» Fri May 04, 2012 6:59 am
The built-in graphics chip in most "all-in-one" computers should be more than adequate for the original game, but mods may be a problem. As already pointed out, changes to game mechanics probably won't slow things down, but graphics extenders are probably out of the question, and you're going to have to be very careful about any graphics replacers. Anything that's "high res" is likely to be too taxing on the graphics memory and speed, although you might be able to run a few specific replacers for some items.
There are (or were) a few lower-res graphics mods that looked better than the "vanilla" game textures, but still could be run with modest levels of hardware; you can probably use them, since your machine's specs have to be at least somewhat better than those of a 10-year-old system. A high-res "global" replacer is almost guaranteed to be beyond what your system will handle (like the one popular graphics overhaul mod). You could still try a couple of older replacers (as well as Better Bodies and a few specific item replacers), and if they don't work on your hardware, delete and reinstall. With a non-Steam version and a physical disc, you can just delete the graphics folder to get rid of the graphics replacers and the game will then go back to using the default graphics from the disc.
Mods that add large numbers of NPCs will put a heavy hit on framerates, and I found my previous PC inadequate to run mods like Morrowind Comes Alive due to the insane drop in framerate (about 1-2 per second. It was like watching a sequence of still shots: the action was over before I could see it, and I couldn't hit NPCs without hitting non-combatants due to the 1-2 seconds of delay in the controls and screen image. A moderately faster system with a medium-performance (under $100) graphics card were enough to allow me to run just about everything but the "latest and greatest" at decent framerates.
Besides, Morrowind's strong points aren't the graphics (although the artistic concept behind it is awesome), or the combat (it's more than adequate to "resolve encounters", but not very good for a "FPS" experience), it's the unique open world that doesn't revolve completely around you as "the only one that matters". Morrowind presents you with serious risks of failure, and incredible rewards for succeeding at those risks; it doesn't hold your hand (more likely to bite it at times), and requires you to think for yourself, often "outside the box". If you want a simple combat/exploration game, it's likely to disappoint; if you want a strange new world to "live" and experience, then there's nothing else like it, and it may be the best game investment you've ever made.