Beds, toilets, cinder blocks and other things...

Post » Fri Feb 12, 2016 10:01 pm

I love the new settlement system. It makes it seem like time is really going by when settlements are constantly developing. (I role play that the settlers are the ones who build stuff while I'm gone, except for Sanctuary Hills and The castle).



There's one thing that bothers me about settlement building though , and that's the lack of new looking items that you see all over the place but don't show up in the parts interface.



Beds: All the beds you can build are dirty beds with no sheets, even though I've found new looking beds with sheets and even bunk beds in the game world. Why? Why can't I make clean bed with sheets for myself and my people?



Toilets: The only toilet I'm allowed to build is not only dirty as hell but the seat is hanging off. I've already seen at least 2 types of clean unbroken toilets in the game world. Why can't I build a clean unbroken toilet for me and my people? What about the showers and sinks? We can't use them or scrap them. I'd like to make restroom facilities for my people, but not with dirty toilets and no showers or sinks...



Cinder blocks: There's cinder blocks and pieces of cinder block walls all over the place, that you can actually break down into concrete to make foundations for wood floor squares. Why can't I use the cinder blocks to make cinder block walls? The're even different color paints that you could use to paint buildings you made out of cinder blocks!



Signs: The're a small selection of signs you can post on stuff but not a lot that actually matter. As some of you may already know, placing vendor stalls indoors can be tricky because the top of it hits the ceiling (You can actually lower the stalls a few inches into the ground to make them fit) Why can't we have the signs that come with the stalls so that we can post them outside of our Clinics and Bars and other shops. I want to be able to Identify what each building is from the outside. I realize this isn't a big deal though.



Scrapping: Why Oh why are there so many things that we can't scrap or just destroy? The tall dead shrubs are killing me! It feels and looks silly to have to build around them. Why can't we scrap them for wood or just destroy them? What about skeletons? "Bone" is even a material in the game, but I can't scrap or destroy 200 year old skeletons and sometimes some of the bodies of ghouls or raiders that you killed to clear a settlement for .. Uh.. Settlement, stay there and re spawn if you move them away? (The farm south of Abernathy's being a fine example) I love that place but I don't go there anymore because it's annoying to see the dead ghouls all over the place. Another thing that makes no scrapping sense is that we can scrap SOME of the houses at Sanctuary Hills but now others.. WHY?


It makes no sense to live among the ruins of 4 or 5 houses that you can't scrap and you have to go about looking for those same materials..(metals and wood)



Working Appliances: Why can't we restore a refrigerator to working order? You can build power generators and water purifiers and other even more complex items from scrap but you can't get a fridge to work? All we have to pass as a refrigerator right now are the ice bins. Even if they are aren't working, why can't we just use the same ones that are everywhere in the game and pretend they work?



The Jukebox: This must be some kind of cruel joke... Why would they give us a beautiful jukebox that's hard set to the classical music station? I build an awesome bar around it before I realized this.. I just set up a bunch of radios set to the Diamond city station and left the jukebox there, turned off, for decoration.. Thanks Bethesda...



More Jobs: This isn't so much a complaint, but a request. I wish we could assign people to stoves as cooks, and maybe have a barber. (Assigned to a barber chair perhaps) We could also assign settlers to tend to the bramhin (Since you can make them gather in one spot) I think a postal service would be pretty cool too, so you could send heavy stuff like guns and armor to other settlements like you could do in FONV. They could make it even better than FONV by letting you assign a postman for different areas. (Like each postman could only deliver to 4 or 5 different settlements at a time) I realize that would tax the system by having another kind of provisioner walking around, so just one postman and mailboxes like FONV would be fine really.



Well, there's my rant about settlements. I'm sure there's a couple of more things that I'm forgetting right now but that's about the thick of it. This is mostly the stuff that I didn't see addressed in what seems to be the patch notes for 1.3. I've been playing games for 30 years but I don't know much about making them, so if there are actually reasons for not including the stuff I'm asking for or scrapping the stuff I wish I could scrap, let me know. Also, I'm a dirty console peasant (PS4), so don't waste your time telling me about console commands.



Thanks for reading.



P.S. Macabro is my PSN ID so feel free to add me if you wish.

User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri Feb 12, 2016 10:14 pm

I fully agree with you! to address the first 3 I'm pretty sure PC has a mod called better settlements or something like that, with nice beds new like walls doors etc etc looks really nice hopefully it comes to consoles to! :)

User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Fri Feb 12, 2016 3:53 pm

You forgot dressers. I'm no carpenter, but if I built a dresser, I know the drawers should not be falling off
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri Feb 12, 2016 2:16 pm

Haven't found any r134a or r12 refrigerant in the game so no refrigerator for you. Though there was liquid nitrogen canisters but that I don't think can be recycled in refrigeration system.
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Fri Feb 12, 2016 2:20 pm

...and the game machines! I cant remember where I was but I found some pinball machines and what looked like skeeball! I want to add them to my entertainment room!

User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Fri Feb 12, 2016 3:08 pm

Fallout 4 logic. LOL.



Can create statues single-handedly from Copper.



Can create gun parts, even hi-tech ones single-handedly from random junks.



Can repair, upgrade world-war-level robotic suit single-handedly from random junks, even nuclear material.



Cannot create unbroken toilet, dry bed, and proper wardrobe shelves.

User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Fri Feb 12, 2016 9:22 am

Also, the generators sound like running on Diesel fuel ... but you never have to refill their gas tank. Seems that Bethesda has finally got the perpetuum mobile running :)

User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Fri Feb 12, 2016 5:50 pm


Agree. I feel as if some necessary building parts are missing in the interface. I think bethesda did a great job as a start. However, there are many missing items ofcourse.


To be honest, I thought there will definitely be a pillbox in the game. (Sandbags or any defensive wall with a mounted heavy weapon to be used by a settler, possibly a minigun)

User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri Feb 12, 2016 7:06 am

Yeah, the cooling factor can be done with rubber bands if needed, the cooling factor is provided by convection. Fridges don't cool as much as move heat...



http://www.thenakedscientists.com/HTML/interviews/interview/1000433/

User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Fri Feb 12, 2016 8:07 pm

I would like things like car walls and such and the ability to clip objects into each other. Also turning furniture on its sides say I can make a table barricade.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Fri Feb 12, 2016 8:36 am

We should be able to haul the first turret around. The one with the tripod legs. They are obviously meant to be moved around unlike the second (Heavy) turret which looks to be bolted down. It would be nice to drop a turret around a corner indoors and watch the carnage ensue.



Mounted turrets that any settler or even enemies could use sounds great and obvious.

User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri Feb 12, 2016 8:55 am

I hope so! I haven't heard much if anything about console mods since the game came out so I'm a little worried about Bethesda changing their minds about them, to be honest.

User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Fri Feb 12, 2016 9:51 pm

Haven't seen many rubber bands either.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri Feb 12, 2016 12:14 pm

I haven't found the game machines but of course I would love to have some working ones for my common areas/play rooms.

User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Fri Feb 12, 2016 1:08 pm

Yes.



Sometimes when you build walls and stairs and such the bottom parts are left in the air because of uneven terrain. It would be nice to be able to use sandbags to "level" them so it looks like they have some support. Right now I use furniture like bathtubs and couches to cover up things like that.

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Fri Feb 12, 2016 6:52 pm

Hmmm do toilets make settlers happier?


Because... I haven`t build any toilet for my settlement.......


I totally forgot about that. Lol

User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Fri Feb 12, 2016 2:28 pm

Maybe that's why Marcy is so cranky!

User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Feb 12, 2016 9:56 am

I honestly don't know but they should. And so should showers. A nice shower or bath would be a fine luxury in any post apocalyptic settings. I'm pretty sure they would love any type of sanitary facility since they're always complaining about dirty fingernails, not to mention some of their faces look dirty as hell.

User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Fri Feb 12, 2016 7:22 pm

Pretty much just give us access to build anything that's in Covenant, including the houses. I'd be happy with that.

User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Fri Feb 12, 2016 12:46 pm

It was so simple that mods have already implemented, I don't think it's hard for Beth to do that. It's illogical for us to use material to build broken furniture.

User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Fri Feb 12, 2016 8:06 pm


I agree with everything you said OP, but these two points were my favorite. I also think the addition of chain-link fences would be nice.

User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Fri Feb 12, 2016 8:31 am

Yes! I forgot chain-link fences. At first, I was sure there would be a magazine that would allow me to build them later on like the one you can find that teaches you white picket fences.



I haven't read about anyone finding such a magazine or seen any pictures of user made chain-link fences so now I'm thinking it doesn't exist.

User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Fri Feb 12, 2016 12:12 pm


So much yes! I should be able to drop a power deuce in a clean toilet without joining the Institute! :read:

User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Fri Feb 12, 2016 4:55 pm

Without plumbing, all toilets are going to end up dirty pretty soon. But, without usable shovels, it's still a long way to the creek.

User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Fri Feb 12, 2016 3:25 pm

+1


Adding Ceilings that do not let in rain, and rugs that do not look like a deathclaw wiped his hands on it.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Next

Return to Fallout 4