I've been raising luck, but I don't get legendaries anymore?

Post » Mon Feb 15, 2016 6:56 am

I remember sending 1 dweller into the wastelands for 3 days at a time and getting about one or two legendary items, which was good, but not OP and not impossible. I am yet to pull any legendaries despite 2 dwellers with 10 luck being out in the wastelands for nearly 3 whole days now.


What's going on? I've also noticed rushing odds are ALWAYS failing, even if they're less than 20%.



Sub question: Does it even matter what weapon you give them in the wastelands? There seems to be absolutely no difference

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lucile davignon
 
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Post » Mon Feb 15, 2016 11:29 am

Legendary items are no longer available at the NGD. Bethesda wants people to buy lunchboxes so they can make more money from the game.
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~Sylvia~
 
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Post » Mon Feb 15, 2016 8:50 am

NGD = National Guard Depot. At the 60 hours' exploration mark, your dweller USED to find this place and find a legendary item. They got rid of it. Now you can only get legendaries from lunchboxes, and even worse, you almost can't even get them in those, either. They nerfed the heck out lunchboxes.



it's kinda funny; they nerfed exploration to try to force us to buy lunchboxes, but them they nerfed lunchboxes so much that they are no longer worth buying. I don't know what the heck they're thinking.



As for your Luck score, I'm not sure it even matters. I send out all of my dwellers with maxed-out luck, but they still find wildly different amounts of stuff. It's totally random, I think.

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Marlo Stanfield
 
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Post » Mon Feb 15, 2016 5:32 am

Man, I never was able to survive that long until now :( That svcks, they seem to be doing business as EA would lol. I hate EA, I'd hate to see a good company such as Bethesda turn into EA




Damn...well, I always thought the idea of spending money for lunchboxes was kinda useless, this has just made it even more useless. The funny thing is, if we can't get rare stuff in the wastelands, then we're not going to bother buying anything, because the whole point is to go to the wastelands, survive, get better and better stuff, but if we can't do that at all, it destroys the whole game by making it useless to play, unless they want it to be called "Deathclaw survivor simulator 2016" haha

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SWagg KId
 
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Post » Mon Feb 15, 2016 6:11 am

According to research done over on Reddit, luck never effected finding legendaries in the wasteland anyhow. The NGD had a fixed 10% chance of finding one. What luck does do is increase the number of caps a dweller finds in the wasteland.



Also, stronger weapons help your dweller win fights against wasteland monsters. If you see your dweller running away from a lot of fights, try giving him a stronger weapon.

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Bloomer
 
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Post » Mon Feb 15, 2016 4:11 am

There's a lot of theorycrafting about luck in this game. In actuality luck affects the frequency of events out in the wastelands. Many people mistakenly think it affects caps, but in actuality you get more caps because you get more events, with most of them being "found sum caps, yo!". Basicly, depending what weapon you give to your explorer, your optimal luck number is well below 10, in my studies I have found that a dweller with M.I.R.V. In hand does best with 4-5 luck, if all other attributes are maxed. Your optimal situation is dweller picking up his 100th item and thus turning home with 1hp left. This is because you get the better equipment the longer you stay out there, but a dweller with maxed stats and gear-boosted luck/endurance is likely to fill up and return with most of their stimpacks unused.


In short, luck increases amount of events when exploring, endurance increases your healthpoints and reduces radiation damage, and weapon you carry determines how fast you kill stuff / how much damage you take (fewer die rolls to kill a target means fewer damage rolls taken).


Having said all that, legendaries were all but removed from the game with patch 1.2, so no amount of tweaking your exploring is going to give them anymore. My guys stayed out for 8+ days (lvl 1 with maxed stats except for luck equipped with Power Armors and M.I.R.V.s), and at most brought back a few rusty plasmarifles.


As for rushing, with 60 luck between 6 workers you get a rush with 0% fail, you can pretty much get through the "rush 146 rooms" -types fastest by only doing those. If you gear up above 60 luck the next rush will be only few percents and I find anything below 10% fail seems to be just that, with above 10% almost always failing.
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Dylan Markese
 
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Post » Mon Feb 15, 2016 1:25 pm



That's an interesting idea. I noticed that dwellers with higher luck got more caps per event(low luck dwellers seem to get caps in the low-teens, high luck dwellers get 30ish), but that wouldn't account for the larger increase in caps. More cap events would make sense. I'll have to make a new low-luck explorer, it's been a long time since the current explorers maxed training.




I'm not following this bit though. All of my explorers, regardless of luck, have found one item per hour with the possibility of one extra item at the Broadcast Tower, Gas Station, Dinner and National Guard Depot. Or in other words, inventory is always full somewhere between 96 and 100 hours. In v1.1 they'd still explore past that point, but items where just left on the ground.



Are you just trying to cut down on explorers bringing unused stimpaks back to the vault after hitting the 100 hour mark? Max endurance dwellers usually have 10-15 stimpaks left over at the 100 hour mark, but they're so easy to produce that I've never cared.

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FoReVeR_Me_N
 
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Post » Mon Feb 15, 2016 10:58 am

The idea was from Reddit theorycraft I was pursuing trying to re-ignite the spark with this once-so-awesome game. I am still in the long process of training dwellers with lower luck since I had 200 fully maxed residents prior to finding this idea. If indeed you are correct and 1 item is found regardless of luck and thus the frequency of encounters this pretty much rips the whole concept apart. I was sending out dwellers that returned with alarming punctuality, but I was always contributing that fact to the dwellers having near identical stats and weapons. What a grave disappointment this was...


And I'm thinking the last disappointment I can take from this husk. I suppose it is a good thing this came out, before I sank any more hours into my FOS comeback. Finally managed to hit that delete app confirmation, been months in coming.


Good luck peeps. I hope they someday fix this crap, allthough I will not be here to see it. And remember, they are always watching. Watching and taking notes. /bow
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Quick Draw
 
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Post » Sun Feb 14, 2016 11:48 pm

I do not count but my explore should be collecting one item per hour. The longer they explore, the more rare item they get.

The drawback from the latest update is the survival in the wasteland is harder. Those who can survive for more than 4 days now can seldom pass four. May be some new events added.

I am not reading the records now, as I only get back to the vault one or twice per day.
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Lady Shocka
 
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