Sorry for the delay, my dear friends, I'm glad school let out early so I could finally finish this. The third article will focus more in depth on plot, mainly on logical progression based on characters' decisions, which is essential to any story. I found myself at a rather loss for topics, so I am very much hoping some of you will see some flaws in my advice and have some good feedback soon
Difficult to generalize the advice I usually tailor to fit one story. Anyway, here you are:
Part Three: PlotAll right, I gave a brief summary of what plot is in the last article, so I believe it is time to examine it more in depth. We have already established that plot encompasses all the events within a story, and it can be broken up into five overlapping parts. The plot can make or break your story; without a solid plot your story will quickly fall apart. No matter how good your characters are, or how exciting you make each scene, the story simply doesn't make sense without a sound plot.
Now the question becomes: How do I make a sound plot? Or, how can I be sure my plot is a good one? Well, just about any idea can make a good story, so don't think you need to have a grand elaborate idea to have a good plot. There are three major points of a plot, which I call the three C's.
Three C's- Conflict, Causality, and CharacterStories, for the most part, are
character driven. This means that the action within the story should
depend on or be shaped by the
characters. While you can have a conflict or event caused by chance, these should not control your story. The story should start with something called a complication, an event that brings the protagonist out of his or her normal existence and into the main conflict of the story. The complication can be anything, from an earthquake to a murder, and it does not necessarily have to be directly caused by the character. I would advise making the complication related to the character, perhaps as a result of their lifestyle, but as it comes in the introduction it does not have to be.
Now, if the story must be driven by characters it would be against that idea to have seemingly random events occurring to the protagonist. An earthquake in the middle of a story would not be such a good idea; the rising action should follow a sensible pathway, with one event driving the next one. This is called
causality, when the plot is caused by the character and his decisions. You can have forces out of the protagonist's control, but this tends to be less characterizing and quickly gets boring.
Say we wanted to make a story about revenge. The complication would be something along the lines of the protagonist's friend being murdered. This fuels the main conflict, the protagonist trying to catch his friend's killers. If he finally catches up to and kills one of the antagonists, a logical result of that would be the other antagonists trying to now take revenge on him. This is a simple example, but it more or less illustrates my point.
The enemy of causality is coincidence, in which events happen seemingly unrelated to the current flow of events. This can be obvious, a sudden and unlikely death, or subtle, such as the protagonist receiving sudden inspiration from a random source that then drives the plot. It can be used successfully, but novice writers should avoid it until they are accustomed to plot.
So, a story must be
plausible, it must be able to
convince the reader that the events that took place could happen. Even better it should feel like they simply had to happen,
flowing naturally through the story to the point where you hardly notice it. Every character should be taken into account, for even minor characters should have realistic emotions, considering what they can and would do. For this you must get inside your character's head, to truly understand their situation and what options are available.
A story must also be suspenseful; it should have twists and turns, to keep the reader entertained. These can be dramatic cliffhangers or simply a natural evolution of the story, so long as logical events continuously take place. We should not be able to guess where the story is going, but once we read what happened it should make perfect sense (though more mysteries should appear).
There is no formula to know if your plot is logical. It takes good planning and plenty of experience to create an excellent plot, though a certain element of talent and creativity are involved. Keep looking at your plot from new angles, explore all the possible alternatives to an action, and decide what makes sense for the character. You can always ask someone else to look over your pre-writing to check your plot; they will frequently catch things that you do not.
Finally I will address the essential value of
conflict within a story. As I said before, conflict is any opposition of forces within a story. This is a very broad definition, and includes everything from minor arguments between characters to a full scale war. The important thing to remember about conflict is that it too must be logical and hopefully character driven. The main conflict of your story should be of value to the protagonist for some reason, be it a moral mission or a personal vendetta.
The conflict should be focused enough so as not to confuse the reader, but it should be complex enough that you can expand upon it. If you are new you should probably start off simpler, perhaps just a hero vs. villain motif with some moral conflicts within the protagonist to convey the theme. If you are more experienced, however, I would recommend adding more elements of conflict, through more characters or more complex relationships between those characters. Have multiple characters or parties all competing simultaneously, some may be allies and some may be enemies, but the rest should just be striving towards a similar goal.
Finally, keep in mind that story ideas can come from anywhere, and any idea can be made into a worthwhile plot. The plot should depend on your characters, you shouldn't be able to add in any random person and have it work out the same. And most importantly, remember that your story will not always follow your plans (if you plan for your stories at all
), some of the best scenes come from spontaneous decisions. Just let the story flow from your fingertips, you might be pleasantly surprised with what happens. If you do find yourself being taken away by your characters, break into a smile, because that means you are really getting into their heads, and you are becoming an excellent writer :goodjob:
Thanks for the help everyone