Bed of money...

Post » Thu Dec 15, 2011 10:04 pm

No, it's much easier: (short description to follow...)

1) invest 500g (perk) in the Riverwood Trader, he will have some 12.000g ready every 48h! (that cures your selling problem)
2) clear the smithing perk tree, skill 100 by smithing iron daggers

now the real money making begins:

3) aktivate the horse stone for 100 extra carry weight, and get rid of all your items, to have full storage space (aprrox 400)
4) Go to the blacksmith in Whiterun an buy all expensive ingots from Adrienne and her husband inside
5) repeat step 4) every 48 hours until your pocket is filled with the ingots
6) fast travel to Riverwood and go to the blacksmith, buy his ingots too
7) now smith items like: dwarf bow, orc armor, glass weapons, ebony bows, etc.
8) enhance every item, make shure to keep enough ingots for that in step 7)
9) now your pocket is overfilled and you can only slow-travel. No Problem, because your Riverwood trader is right next to the blacksmith
10) now sell your items, you will have to wait 48h to get the next 12k gold 2-3 times, just to sell the items! :)
11) continue with step 4)-10) until you can swim in money. I make 40.000g/hour with that method. no exploid used.


You can even combine leveling and making money very easily very early on. All you have to do is make cheap iron daggers and put equally cheap enchantments on them with petty soul gems (absorb enchantments seems to get the best prices). This way you can make a heavy profit by doing nothing but making cheap iron daggers while leveling both smithing and enchanting.....
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Robert
 
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Post » Thu Dec 15, 2011 4:19 pm

Note that all other traders in Skyrim do not have 12k gold. Not even after investing money. Maybe 1-2k gold each. So what does that mean ? Is it a bug or an oversight by Bethesda ? Or is it like the mudcrab trader in Morrowind. In any case, I think it's lame to only use this vendor. Bordering exploitation.


Pretty sure it is a bug. I never would have thought to invest at Riverwood, as it is neither a place I passed a lot when I was able to invest and I wouldn't have thought it worth it.

So either it is a weird easter egg like referencing the mudcrab trader or a bug.

People like you should be forbidden to post feedback to the developers here. :) The only thing that might happen is that the game will be made more "fool proof". In stead of more of an RPG. Or just a more fun game. These kind of crappy strategies and gameplay is fine with me, if you want to play this way. But don't come here complaining that it is too easy to be a moron. It's your choice to be a moron.

Next thread: "SECRETS IN SKYRIM ARE TOO EASY TO FIND !!!
I looked them up on the web, then fast-traveled there. Too easy !!!"


Agreed and well said.

The only problem I have with gold in Skyrim is I have no where to spend it, so it just builds up.

I've started doing some training to get my light armor up (tough when you rarely get hit) and purchased all the houses and upgrades I've come across, but what else can I spend it on? I guess hitting the tavern every night is another option...


Cross your fingers for some mods/DLC that provide things to go with your money at high levels (of wealth).
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Dona BlackHeart
 
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Post » Thu Dec 15, 2011 8:13 pm

lol
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StunnaLiike FiiFii
 
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Post » Thu Dec 15, 2011 4:30 pm

Theres nothing you can do to combat it.

Whens the last time you actually bought something from a store? I think the only thing I have left to buy are black soul stones when I need to enchant and potion regents.
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Karl harris
 
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Post » Thu Dec 15, 2011 9:03 pm

Not as bad??? In Oblivion you didn't find gold in EVERY chest. In Skyrim you find it EVERYWHERE, no matter what. Any container in any dungeon = gold, jewels. I can't even imagine how insane it must be as an Imperial, with that extra gold bonus.

It was a lot harder to get rich in Oblivion.

No, no it wasn't. In Skyrim, you can get a solid 3000 gold in a single duneon by looting and selling stuff from it. In Oblivion, it'd easily be 3000 gold per enemy and a dungeon could have 10 enemies. So 30.000 gold + chests.
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gandalf
 
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Post » Thu Dec 15, 2011 3:00 pm

I think it's pretty good actually. My only aids are an amulet of Zenithar that gives me 10% better prices, and some +15 Speechcraft amulet that now stays at home. With limited money on the merchants, it beats the crap out of the Oblivion system.

If anything to make it even better; maybe a market saturation system: "No, I already have enough of those" that would last for a week or so. Even the exploiters would have to work more to get their stuff sold.

Even if you exploit the system here to get rich fast, doesn't that mean having to spend points in Speechcraft? Points that if spent elsewhere would have made you a better survivor during your exploration?

If that's how people wants to play, I say let them. It's a choice in the game, one that makes sense to me in an RPG. I would have liked more money sinks though. Even if training is expensive as hell on high skills (should be), I have yet to find all these trainers, and as such I'm around 70k gold without a single speechcraft point spent :P That will now (and on my next build) slow down, as I'm no longer "forced" to fast travel anymore (since the patch).
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Myles
 
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Post » Thu Dec 15, 2011 9:22 am

I don't know how to get rich... :(
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Nana Samboy
 
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Post » Thu Dec 15, 2011 11:07 pm

I've got so much money and so little to spend it on... Proudspire Manor took nearly all of what I had, but getting more money is never an issue. Does anyone know the formula determining how much more money Imperials get? I wish Imperials didn't get more money as it's just not fun, in my opinion, but I wonder how much of the monetary bonus has to do with my character's race.
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mimi_lys
 
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Post » Thu Dec 15, 2011 8:13 pm

I agree, it's still easy as hell to make a lot of money but not on the scale that Oblivion did. My level 49 character has 267,000 gold, if this was Oblivion it would be 1.2 million at this point.
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Beulah Bell
 
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Post » Thu Dec 15, 2011 9:18 am

Yeah, I'd much rather spend forty hours (Real time) a week in game in order to make 100 septums....>(JK) :tongue: :wink:

Seriously though, the time that it takes for your average power gamer to make enough money to buy an enchanted piece of armor, *we would've beaten every-single-quest in the game! I respect the hell out of someone who power games but, it's simply unrealistic to expect (Or force) others to use your own play-style.

I'm fully aware of the OP's stance as they simply need to vent, my response is mainly towards the attitude that others attribute to those who don't find spending 40 hours of real time just to go up one level or earn 20 measly septums...You know, fun. :rolleyes: :biggrin:

*Non-Power-Gamers

I've got so much money and so little to spend it on... Proudspire Manor took nearly all of what I had, but getting more money is never an issue. Does anyone know the formula determining how much more money Imperials get? I wish Imperials didn't get more money as it's just not fun, in my opinion, but I wonder how much of the monetary bonus has to do with my character's race.


The reason that Imperials get more money is due to their innate charisma.

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Bloomer
 
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Post » Thu Dec 15, 2011 11:01 pm

I don't have a problem with the amount of money that can be made; the problem is things to buy.


I also feel this way. As I grew higher in level and skill and explored more places I found that the only need for buying things in towns I had was for alchemy ingredients. Because you can find better armour/weapons by doing quests and going into dungeons than you can from merchants, expensive things just kind of pass me by. I'd really like to have something to sink some of this money into.
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Jessica Stokes
 
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Post » Thu Dec 15, 2011 1:13 pm

My level 68+ Mystic Archer has over 200K cash on hand, the vast majority of which came from selling smithed-up weapons and armor looted from tombs and ruins. Even the Iron and Fur stuff sells for decent money when upped to Legendary quality, and if you add a smithing outfit and potion to that it just gets ridiculous. Of course, selling some of it is a pain, but if you have the Investor perk from Speech then Lucan Varelius in Riverwood has over 12k in cash to trade for after you invest in his shop, which makes it a lot easier to unload the really valuable stuff.

Said character has all the Speech perks and 100 skill, so gets really good prices on things. In the early part of the game, prices tend to be really bad because your Speech skill is low and has few, if any, perks, so it's hard to amass a lot of money through sales. Once you can find and/or make the better stuff, though, the sheer value of the pieces starts to outweigh the crappy pricing and the money starts coming in, and all the selling is raising your Speech skill and steadily improving the prices, which in turn increases the flow of money some more. Add Speech perks to that and prices improve dramatically, eventually resulting in a veritable flood of money.

All of this takes time, though. Said character didn't get to be stupidly rich until level 66, because I kept plowing all my profits, aside from those used to buy and outfit the house in Whiterun, back into supplies for smithing, enchanting, and alchemy in order to keep improving the quality of the fabricated goods I was selling and the prices I was getting for them. Until you get a good exchange rate that's a massive money sink, although it does have its limits since there's only so much of each type of supplies you're going to need on a given run if you're not grinding. What finally tipped me over the edge into massive income was getting the Merchant (50), Investor (75), and Master Trader (100) perks from Speech, since those let me inflate vendors' cash supplies and sell anything to anyone.

Unfortunately, there's really nothing to spend all that cash on, in no small part due to the cap of 5 training sessions per level. I will be modding that to something more like 20, which will allow me to dump massive amounts of money into training fees and avoid having to grind skills I won't actually use in order to gain the last few perks I need for a given build. As a side benefit, this will also give me a reason to keep looting dungeons bare and improving everything I can, since I'll actually need the money.
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Chris Johnston
 
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Post » Thu Dec 15, 2011 6:37 pm

I can't even remember how much my level 62 Paladin has, needless to say a lot, I know it was over half a million but since I'm playing my second character right now.

I'd say the biggest issue is that there is no real benefit to gold, there is very little in the game you really need to buy and so you only ever get richer. You have to buy a house, sure, but there is a limited amount of those and the selling prices are easily affordable even at low levels, it's not hard to make profit with alchemy when your speech skill gets close to 50 and the only other things you might buy are materials for smithing and enchanting, else wise what do you need or even want to buy? There is no drain on resources there to stop you becoming epically rich.

Getting cure disease and a blessing from a temple should require a small donation of gold, say 500 gold for a 24 hour blessing.
Fast Travel should cost gold, with a maximum cost of 2,000 to travel from the furthest apart points of the map (probably one of the dungeons south of Riften to rear exit of the Imperial trading company's warehouse at solitude) and the price halved when you own a horse.
I think there should have been a few vendor/shop only items like say magic equip-able back-packs that give +25, +50, +75 and +100 carry weight which cost 500; 1,500; 5,000 and 20,000 gold respectively.
There should be more things that the player wants to spend gold on, but there isn't.
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Killah Bee
 
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Post » Thu Dec 15, 2011 12:33 pm

I seem to hover around $15,000. So yeah, for now at least I don't feel super rich.
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Laura
 
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Post » Thu Dec 15, 2011 9:01 pm

When I first played the game I felt the money was actually a little too tight, but that changed pretty quick. Especially once I discovered the sheer input-to-output ratios attainable with alchemy... sheesh. Even better since potions are light. 40 gold worth of bought materials for a paralyze / invisibility potion worth 1400 gold w/ Masque? Nice.

But, honestly, I don't think it's that huge of an issue. I mean, money really just can't get you that much in Skyrim. Across all my playtime, I can only think of a handful of occurrences where I bought gear for my character in-lieu of making or finding it. But, then again, I don't really like the idea of buying gear, so meh.

With your comment on Black Star, I have to say I find mine still quite useful. It's less I have to carry, and is in itself an infinite resource. It honestly serves no less a purpose for me than what it did in Oblivion.

Buying all houses? True. I honestly wish that Bethesda would've had more types of houses in different areas, which could've fought against this with extremely lavish and large houses (and, of course, outside-of-city cabins,) but I suppose that is an aside issue. Larger, more expensive housing would've helped combat this though. (Proudspire is actually pretty small...)

But, again, I find that money really isn't that awesome of an asset in Skyrim. So whether you have a ton or next-to-none of it doesn't seem to make much of a difference. Maybe that's just me, though.
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Pete Schmitzer
 
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Post » Thu Dec 15, 2011 7:03 pm

Well you are wrong with that. I'm going to make a hunter who only loots food, ingredients and misc items. +arrows.


And then come to the forums to complain, "Y i no kill teh ancient dragon. Beth U suxx!"
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Rach B
 
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Post » Thu Dec 15, 2011 11:11 pm

Honestly.
People uselessly grind away with smithing and enchanting, abusing [censored] ingame mechanics while playing a single player game and complain they have too much money?

Fools learn2playTESgames.
If you do 2-3 hours of retardedly boring bull crap just to make money and break the game don't complain about it because in the end its your fault.
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aisha jamil
 
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Post » Thu Dec 15, 2011 4:13 pm

And then come to the forums to complain, "Y i no kill teh ancient dragon. Beth U suxx!"

lol? My hunter won't be a dragonborn, so dragons won't ever appear.
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Scott Clemmons
 
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Post » Thu Dec 15, 2011 10:16 pm

I can't buy all houses because Blood on the Ice won't trigger.
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Blaine
 
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Post » Thu Dec 15, 2011 4:31 pm

lol? My hunter won't be a dragonborn, so dragons won't ever appear.


Well then dragon priests are gonna be the ones to pwn your [censored].
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Andrew Tarango
 
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Post » Thu Dec 15, 2011 7:03 pm

Well then dragon priests are gonna be the ones to pwn your [censored].

Why would I ever want to fight a dragon priest? Even if I do encounter them, sneak will pwn them, even at master difficulty.
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Iain Lamb
 
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Post » Thu Dec 15, 2011 8:49 pm

Why would I ever want to fight a dragon priest? Even if I do encounter them, sneak will pwn them, even at master difficulty.


mod away dragons, avoid the tougher enemies, lol why'd you buy Skyrim again?
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jessica breen
 
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Post » Thu Dec 15, 2011 6:31 pm

mod away dragons, avoid the tougher enemies, lol why'd you buy Skyrim again?

I play on PS3, and I'm talking about role-playing. Why did you buy Skyrim when you don't even know what role-playing is? :whistling:
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Red Sauce
 
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