Been getting this error ever since patch

Post » Sun May 01, 2011 1:49 pm

Spent 346ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 120ms waiting
Spent 432ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 76ms waiting
Spent 369ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 59ms waiting
Spent 426ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 143ms waiting
Spent 466ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 37ms waiting
Spent 344ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 36ms waiting
Spent 352ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 31ms waiting
Spent 368ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 111ms waiting
Spent 516ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 39ms waiting
Spent 348ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 84ms waiting
Spent 443ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 220ms waiting
Spent 613ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 10.79s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/sectow: locked 411188 bytes (3.14 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.15s
701217: 'statk_csc' StopCutscene...
701217: 'stdef_csc' StopCutscene...
701217: 'stmid_csc' StopCutscene...
701217: 'stsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_1
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_2
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_3
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_player
701217: 'strint_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:12 to load maps/mp/sectow.entities
Migration primary match state: 4
Migration other match state 0: 1
Migration other match state 1: 2
Migration other match state 2: 1
Migration other match state 3: 1
Migration other match state 4: 95086081
Migration other match state 5: 2
Migration other match state 6: 0
Migration other match state 7: 0
Migration other match state 8: 0
Migration other match state 9: 0
Migration other match state 10: 0
Migration other match state 11: 0
Migration other match state 12: 0
Migration other match state 13: 0
Migration other match state 14: 2
Migration other match state 15: 0
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
[MH] Rum joined the Security
crownkingcole32 joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
[MH] Belight joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
[MH]Facetime joined the Resistance
Bowzer joined the Resistance
[MH] Krugan joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Tribble joined the Security
Goondude joined the Resistance
[MH] Skitterin joined the Resistance
BeefCurtains joined the Security
Frankly Sinatra joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Steve McBroseph joined the Security
Stu Alpha joined the Security
I feel...Shpongled joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': infirmary_switchsdScriptEntity (7718 560 -143) - Couldn't find entity 'warden_key' specified in 'item_name' key
WARNING: Thread '': Couldn't Find Item On 'infirmary_switch'

1: Freeing unused ccf with id 2 for team 1
OnIntroCutsceneStart
714338: Cinematic (correct) model for 'stsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
714338: Cinematic (correct) model for 'stsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
714338: Cinematic (correct) model for 'stsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
714338: Non-cinematic (correct) model for 'stsint_player' composited (uses id -1, expected id -1), ccfIndex 0
1: Freeing unused ccf with id 17 for team 1
1: Freeing unused ccf with id 19 for team 1
1: Freeing unused ccf with id 21 for team 1
Spent 447ms waiting
Spent 903ms total
Finished compositing contextId -2 team security (0) cinematic: false
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Transitioning away from idle on npc
Transitioning away from idle on npc
1: Freeing unused ccf with id 2 for team 0
Spent 65ms waiting
Spent 492ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 1554ms waiting
Spent 2032ms total
Finished compositing contextId -2 team security (0) cinematic: false
Stu Alpha Disconnected.
tracked globals.game.commandPostActiveSpent 1438ms waiting
Spent 1884ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
1: Freeing unused ccf with id 3 for team 0
Spent 81ms waiting
Spent 510ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 246ms waiting
Spent 635ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
tracked globals.game.commandPostActive1: Freeing unused ccf with id 17 for team 0
1: Freeing unused ccf with id 19 for team 0
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Spent 155ms waiting
Spent 572ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 104ms waiting
Spent 385ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 20 for team 0
1: Freeing unused ccf with id 1 for team 0
Spent 187ms waiting
Spent 567ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 190ms waiting
Spent 683ms total
Finished compositing contextId -2 team security (0) cinematic: false
Migration other match state 0: 2
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 3 for team 1
Spent 137ms waiting
Spent 589ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
riptide joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Migration other match state 14: 0
Transitioning away from idle on npc
Transitioning away from idle on npc
Migration other match state 0: 1
Migration other match state 4: -1409942367
tracked globals.game.commandPostActiveMigration other match state 4: 962314018
tracked globals.game.commandPostActiveMigration other match state 4: -1152758682
Transitioning away from idle on npc
Transitioning away from idle on npc
Transitioning away from idle on npc
Transitioning away from idle on npc
Migration other match state 4: 599427181
Migration other match state 5: 3
Migration other match state 4: 550742133
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 18 for team 1
1: Freeing unused ccf with id 20 for team 1
Spent 67ms waiting
Spent 390ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 208ms waiting
Spent 632ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Transitioning away from idle on npc
Transitioning away from idle on npc
Migration other match state 14: 2
1: Freeing unused ccf with id 1 for team 1
Spent 65ms waiting
Spent 474ms total
Finished compositing contextId -2 team security (0) cinematic: false
King Mo joined the Resistance
Migration other match state 4: -1443940644
Migration other match state 1: 1
If you leave the game you will only gain 285XP
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 14
SetPreMapRankLevelXP: 3182
829073: old total XP: 129432 add: 285 -> rank: 'level14' next: 'level14' total XP: 129717 level XP: 3467
--------------------------------------
=== Profile Commit (Main Menu Tally Screen) ===
preMapRankLevel: 14.00
postMapRankLevel: 14.00
preMapRankLevelXP: 3182.00
postMapRankLevelXP: 3182.00
1: Freeing unused ccf with id 18 for team 0
Spent 17ms waiting
Spent 380ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
HEAP: 2
Max system bytes: 131072000 (125.00MB)
Current system bytes: 131072000 (125.00MB)
Current in use bytes: 93323384 (89.00MB)
********************
FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


any suggestions?
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Mon May 02, 2011 4:42 am

bumpedy bump bump
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sun May 01, 2011 11:45 pm

yeah send it too SD and hope they fix it
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am


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