have an effect on the game for a system that has no gameplay value and a lesser RP value than other systems that could have been added with that development time.


How many triple A games have you developed huh? Your still speaking for everyone else that plays these games and it's asinine. I don't even think this is a great idea and never said it was but because I'm calling you on your approach here your projecting your argument against this feature on to me. I already said it was a pipe dream and now your talking in circles by regurgitating my own descriptor in your rebuttal.

It's not what your saying that makes you arrogant it's how your saying it.

Here is your ass of the week award. :trophy:

And your virtual bth slap. :slap:

You may now return to pipe dreaming about owning a shop you hypocrite. Have a nice day.
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Lloyd Muldowney
 
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